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MagSul

JKHub Staff
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Everything posted by MagSul

  1. Hello again! I'm having a problem with a misc_model_static in the second area of my map. In the first area, it behaves normally, it's bright, visible: However, when I placed the same model (following the same process that worked for the one above) in the next area, the model became dark. I deleted it, then duplicated the working one and moved it to where I wanted it. It was still dark. Does anyone happen to know what I may have overlooked, or how I might fix this problem? Thanks in advance!
  2. Hello! I'm of the impression that I haven't been doing this correctly if I'm still getting the error in my console whenever I load the map I'm working on. To isolate where I want the rain, I've had an fx_rain inside each brush coated with the system/outside texture in my .map. This seems to do what I want in game. So my question is, how do I stop the console from displaying that message, what am I not doing that I should be? Thanks for all help in advance!
  3. I remember some time ago when a member of this community stepped forward with a similar vision (with a completely different story, of course.) The problem he encountered was that he wasn't prepared to think about his project from a different perspective - a modding/game development one. It's great that you have the story set out and it's clear that you're passionate about it. However! What you need to do now is start breaking it up into different segments that will ultimately become the mods playable missions. Every mission will need its own series of objectives which the player must complete to move the narrative forward.* When you have those, the modders still start to have a better idea of what kind of work will be involved and they may feel more inclined to get involved. Not being a modder yourself may be a hindrance, but that doesn't mean there isn't plenty else that you could get started with! * - Note that I am in no way a game development expert; I'm simply relaying the gist of what I absorbed from reading about the last person to propose a project of this scale on these forums.
  4. MagSul

    Secret Santa 2014

    Thank you for my gift, Secret Santa! If anyone's curious...
  5. MagSul

    Secret Santa 2014

    :: Rubs his hands together :: Almost time for our presents!
  6. 1,043 downloads

    Description: This is a reskin of Hapslash's Gwethenea model, intended to resemble Lara Croft as (roughily) depicted in Tomb Raider: Anniversary To access the skins, enter the following commands in the game console: /model lara_c /model lara_c/2 /model lara_c/j /model lara_c/j2 /model lara_c/blue /model lara_c/red Installation: Unzip this file and place it in the Base folder of your JK3 directory. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As always, let me know in the review box below if there're any issues! That's all, and thanks for downloading!
  7. It's rolling out already! (See what I did there?) Why not make it into a vehicle? It worked really well for the astromech pack before. =D
  8. MagSul

    Secret Santa 2014

    Darn it! I just spent ages trying to think of a wishlist for my entry!
  9. Canonical lightsabers
    1. Show previous comments  6 more
    2. Circa

      Circa

      Nobody that matters. Nothing official.

    3. Kessno

      Kessno

      While they may draw inspiration from characters and events in the EU, I doubt we will be seeing much material taken from it.

    4. katanamaru

      katanamaru

      While I agree that the saber isn't practical in real life I'm excited about it! That could be a great way to get people into longsword fencing.

  10. MagSul

    Secret Santa 2014

    /me rubs his hands together excitedly
  11. Hi.
  12. I stopped getting this error when I ran the programme as administrator. (I.e. Just right-clicking the icon, selecting 'properties' and then check the 'Run as administrator' box.)
  13. I'd assume because they'd considered putting Ragnos in multiplayer at some point.
  14. 148 downloads

    Author: MagSul Date: 12 October 2014 Description: Placing this .pk3 in your Base folder will mutate your cursor into a zombie's arm, just in time for Halloween! If you should encounter any errors with this file, please don't hesitate to let me know so I can fix them.
  15. 294 downloads

    Author: MagSul Date: 12 October 2014 Description: Installing this .pk3 alters Kyle's dialogue in the t2_rancor mission, replacing it with the voice of Jan Ors over the comm, who really deserves to be in any game Kyle's a part of. String files have also been updated to reflect the changes made. If you encounter any issues with this file, feel free to contact me and I'll see what I can do about them. Hope you enjoy!
  16. I put myself together a patch that fixed the missing textures, but I have to say one huge spoiler for me is the lack of light throughout the map. I have to strain my eyes to really take in all the work you've done in some areas, which is a shame, because it's mostly very good, particularly outdoors! Overall, great job! EDIT: Part 2! Having explored further, I'm really fond of the functionality you've put in here. Some of your ideas are absolute genius! The only additional downside is the lack of room to breathe. It feels very claustrophobic in some parts. Still awesome. =) Also, needs weatherzones! =D
  17. We're doomed!
  18. Maybe I can find a diplomatic solution to this mess.
  19. Does anyone know of any flying vehicles which're animals as opposed to machines which you could ride around JA?

  20. Hokey religions and ancient weapons are no match for a good blaster at your side, kid.
  21. I'm sorry, but this is a severe over reaction. Folk like @@AshuraDX and @@minilogoguy18 know their stuff. They may come across as blunt, but they're only taking the time to share what they've learnt already from experience. @@AshuraDX isn't posting to intentionally demoralize @@CaptainCrazy, he's providing a working example of what he's talking about in an effort to save @@CaptainCrazy time and effort. We're mostly adults here, people shouldn't need to be persistently coddled or have their hand held. @@CaptainCrazy has done an incredible job on that lightsaber hilt. As has already been said, no one has told him that his work is bad. He has been told that it is inefficient from a game engine stand point and that is perhaps something he should consider if he intends to distribute the hilt for public use.
  22. I did withdraw from this community partly because I wasn't happy about the way I saw a lot of people speaking to one another. I will say that often I feel people are being a bit cold-shouldered, but at the same time it's not always easy to convey yourself properly over text alone. What sounds normal to you can be read as hostile by someone else. My advice on that front is read what you've written before you send it. More importantly, read what you're responding to properly. Often I've seen people be accused of being very unsupportive or discouraging. What is usually the case is that someone has asked for something without bothering to do any work or research into the process for themselves. This happens most often (from memory) in the requests forum. They'll ask for something either ludicrous, or easy. When it's the former, it isn't done, or they're met with "What's your contribution going to be?" which is a fair point to make. When it's the latter, it's: "This is really easy, you know we have tutorials on that?" This is not an unsupportive response, this is the opposite. This is a member of the community, likely a proficient modder who knows what they're talking about, encouraging you to learn how to make things for yourself. If you get stuck along the way, this is when we're likely to start helping. "Help those who help themselves!" tends to be the attitude, which I whole-heartedly agree with. Biggest problem is usually the way something is asked for to begin with.
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