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MagSul

JKHub Staff
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Everything posted by MagSul

  1. My project is almost complete! =D

  2. That looks incredible. Well done!
  3. Link Link
  4. Going back to Jedi Knight: Force Blinding Suggestion on tiers would be the number of affected enemies, rather than time affected for. Perhaps lasting 3-5 seconds? Level 1, 1 enemy / Level 2, 3 enemies / Level 3, everyone in your sight?
  5. I got the lever model working to open doors! =D

  6. MagSul

    OUTIN

    Playing through this map was definitely interesting!
  7. I'd be curious to know what kind of setting people would want for a project like this.
  8. I think I'm going to give this to Tavion for giggles. Great work!
  9. http://jkhub.org/topic/1704-the-jkhub-pass-me-around-wip-topic/
  10. Staring at the kor1_sample.map and being like: "Oh, that's how you do that!"

    1. Rooxon

      Rooxon

      Story of my life :D bwahaha

  11. Thank you very, very much! It looks perfect. =D
  12. What about those of us who seemingly pre-date the glorious leader! I kid!
  13. MagSul

    Hondo Ohnaka

    Oho! Absolutely brilliant, sir. A job well done!
  14. I do not mind those changes at all. The model looks superb!
  15. Thank you very much, Rooxon! Excellent job. =D
  16. Fresh-faced this morning, I created a new shader by combining Yavin and Hevil into one! Here's the result: https://www.youtube.com/watch?v=xQ03hGLza5w
  17. I guess that's the contents of the pool decided.
  18. I feel like I'm pestering people when I post for assistance! D=

    1. Show previous comments  1 more
    2. Merek

      Merek

      The great MagSul asking for assistance? NEVAH!

    3. Boothand

      Boothand

      You're not! I worried about the same thing back when I would post 3 different mapping topics in the same day :)

    4. Angel Soul

      Angel Soul

      Yeah I know what you mean man. I feel that way too when I was working on my Castlevania Lords of Shadow HUD. But hey, look at the nice comments you get. :) Surely that is a good sign!

  19. Another product of "I'm new to working outdoors!" I was wondering how the clouds were achieved. My last attempt wound up ending very poorly. https://www.youtube.com/watch?v=IB_8_RwPAB0
  20. That worked, thank you!
  21. I've come to realise I'm going to need to ask a lot of questions for this project as it delves into things I've not personally tried in Radiant before. So rather than create a new thread every time, I'm going to keep it to in here! So, onto question one: I have a target_speaker hooked up to a trigger_once.When I approach the locked door, Jaden speaks. "There must be a way to open this."I can open the door by using the concealed switch. I pass through, the sound doesn't play again. My question is, how can I set a condition for the sound not to play if I use the concealed switch before I try approaching the door?
  22. Very ambitious of you, Rooxon! I have two hilts here that I've always really liked. I'd very much like to give the first one to a new character who fits into my current project. The second, is one I went the extra mile to get my actual hands on and so wielding it in the game would just be a treat. http://www.parksabers.com/qv-deuce.html http://www.saberforge.com/elite-sabers/gladius-saber
  23. @@Didz I've raised the model out of the floor, the model appears the same. At the time of the screenshot, I hadn't added ambient or _minlight to the map's worldspawn. I've tried them both this evening but neither has affected the model. It's the same scale as the same model in the first room. The console doesn't seem to be highlighting anything out of the ordinary. @@Langerd I started on 300 and went up in 100s to 1000 before giving up. @@DT85 I haven't used _cs 1 or _rs 1 (I tried _rs 0, sadly this didn't work.) I've packed the .map into a .zip and put it up on Dropbox if anyone would like to take a look at it for themselves. Hopefully you can tell me what other things I may not have been getting right. (I'm still not certain I've followed Mr. Wonko's advice correctly.) As this is my first attempt at creating something for an SP level, I've been doing the whole process in Single Player Mapping Mode.
  24. Thank you for the suggestions thus far! I've given the lightjunior a test and I've come back to share the results. The lightjunior did brighten up the model (and adjacent models) but not to the same level that the original plant in the first room seems to be (which doesn't have a lightjunior.) To counter this I tried increasing the (key) light value but this didn't seem to show any visible difference. Room 2 (with lightjunior): Room 1 (no lightjunior): Room 2 (no lightjunior):
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