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Everything posted by Lancelot
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Lady Dimitrescu player model?
Lancelot replied to disneyaintcanon13's topic in Mod Requests & Suggestions
Now that would look absolutely stupid. -
That's the problem! The humanoid.gla files are animation files, and they contain all the informations a model needs to work properly. The animations in the human_galen.gla file were specifically designed for Movie Duels. And if you put those in vanilla Jedi Academy, it leads to the problems you've experienced with that model. That's why you shouldn't take models from other mods and put it in the normal game, because certain models don't work well with the regular game.
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Lady Dimitrescu player model?
Lancelot replied to disneyaintcanon13's topic in Mod Requests & Suggestions
Honestly, I think that adding Lady Dimitrescu to Jedi Academy would be a bad idea. It's not that it is impossible, it's just that she wouldn't really fit in well in the game. We're talking about a character that is 9'6" tall (which is 2.90 meters), which makes her even taller than any character we have. If someone would try to adapt that size to the player model, it would only look silly. And if she is scaled down in order to match the size of the other character models, and also given a lightsaber or a blaster, it wouldn't be Lady Dimitrescu. There are so many characters out there that have the potential to be easily included in Jedi Academy, but Lady Dimitrescu is not one of them, for many reasons. Sometimes, it's better to just leave certain characters alone. -
@RASAS I've merged the two topics together. Do you experience that issue with the same model you've taken from Movie Duels? If yes, I think that's the problem, because you've taken a model that wasn't specifically designed to be used in vanilla Jedi Academy. If you still want to play with that character, I suggest you get the Galactic Legacy mod. Not only does it contain a massive range of Star Wars characters, it is also compatible with the SP campaign. I think that your character has been included there as well. https://www.moddb.com/mods/swgl/downloads/star-wars-galactic-legacy-part-1-of-2 Make sure to clean your base folder of any mods, including the model you've taken from Movie Duels, in order for Galactic Legacy to work properly.
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I'm sorry, but I can't help you with that one.
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OpenJK uses a different folder structure. All screenshots are located in Documents\My Games\OpenJK\base\screenshots.
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Just put all the files into the GameData folder. Then you start the game either with openjk.x86.exe (for MP) or openjk_sp.x86.exe (for SP). Long story short: OpenJK is essentially a modified version of the game's code. It contains bugfixes and even removes certain limitations (or at least expands them), which allow you to run the game proberly. As your problem is a limitation issue, OpenJK may fix just that. If you need more information about it, just take a look at the GithHub page: https://github.com/JACoders/OpenJK
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@RASAS Download the latest build of OpenJK, start Jedi Academy with it and see if it helps. https://builds.openjk.org/
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November 2003 Jedi Academy PC Gamer Magazine Ad
Lancelot replied to Link's topic in Jedi Knight General Discussions
Nevertheless, it was a lightsaber crafting system that has never existed in any other Star Wars game before. In fact, it came close to how I imagined the crafting system in Jedi Academy and KotOR. A classmate also told me about a feature that allowed you to split a double bladed lightsaber into two lightsabers during combat. I can't remember if he was talking about Jedi Academy or KotOR, but still, I wanted to see that feature for real. Needless to say I was disappointed again. -
November 2003 Jedi Academy PC Gamer Magazine Ad
Lancelot replied to Link's topic in Jedi Knight General Discussions
I remember when similar ads really got me excited for the game. Forging your own lightsaber was what sold it for me (which, to my disappointment, was a far less exciting feature than I expected). Nevertheless, those ads have fulfilled their purpose. -
Searching for some seemingly lost mods
Lancelot replied to DJ_Zephyr's topic in General Modding Discussions
@DJ_Zephyr If you haven't found those mods yet, chances that you will find them are pretty thin. My guess is that the mods you're looking for were hosted on pcgamemods.com, which not only had a massive selection of rare mods, but sadly went offline before anybody had the chance to make backups of the files. -
JKA Controller Support on PC
Lancelot replied to Mister_TSquared's topic in Jedi Knight Tech Support
Have you adjusted the mouse sensitivity? -
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That's a good idea actually. Nobody has ever done a female version of that species before. But the question is, who is willing to make one?
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You should check your emails if there is a receipt for the game. If you got that game and it still doesn't show up, you should contact the support of Epic about that.
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It does work better than the original cutscene, as it better reflects how narrow-minded Rosh was during the training.
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- 11 comments
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- star wars related
- npc support
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(and 3 more)
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Somebody has already started to make him for the Dark Forces II mod. However, the model is still WIP.
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SP Head Selection Glitch
Lancelot replied to colonel-the-general's topic in Jedi Knight Tech Support
This must be the reason. Do you have the Steam version of the game? If yes, try to use the repair feature of Steam. If that doesn't work, I suggest you a radical method: Uninstall the game completely, then delete the entire Jedi Academy game folder (that way, you make sure that all game files are wiped from the drive), then install the game again. Of course you should make backups of the custom pk3s and your save files first, so you can put them back in later. But don't put the fix back in! -
NO SHADER FILES FOUND -- NEED HELP KotF 2.1 / WIN 10
Lancelot replied to St_Arthur's topic in Jedi Knight Tech Support
@St_Arthur May I recommend Galactic Legacy to you? It's basically KotF 2.1, but better. It's the only solution I can offer, especially because KotF 2.1 is no longer in development while Galactic Legacy is still going. So, if you experience problems with that mod as well, you can always ask the developers, who are ready to help you. -
Good news: They have already been made. You can find them in the Galactic Legacy mod.
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You can't modify the .bsp file, at least not like that. You need the original .map file, which you only get by decompiling the .bsp first. But that's not how you solve your problem, so don't start it at all. As far as I know, the map's script needs to be modified, nothing more. I have never done that, so I can't help you.
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Crash of the game when starting a mission, maps ...
Lancelot replied to Mark_Girland's topic in Galactic Legacy
As this is a Galactic Legacy related issue, I moved this topic to the appropriate section. @Linken, can you help him with this? Or do you know someone in your team who could? -
- 9 comments
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- Non Star Wars Related
- Contains Cosmetic Changes
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