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Everything posted by MagSul
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- 3 reviews
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98 downloads
After installing this mod, your console will resemble a peaceful snowfall. To install this mod, place the enclosed .pk3 in the Base folder of your JA directory. Enjoy the festive season! ¬ MagSul This file contains a modification of the gfx.shader. Therefore, may be incompatible with other mods which have also tinkered with the same file.- 1 comment
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That's... probably do-able. I had to shelve it as I was busy with other commitments, but I do intend to open it back up again soon and expand it whilst polishing what's already there. Not a bad suggestion, I can give it a go. I was hoping for functioning escape pods.
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I'd love to see T3-M4 make it into the game. I'd download it!
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Click the ::JEDI:: link in my signature.
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The Making of Empire Strikes Back: The Lost Documentary
MagSul replied to Circa's topic in Art, Media & Technology
Good find, sir! -
I've been without my PC for a few days. When I'm back up and running, I may have pictures to share!
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If all you want is to create an .roq file, all you need is your video in .avi format. The rest is done in Quake Video Maker. Tutorial! http://jkhub.org/tutorials/article/26-creating-a-roq-video/ Whoever wrote it is plainly awesome.
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Whilst I don't have any reference images on hand for suitable alternatives, I do strongly feel that we ought to look at the walking animation for the staff and dual wield lightsabers.
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I'm wondering if it would be possible (as it was mentioned to skip the extra gear page before each mission) to add dual and staff configurations to the weapon cycle. i.e. If you were to select a staff that came apart into two separate hilts, you could cycle between the staff, the two separate hilts or just one of them.
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That's the one I followed not so long ago. It works. Though from what I've been told, GMAX isn't the most ideal programme to be using these days. Do we have any tutorials on more modern software lurking about for hilt building purposes?
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161 downloads
Title: Silent Menus Author: MagSul Release Date: 23 September 2013 Filesize: 92 KB Version: 1.0 Description & Installation: Following download, unzip the file and place the .pk3 in the base folder of your JA directory. Once installed, all sounds associated with browsing the menus of Jedi Academy will be muted. I did this simply because I found the sounds irritating, but didn't want to disable various other in game sounds with the slider in the setup menu. Because most of the "Quit Game" menus played a sound from the lightsaber directory, several of the .menu files from the ui directory are included (modified). If you have any mods installed which alter the ui files in any way, there may be a conflict. However, this should only affect the one sound (quitting the game through the menus). As most of us quit the game using the console command /quit or /q, I doubt that'll be a problem. If you encounter any errors, let me know about them and I'll see what I can do about it in a future update!- 2 comments
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Very tasty design, I'm liking it a lot!
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I really like that lightsaber as well. Depends how others feel on it, though. Technically, it isn't an original design. Though if I can get a better handle on crafting lightsabers, I'll do it myself. That said, I think there're better references for that hilt to be found on Saber Forge's website. I may be slightly biased because I went and got it. >.>
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Canonically not, but if you can play as another gender or species, a slightly more mature character's not going to seem too out of place. Luke did accept students of varying ages, after all. It's just to give the player more options. Although, having just looked at his Wookieepedia page to satisfy my curiosity. Get this: Born 1 ABY. Yet, "a key figure in resolving the Disciples of Ragnos crisis in 14 ABY" I think someone may have errored. All species and genders have planned expansions. I just happened to pick the human male as a starting point!
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For now, I'll start adding a few more variants to the existing Jadens. Here's one I put together yesterday afternoon:
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This is not going to work.
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One thing I did loathe about the original game was that aside from their consistently atrocious aim, the NPCs would remain completely immobile whilst I charged at them with a lightsaber.
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I really like the look of some of those models! I wish my maps looked as pretty as some of those screenshots...
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[Help] Yavin IV Trees and Darkened Screenshots
MagSul replied to Kualan's topic in Modding Assistance
I've only had these kind of issues when I've had an iffy file lurking in my Base folder. I don't mean virus-contaminated or anything. I mean I've downloaded a map, and for whatever reason (probably some sort of shader conflict) things such as that happen. Move your custom files into a backup folder, and try running the game with just that one installed and see if you experience the same problem. If not, the issue is due to one of the files sitting in your Base folder. -
Whilst I appreciate the thought, Circa, my hilt making skills aren't in the same league as most others. When I decided to take a swing at it yesterday, it was my first time in years to get a functioning hilt into the game. On top of that, I used GMAX, which I gather from majority opinion is obsolete and there's another programme I'd be better off learning. (If anyone wants to give me advice on that, I'd be very interested!) What I'd like to do to contribute (at least, to start), is add more facial customisations for the various Base Jadens. I thought 3 choices for each was a bit stingy of Raven. But hey, from what I hear they had some serious deadline issues and a lot more was scrapped than just a few more head options!
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Jedi Academy mod: Star Wars ~ Episode VII
MagSul replied to hka1894's topic in General Modding Discussions
Open luke_head_new Layer -> New Layer (use the foreground colour, which by default is black.) Select that layer in the layers window. If you look just above it, there's a little box named "Mode:" with a drop-down arrow opposite. Click it. Click "Saturation". The black should now be partially transparent, making the hair (and the skin) a dark grey. (Don't worry, it doesn't have to stay this way!) Now click the bottom layer. Using the fuzzy select tool (the one that looks like a wand), select Luke's skin and avoid selecting his hair. (Hold SHIFT to select more than one area with the tool) When you have most of Luke's skin selected, click back onto the top layer. Tap Ctrl+X, or "Edit" then "Cut" You should now be left with unaltered skin, but dark grey hair. If not, repeat the process until you're done, or use an eraser on the top layer to tidy up grey bits left behind. (If you erase a part of the hair to reveal the blonde underneath, just use a black paint brush to replace it, or hit "undo") Ensuring the top layer is selected, underneath the "Mode: Color" part of the layers window will be "Opacity" Lower that until you're happy with Luke's hair colour. Done!