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Lancelot

JKHub Staff
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Everything posted by Lancelot

  1. The good thing is that only the hangar needs to be recreated, which makes it pretty easy to build the stage. But unfortunately, I'm not a mapper.
  2. Jedi Power Battles was one of my favourite Star Wars games. It's awesome to see a skin based on the game.
  3. Models and skins that were created for Jedi Outcast are usually compatible with Jedi Academy without any problems. So there is no need to convert it.
  4. @fen_bandit The models at 1:07 look like those Sith Troopers from the KotOR games to me. And I don't think anyone has done an Ubese before.
  5. You can find OpenJK there. https://builds.openjk.org/
  6. You know what? If the JKHub logo was designed like a hologram, the stuttering would fit perfectly.
  7. This might be the problem. While both files contain the same model, they have different features. zzz_JangoFett.pk3 contains the standard version of the model, which is the one you should use. zzz_pbrjangofett.pk3 on the other hand has a slightly enhanced version of the model, which requires a PBR renderer in order to work correctly. In other words, delete the PBR version and only keep the standard version.
  8. @Barkir Just message Circa. He's the admin, and he may be able to merge your accounts. Better give him some proof that you and Nug are one and the same person, just in case.
  9. Download this file and put it in the GameData folder: Once you've done it, start the game and see if it works.
  10. @matiasfett So, if I understand correctly, you've pirated the game and used a crack? No wonder this game doesn't work. Seriously, don't pirate games, because it brings you no benefits whatsoever. Get the Steam version instead. And while you're at it, get the Steam version of Jedi Academy as well if you don't have it already. These games are so inexpensive these days that you don't have to worry about your bank account. Plus, you are paying for a game that is fully functional. If you have enough money to buy various stuff, then you have enough money to legally buy a game.
  11. @matiasfett Do you have the disc version or the Steam version of the game?
  12. Do you mean that you were able to add that weapon to the game, but the player doesn't hold the gun if picked up? If so, that's because there is no specific animation for that kind of weapon, as nobody has designed it yet. If you added that weapon to the game, could you post some screenshots to prove it? Maybe someone could help you further.
  13. Loads of weapons have been made already. But a Z-6 rotary blaster cannon? I think nobody has ever done that one before. This is the weapon he means, as displayed in EA's Battlefront II:
  14. @Asgarath83, do you know a solution for Linken's problem?
  15. No problem. GPChannel's version uses the head of the original Kyle, but with modified textures. So, all you need to do is take the textures from the original Kyle model (head.jpg and face.jpg) and put them in the textures folder of the model above.
  16. This is a RAM issue, which can occur when a process takes up too much memory. If you have 4 or 8 GB of RAM, you need to upgrade.
  17. @qball13 Here's the thing: Jedi Academy uses an entirely different, more complex skeleton than Jedi Outcast. In order to make the Jedi Academy model work properly, you need to replace the skeleton with the Jedi Outcast one. Also, if I remember correctly, Jedi Outcast has a smaller mesh limit, which means you need to optimize the Jedi Academy model for it to work. Save yourself all the work and stress and get Galactic Legacy. https://www.moddb.com/mods/swgl/downloads/star-wars-galactic-legacy-part-1-of-2 It's a Jedi Academy mod that also offers compatibility with Jedi Outcast (not 100% perfect yet, but still). It would be a win-win for you, because you get all the Jedi Outcast missions and full compatibility with all the models that were designed for Jedi Academy.
  18. That's easy. Just take KotF_TheForceUnleashed.pk3 and put it in the base folder. Then change the name to _KotF_TheForceUnleashed.pk3. As the first part of the mission replaces yavin1.bsp, all you need is to simply start the game as usual. And that's it. And here's the thing: While the mission is mostly playable that way, it can't be played to its full capacity due to the lack of the KotF codes that are required. The first part can be finished, but the second part is broken. That's why the original KotF is needed.
  19. Not really. While development of the original mod has been abandoned in 2013, it can still be found on the internet. However, the mod and this expansion pack has become rare, especially because the websites that hosted it either went offline or removed the files entirely. And many people still have the mod installed (or at least the installation file), simply because they enjoy it.
  20. Because of its reputation of only consisting of stolen content (which is only partly true), nobody really paid attention to the actual effort that has been made. The developer(s) somehow managed to break free from certain restrictions of the engine to actually add something to the mod - years before the source code was published! Nobody has ever done that before. Regardless if the developer(s) stole content from others, I still find it horrible how he was treated by many members of the community. I do hope that someone takes this expansion pack and make it work somewhere else.
  21. That was probably the point of the Inquisitors. They were not supposed to be the traditional "Rule of Two" kind of Sith, just a group of fighters making sure that Palpatine's plan to purge all the Jedi will be successful. And there was nobody who could've prevented Palpatine to bend the rules of the Sith to his liking. And from his perspective, it makes more sense to send multiple Sith across the galaxy than having only two Sith doing the job. Vader on the other hand was only sent out for very special operations. Anyway, I'm looking forward to see the Inquisitors in the show. Maybe they will be even better than in Rebels or Star Wars Jedi: Fallen Order.
  22. I'm excited for it as well. It's so awesome to see Obi-Wan again. For years, I was hoping for something that would break the tension between various types of Star Wars fans (especially between those who love the new Star Wars continuity and those who oppose it). Maybe this show could be it, because Obi-Wan Kenobi is a character everybody loves.
  23. As far as I know, this is the only expansion from the old KotF. Anything else was just a collection of save files for custom missions. I highly recommend Galactic Legacy, which started as a continuation of KotF but has then into a standalone mod. Trust me, it's way better than anything you've ever seen from KotF. https://www.moddb.com/mods/swgl/downloads/star-wars-galactic-legacy-part-1-of-2
  24. And that would be one of the various problems the model would bring. Even if someone would be able to scale her properly, what use would it have? She would be by far the tallest character, which would look ridiculous when fighting with the regular sized characters. And seeing Lady Dimitrescu doing lightsaber acrobatics and wielding weapons would simply reduce a menacing and dangerous character to just another player model you could easily force push into a pit. In other words, she doesn't belong anywhere outside of Resident Evil Village.
  25. @JesseHumphry I moved this topic to the WIP section, as it's the more appropriate place for this map. A huge map also comes with a lot of potential. Personally, I enjoyed the introduction of the mod-parlor in The Book of Boba Fett, the one specialised in cybernetic enhancements. Adding such a location would be something interesting and new.
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