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MagSul

JKHub Staff
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Everything posted by MagSul

  1. Hello! The goal is to create larger and miniature vehicles (such as mini x-wings, or larger rancors.) I added... scale 200...to the rancor_vehicle.npc file. When I spawned rancor_vehicle, the rancor appeared at twice its normal size. However, when you mount the rancor, he returns to his regular size. I tested the same process on the glider bird while giving him a scale of 25 in his NPC file. This reduced him to a quarter size when spawned, but he returns to normal once you "take control." I've tried adding the above entry into the respective .veh files but this hasn't resolved the issue. Does anyone know what I should do to resolve this?
  2. MagSul

    Jedi Instructor

    1,111 downloads

    Description: This skin was originally drafted for personal use but as I was fond of this outfit in particular I decided on a public distribution! All of the skins can be accessed via the game menu. Alternatively, they can accessed via the following commands: /model jedi_instructor /model jedi_instructor/red /model jedi_instructor/blue The skin has team, bot and NPC support. If you encounter any problems whilst using this skin please do not hesitate to let me know. I will do my best to correct any issues. Enjoy!
  3. Watch a live BB8 roll around the stage, still don't understand how the heck his head moves on his turning body. o_o
  4. Here's a link to where you ought to be able to watch the live panel today: https://www.youtube.com/watch?v=3bZUUfW6FvE
  5. MagSul

    Kyle Edit

    915 downloads

    Installation Instructions: ===================== Included should be a "Kyle_Edit.zip" file. Unzip the folder and place the pk3 of your choice contained within in the Base folder of your Jedi Academy directory. About the mod: ============= Ever have one of those nights where you fancy making something but you've no idea what? Well, this is the result of one such evening. I felt like keeping him! Installing Kyle_Overwrite.pk3 will overwrite the Base game's Kyle with what you see in the screenshots. Installing Kyle_Addition.pk3 will add the skin to the game without replacing anything. To access the kyle_addition skin, enter the following command into the games console: /model kyle/edit Please enjoy!
  6. MagSul

    Generic Jedi

    235 downloads

    Installation Instructions: ===================== Included should be a "Generic_Jedi.zip" file. Unzip the folder and place the pk3 contained within in the Base folder of your Jedi Academy directory. About the mod: ============= This skin was made to full-fill a personal request for role-playing purposes. As such there is no team, bot or NPC support accompanied with this skin. As the requester began learning to skin himself, he managed to complete his own before he was able to use this one; so here it is now available for anyone who wants it! To select the skin, select the icon in the player menu or enter the following command into the game console: /model g_jedi The skin original skin by MegaKyle (with permissions given) can be found here: http://jediknight3.filefront.com/file/Jedi_Master_Tunic_Luke_Skywalker_v2;120950 The original skin is also available here on JKHub: http://jkhub.org/files/file/200-jedi-master-tunic-luke-skywalker/
  7. ^_^
    1. minilogoguy18

      minilogoguy18

      Why cut so much dialogue out?

    2. Circa

      Circa

      Those facial expressions look pretty good.

  8. Everything I know about making cutscenes, I learnt from this thread: http://jkhub.org/topic/5149-lets-map-singleplayer/ Hope that helps!
  9. I'm bemused by the number of Rosh Penin haters I've stumbled across whom haven't actually played the single player campaign.

    1. Show previous comments  6 more
    2. Ping

      Ping

      If it surprises you that they do that, then you give people too much credit.

    3. Agent Jones

      Agent Jones

      I guess it's because of his taunts. He's a great Jedi after all.

    4. Onysfx

      Onysfx

      Rosh was still the most interesting character. The campaign would have been more boring without him.

  10. Version JO

    250 downloads

    Installation Instructions: ===================== Included should be a "zConsole_JO.zip" file. Unzip the folder and place the pk3 contained within in the Base folder of your Jedi Outcast directory. About the mod: ============= Per request of szawlo, I've provided a JO-friendly variant to this mod! Installing the pk3 will render your console invisible in game. If you encounter any bugs while using this file, please let me know. Not being the usual JO-player, I may have missed something! This mod is unlikely to be compatible with any other mod which alters the gfx.shader.
  11. I have, I've just not released it yet.
  12. Admittedly I was relying heavily on the "New Objectives" flash to get players moving. I kept forgetting whilst making it that the level progression is only obvious to me because I'm the one who designed and put it together! It's something I plan to improve upon with the next level. I was also stuck on what dialogue was available, we'll see what I can do! Good spot! I popped in game when I read this and placed them side by side like so: http://i.imgur.com/LOoMJ8X.jpg It then occurred to me that the glowing image isn't properly mirrored on the opposite wall. That's a genuine mistake! In my head they're the same image, which... is true, but at the same time you're right, they are different. I've fixed it in my copy, so it'll go up with any additional bug fixes that anyone else encounters. Thanks for pointing it out! Thank you!
  13. Personally, I've always found the wookiee dialect irritating in Star Wars games. Besides, we already have Chewie in the game!
  14. Have you tried temporarily removing the Swoop.pk3 from your game directory? If so, did it work after?
  15. I'd rather Rosh was at least an alien! Seems like a waste of potential. I mean, Alora (and potentially Jaden) are our only two. D= I suppose one could scramble his dialogue with Audiacity, then adjust the subtitles to whatever they'd like to make him less annoying.
  16. Make him female. The Jedi Academy is full of little more than white human males after all. Not a whole lot of diversity going on between the characters with dialogue! Luke, Jaden (canonically) Rosh, Kyle, Jedi/j2... Then even those without dialogue: Jedi Trainers... Jedi Masters. =/
  17. There'll be more to it. This was more of a practice round!
  18. It's okay @Ramikad, I did put it up to be scrutinised after all! It's a valid point. =D
  19. Admittedly, it didn't occur to me that the first thing someone would want to do would be climb out of the level. But noted. I'll add some clips in!
  20. Mod submitted! o_o Now to cry horribly in a corner at the fear that everyone'll encounter loads of bugs I couldn't anticipate! ;_;

    1. Show previous comments  1 more
    2. Oobah
    3. z3filus

      z3filus

      lol my bad, looks nice!

       

    4. Oobah

      Oobah

      Luckily SP can make more use of scripts, haven't tried your content. But if you want a good idea for yavin based trial stuff get your hands on JO's yavin_trial. That map is all about using your brain.

  21. Version 2

    4,830 downloads

    Update: Thank you for your feedback! Please view the change log for a list of updates. As always if you encounter any issues, do let me know! About the mod: Please unzip the NewBeginning.zip folder and extract the contents to your Gamedata folder. Once installed, you may use the included "newbeginning.bat" file to load the mod for you. These instructions should apply to a disc and Steam installation (as I've used both!) This is a single player mod set one year after the original game (Light Side ending.) You will play as a new character over three levels (discounting cinematic maps) and two bonus levels. Two take place in the Jedi Academy and one at one of the many training grounds. I strongly encourage you to explore the first level as there're a fair few secrets and Easter Eggs to be found! It was designed with the original Jedi Outcast level in mind, which means you could end it very, very quickly if you wanted to bypass the fun of exploration and move onto the trial level. The trial is the same one that was originally released here on JKHub with minor edits. I wanted to place emphasis on the Yavin Temple in order to receive feedback while I work on a brand new trial level and the first mission beyond the Jedi Academy. If you encounter any bugs- Oh, God. Please, please don't tell me you've encountered any bugs. ;_; My head might implode! Special thanks to Circa for play testing at various stages of development! Additional thanks to everyone over in this thread for providing so much help (still). Problems with the .bat? A Windows 8 tester did seem to be having a problem loading the mod with the .bat provided. They overcame this by creating a shortcut to their jasp.exe. (Right-click, copy, paste shortcut) Open the shortcut's "properties" and then move to the "shortcut" tab. Then, add the following (after a space) onto the "Target:" field: "+set sv_pure 0 +set fs_game newbeginning" Example: "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set sv_pure 0 +set fs_game newbeginning" I hope this helps!
  22. Thank you so much. o_o
  23. You're right, it does. I've been compiling frequently to test camera angles and things so it just seemed like it was something that would be a persistent nuisance. Thank you!
  24. Hello! Some time ago, I was given advice on how to create proper weatherzones. However, when I load the map I get the following message in the console: ( Cached weather file "maps/yavin3.weather" out of date, regenerating... ) I'm assuming I've missed a step. I'd just like to know what I can do to stop this irritating piece of yellow text from popping up every time I load my map. Any help would be greatly appreciated!
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