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Everything posted by MagSul
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926 downloads
Installation Instructions: ===================== Included should be a "Kyle_Edit.zip" file. Unzip the folder and place the pk3 of your choice contained within in the Base folder of your Jedi Academy directory. About the mod: ============= Ever have one of those nights where you fancy making something but you've no idea what? Well, this is the result of one such evening. I felt like keeping him! Installing Kyle_Overwrite.pk3 will overwrite the Base game's Kyle with what you see in the screenshots. Installing Kyle_Addition.pk3 will add the skin to the game without replacing anything. To access the kyle_addition skin, enter the following command into the games console: /model kyle/edit Please enjoy!- 5 comments
- 10 reviews
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- JKHub Exclusive
- Star Wars Related
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239 downloads
Installation Instructions: ===================== Included should be a "Generic_Jedi.zip" file. Unzip the folder and place the pk3 contained within in the Base folder of your Jedi Academy directory. About the mod: ============= This skin was made to full-fill a personal request for role-playing purposes. As such there is no team, bot or NPC support accompanied with this skin. As the requester began learning to skin himself, he managed to complete his own before he was able to use this one; so here it is now available for anyone who wants it! To select the skin, select the icon in the player menu or enter the following command into the game console: /model g_jedi The skin original skin by MegaKyle (with permissions given) can be found here: http://jediknight3.filefront.com/file/Jedi_Master_Tunic_Luke_Skywalker_v2;120950 The original skin is also available here on JKHub: http://jkhub.org/files/file/200-jedi-master-tunic-luke-skywalker/- 3 comments
- 10 reviews
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- JKHub Exclusive
- Jedi
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how do you make your own cutscene
MagSul replied to KillerRebel359's topic in Jedi Knight General Discussions
Everything I know about making cutscenes, I learnt from this thread: http://jkhub.org/topic/5149-lets-map-singleplayer/ Hope that helps! -
Version JO
260 downloads
Installation Instructions: ===================== Included should be a "zConsole_JO.zip" file. Unzip the folder and place the pk3 contained within in the Base folder of your Jedi Outcast directory. About the mod: ============= Per request of szawlo, I've provided a JO-friendly variant to this mod! Installing the pk3 will render your console invisible in game. If you encounter any bugs while using this file, please let me know. Not being the usual JO-player, I may have missed something! This mod is unlikely to be compatible with any other mod which alters the gfx.shader. -
I have, I've just not released it yet.
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Admittedly I was relying heavily on the "New Objectives" flash to get players moving. I kept forgetting whilst making it that the level progression is only obvious to me because I'm the one who designed and put it together! It's something I plan to improve upon with the next level. I was also stuck on what dialogue was available, we'll see what I can do! Good spot! I popped in game when I read this and placed them side by side like so: http://i.imgur.com/LOoMJ8X.jpg It then occurred to me that the glowing image isn't properly mirrored on the opposite wall. That's a genuine mistake! In my head they're the same image, which... is true, but at the same time you're right, they are different. I've fixed it in my copy, so it'll go up with any additional bug fixes that anyone else encounters. Thanks for pointing it out! Thank you!
- 38 comments
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- star wars related
- contains maps
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If you could change Rosh Penin,...
MagSul replied to Mert-K's topic in Jedi Knight General Discussions
Personally, I've always found the wookiee dialect irritating in Star Wars games. Besides, we already have Chewie in the game! -
- 38 comments
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- contains maps
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If you could change Rosh Penin,...
MagSul replied to Mert-K's topic in Jedi Knight General Discussions
I'd rather Rosh was at least an alien! Seems like a waste of potential. I mean, Alora (and potentially Jaden) are our only two. D= I suppose one could scramble his dialogue with Audiacity, then adjust the subtitles to whatever they'd like to make him less annoying. -
If you could change Rosh Penin,...
MagSul replied to Mert-K's topic in Jedi Knight General Discussions
Make him female. The Jedi Academy is full of little more than white human males after all. Not a whole lot of diversity going on between the characters with dialogue! Luke, Jaden (canonically) Rosh, Kyle, Jedi/j2... Then even those without dialogue: Jedi Trainers... Jedi Masters. =/ -
- 38 comments
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- star wars related
- contains maps
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- 38 comments
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- star wars related
- contains maps
- (and 3 more)
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- 38 comments
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- star wars related
- contains maps
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- 38 comments
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- star wars related
- contains maps
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Version 2
4,951 downloads
Update: Thank you for your feedback! Please view the change log for a list of updates. As always if you encounter any issues, do let me know! About the mod: Please unzip the NewBeginning.zip folder and extract the contents to your Gamedata folder. Once installed, you may use the included "newbeginning.bat" file to load the mod for you. These instructions should apply to a disc and Steam installation (as I've used both!) This is a single player mod set one year after the original game (Light Side ending.) You will play as a new character over three levels (discounting cinematic maps) and two bonus levels. Two take place in the Jedi Academy and one at one of the many training grounds. I strongly encourage you to explore the first level as there're a fair few secrets and Easter Eggs to be found! It was designed with the original Jedi Outcast level in mind, which means you could end it very, very quickly if you wanted to bypass the fun of exploration and move onto the trial level. The trial is the same one that was originally released here on JKHub with minor edits. I wanted to place emphasis on the Yavin Temple in order to receive feedback while I work on a brand new trial level and the first mission beyond the Jedi Academy. If you encounter any bugs- Oh, God. Please, please don't tell me you've encountered any bugs. ;_; My head might implode! Special thanks to Circa for play testing at various stages of development! Additional thanks to everyone over in this thread for providing so much help (still). Problems with the .bat? A Windows 8 tester did seem to be having a problem loading the mod with the .bat provided. They overcame this by creating a shortcut to their jasp.exe. (Right-click, copy, paste shortcut) Open the shortcut's "properties" and then move to the "shortcut" tab. Then, add the following (after a space) onto the "Target:" field: "+set sv_pure 0 +set fs_game newbeginning" Example: "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set sv_pure 0 +set fs_game newbeginning" I hope this helps!- 38 comments
- 25 reviews
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- star wars related
- contains maps
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You're right, it does. I've been compiling frequently to test camera angles and things so it just seemed like it was something that would be a persistent nuisance. Thank you!
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Hello! Some time ago, I was given advice on how to create proper weatherzones. However, when I load the map I get the following message in the console: ( Cached weather file "maps/yavin3.weather" out of date, regenerating... ) I'm assuming I've missed a step. I'd just like to know what I can do to stop this irritating piece of yellow text from popping up every time I load my map. Any help would be greatly appreciated!
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That looks incredible. Well done!
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Going back to Jedi Knight: Force Blinding Suggestion on tiers would be the number of affected enemies, rather than time affected for. Perhaps lasting 3-5 seconds? Level 1, 1 enemy / Level 2, 3 enemies / Level 3, everyone in your sight?
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I'd be curious to know what kind of setting people would want for a project like this.
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http://jkhub.org/topic/1704-the-jkhub-pass-me-around-wip-topic/