Jump to content

MagSul

JKHub Staff
  • Posts

    1,087
  • Joined

Everything posted by MagSul

  1. i tested it with a clean install and it was A-OK with me on all versions. The only time I encountered an error with this file (just now having done another test) was when I had my zVIICursor (the Kylo Ren saber cursor mod I made) installed as well. Because they were both using the same shader file, one overwrote the other. I'll have an experiment and try and fix it asap.
  2. @ File created and submitted. ^.^ Watch this space. https://jkhub.org/files/file/2599-prequel-jedi-npcs/
  3. 4,564 downloads

    This mod will change the appearance of the jedi, jedi/j2, jeditrainer, jedi/master and jedi_random npcs that appear throughout the single player campaign to resemble prequel Jedi. The Jedi Trainer is now a hooded woman and the Jedi Masters are now hooded men, while all other Jedi who appear are Padawan Learners. Rosh, Kyle and Luke are unchanged. This mod requires Scerendo's Female Jedi Customisation and Spanki's Jedi Customization Plus to work. For this file to work, you will require the following additional files: Spanki's Jedi Customization Plus & Scerendo's Female Jedi Customization v1.01 Mod requested by JKHub User Shaxx As always, if you encounter any bugs, be sure to let me know!
  4. No problem! ^.^
  5. Now that, I really, really like. The quality is outstanding, well done!
  6. Not that comes to mind, but it'd be simple enough to do. ^.^ It could work in conjunction with Spanki's Jedi Customization Pack and Scerendo's Female Jedi Customization. If no-one else beats me to it, I'll look into it before New Year!
  7. What the hell. o.O I shall look into it!
  8. Click this link to watch a preview. ^.^
  9. 429 downloads

    Included along with this file should be a "zEpVIIMenu_Video.zip" file. Unzip the folder and place the pk3 contained within in the Base folder of your Jedi Academy directory. This mod will change the appearance of the video in the centre of the main menu and also remove the grid that covers it in the base game. The new footage is taken from the first teaser trailer of Star Wars Episode VII: The Force Awakens. Enjoy! ^.^
  10. 903 downloads

    Included along with this file should be a "zRosh_KelDor.zip" file. Unzip the folder and place the pk3 contained within in the Base folder of your Jedi Academy directory. This mod will change the appearance of Rosh Penin in Jedi Academy so that he resembles a Kel Dor. The sounds have also been modified to be more fitting. Check the included video for reference. As always, let me know if there're any bugs so I can fix 'em! Enjoy! Preview: (Story Mode Spoilers)
  11. Hey, @@Astrol! Apologies for the late reply, but to answer your question from the other thread: The answer is no. At present, I cannot create player models. I do not have the skills to create the lightsaber hilt you've requested, either. Sorry! Looking at your other requests, though, I have to say that it's very clear that you don't have any sort of idea just how much time and effort it takes to produce some of the content you're asking for; it's clear because you've not told anyone what you would contribute to your own project beyond the initial idea! On that point, I'd like to ask, why do you want all of this when you can just play Star Wars: The Old Republic for real?
  12. The morning of the 17th. =D
  13. I'm on it! @@Crook EDIT: Download Link All should be working. ^.^
  14. Wrong section, mate! Try nonsense.
  15. I think this is coming along great! Please keep up the effort! =D
  16. Hey, @Elfenlied! So, as you can see from the picture below, the headband is a fixed part of the model. If you wanted that moved, you'd have to ask a modeller. Your alternative option is to disable it in a new .skin file and draw a blindfold over the eyes and back of the head. This would mean that the blindfold would be flat against the shape of the head though and might not look quite as good. That said, I've seen it done well on certain miraluka skins in the past. So, what're your thoughts on that?
  17. So, we're doing the Secret Santa thing again this year, right? >_>

    1. Show previous comments  1 more
    2. Bek

      Bek

      Same here.

    3. Onysfx

      Onysfx

      Hope I'll be able to come up with something good :).

    4. therfiles

      therfiles

      Thanks for reminding us haha

  18. Are you getting an error message? Are you playing through Steam or using a disc copy?
  19. Could you explain what this means to the uneducated? ^.^ Also, I'm genuinely curious as to what sort of additional gametypes people would want to implement. o.O
  20. I added "playermodel shortnpc.npc" to my gamestart.cfg (which previously otherwise only fired "map yavin3") This scaled the twi'lek padawan appropriately and didn't interfere with saving or loading the game. I did notice that this didn't affect the player during cutscenes, though! That one may have to be a scripting job. Thanks for the help, guys!
  21. Thanks, Asgarath! I'll give this a go and I'll let you know how it pans out. No giants or ants, I'm afraid! I just thought that my twi'lek padawan looked a bit big when stood in front of Kyle, Jaden and Rosh. It also just bugs me that every character in Jedi Academy's campaign is the same height! It's time to fix that. >:] If Asgarath's suggestion doesn't work, this will be my next attempt. Thank you, mrwonko!
  22. I suppose in that instance there may be a way to script that command upon spawning (if a passer-by knows what I'd need to do with that, some guidance would be appreciated!) If this method is going to interfere with the ability to save and load the game though, that could be a problem. An alternative without that kind of risk would be more ideal. Good suggestion, mrwonko!
  23. Hey, guys! Straight forward: If I wanted to do a level featuring a character that's a little shorter than 100% scale, how would I go about it? Looking in the newgame.menu file, I see that there're bits and pieces like this: setcvar snd "jaden_fmle" setcvar g_char_model "padawan" setcvar sex "f" Would it be much the same? If so, what do I need to write? Regards!
  24. I am way more excited about simple map features than I ought to be..! https://www.youtube.com/watch?v=ayb9j7_5nW8

    1. Show previous comments  3 more
    2. Bek

      Bek

      Awesome job!

    3. Onysfx

      Onysfx

      Excellent work! It reminds me of a mod for MP...what was it called...it was a physics based mod, I forget the name.

    4. therfiles

      therfiles

      See, this was how JKA was meant to be! Nice work as always! :D

  25. Here you go! Click me. "Flight School Final"
×
×
  • Create New...