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Everything posted by Lancelot
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Jedi Outcast Enhanced Texture Pack
Lancelot replied to Hirmanator's topic in WIPs, Teasers & Releases
I know that one fan has attempted to remake the game on a modern engine, until the project was shut down. But now that Lucasfilm Games is revived, I think that a Jedi Outcast remake isn't that unlikely anymore. -
Luke has been remade already by Toshi, albeit only his ROTJ appearance. It looks decent and way better than the ones we got with Jedi Outcast and Jedi Academy. His ANH and ESB versions on the other hand are all ports or kitbashes.
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I don't know how to extract models from that game. That's why I had to do a screenshot of it. If you have Republic Commando, just use editor included with the game (or any compatible tool). The model is located in assault_carl.usx and is named ras_lightsaberAA. Also, I'm not looking for a ported model to be used in Jedi Academy. This topic was all about collecting references, just in case somebody wants to do that lightsaber from scratch. I was more interested in a higher quality version. A remake to be precise. If you manage to get better references than I provided, you can add them in this topic.
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In 'Republic Commando', a lightsaber can be found in one level. I think nobody has ever done that one before. It's the only good image I could find that shows the lightsaber completely. Also, before you mention it: This isn't supposed to be Luke's lightsaber. It looks similar, but some details make the difference very clear. Could this lightsaber be something for you, @Doughnuts?
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The only weakness the game has is the campaign. Don't get me wrong, I enjoyed it, but I think it could've been better. But I really loved the details they put in the characters, the maps, the weapons and the vehicles. As for the multiplayer mode, I was surprised how awesome it is. Out of all the games I have that contain multiplayer modes, this is the one I've spent the most time playing. I especially enjoyed the space battles, which was definitely the best flight experience I've ever had in a Star Wars game. The ground battles were also really good to play. This game is definitely a vast improvement towards EA's first Battlefront, that's for certain.
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Star Wars Battlefront II: Celebration Edition will be available for free from 14.1. to 21.1. https://www.epicgames.com/store/en-US/product/star-wars-battlefront-2/home
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You're welcome! I recommended this post here, so it's easier to find the download links. Also, I merged the two topics to have everything in one place.
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The file is up now. You should be able to update it with whatever content you want.
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@AngelModder Just downloaded the map. I'm going to test it soon. Would you mind that we put this map in the JKHub file section? That way, your work will be easily available for everyone.
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Anyone else having issues with the website?!
Lancelot replied to OCD2's topic in JKHub Feedback & Help
@fullkevlar Moved the topic to the JKHub Tech Support section. I also have that problem now and then. But like Jeff said, refreshing the page helps. -
How did I notice that topic just now? The UI looks great. @Stylencer I fixed your link to make it easily accessible. Could you also post some images here? Because that would give others a straightforward look at your work without having to click through folders.
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STAR WARS: Movie Duels (Remaster of Movie Duels II)
Lancelot replied to General Howard's topic in WIPs, Teasers & Releases
I had no idea that the team was working not just on recreating iconic duels, but what could also be regarded as the definitive Star Wars mod for Jedi Academy. The title "Movie Duels" makes this mod appear smaller than it actually is. Once it's out, I'm downloading it. -
GALEN MAREK CYBERNETIC RECONSTRUCTION
Lancelot replied to Protege's topic in Mod Requests & Suggestions
Moved your topic to the request section. Please post your next requests there. @Protege I think somebody has already made this one. -
You mean this one? If you are looking for more specific models, just take a look at the file section of this site.
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- npc support
- personal skin or model
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(and 2 more)
Tagged with:
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Decompiling BSP files to MAP
Lancelot replied to BlindDaThief's topic in General Modding Discussions
I moved your topic to the General Modding Discussions section. Take a look at this tutorial: https://en.wikibooks.org/wiki/Q3Map2#Decompiling_into_a_.map -
Ah, I should've known that already. If you see something new in Star Wars, you can already assume that the Movie Battles team is already working on it. They are a working seemingly tirelessly on new content. We need that kind of spirit here on this site.
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As the title says, this request is about Djin Djarin's blaster. If someone needs some references, here's a tutorial for a craft foam version. You can even find the templates for it in the description.
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Durge - The forgotten bounty hunter
Lancelot replied to BlindDaThief's topic in Mod Requests & Suggestions
And this is where we come in. This model could serve as a perfect template. Somebody could take the model, trace its shape in Blender and use it as a basis for a more detailed model. Of course the traced model should only resemble the actual model, as anything else would technically count as porting. -
Durge - The forgotten bounty hunter
Lancelot replied to BlindDaThief's topic in Mod Requests & Suggestions
Keep in mind that the model was taken from the Battlefront 3 assets. If the game wouldn't have been cancelled, I think they probably would've made him more detailed. -
Durge - The forgotten bounty hunter
Lancelot replied to BlindDaThief's topic in Mod Requests & Suggestions
@BlindDaThief Somebody has already made a non-cartoon version. I think it was made for Moviebattles II. But it can be found in the Galactic Legacy mod as well (which is the spiritual successor of the now discontinued Knights of the Force mod). -
The Green Goblin reminds me of the time I played the 2002 Spider-Man game over and over again. It would be cool if someone could make a higher quality model of it.
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How to properly adjust your sword (not lightsaber) length
Lancelot commented on Xioth's tutorial in General Modding
Moved your topic to the tutorial section and changed the title a bit for better understanding.