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Lancelot

JKHub Staff
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Everything posted by Lancelot

  1. Control is free until June 17th. https://www.epicgames.com/store/en-US/p/control
  2. This looks amazing. I see that you used Scerendo's Rey model. Have you tried the latest version of it? Especially the head mesh looks better, as it looks much more like Daisy Ridley.
  3. The models seem to have a high poly count, which may be difficult for the game to handle. This one may be the easiest of them all: https://sketchfab.com/3d-models/doom-eternal-crucible-76d8a23f718a46c983a62b10dc530501
  4. @RJA You should contact Circa and ask him about this.
  5. Better try xVASynth. Regarding your project(s), I can only give you this advise: Better focus on the mod you have the most faith in. Working on two or more mods at the same time is not good.
  6. Have you taken a look at this site? http://mrwonko.de/jk3files/ It contains lots of mods from FileFront, which jk2files.com was a part of. Go check it out and see if the mod is somewhere.
  7. Welcome to JKHub, @Wundai! As far as I'm concerned, nobody has done any new kicking animations. One reason may be that there is actually no reason to change anything about it. I mean, it's just a kick.
  8. Absolutely. If there is no way to contact him at all, you can use the mods. But make sure to credit him for the work, which is the least you can do.
  9. Life happens. If you don't have the time for something, wait for the right time to come.
  10. @zahar Have you tried OpenJK? It pretty much increases some limitations. Just download the latest build and see if it works. https://builds.openjk.org/
  11. It might be a teaser for the next update, but I'm still impressed. During the hyperspace sequence, I especially love how they incorporated the aesthetic of the new Star Wars films.
  12. @svidlu I suggest you switch to Galactic Legacy. As it was made by former members of the KotF team, it is essentially the same mod. Give it a try, add JA+ to it and see if it works. If not, you can ask the developers of Galactic Legacy. They are more likely to help you. Here is the mod: https://www.moddb.com/mods/swgl/downloads And here is the mod's subforum: https://jkhub.org/forums/forum/173-galactic-legacy/
  13. @svidlu This mod is no longer in development. Therefore, the chances are low that someone of the team will respond.
  14. @tomjka So, could you tell us what your project is about?
  15. My guess is that those were made from scratch. Maybe they just liked the designs and simply made their own versions. As they got rules they have to stick to, why should they risk to violate them?
  16. @tomjka I'm sorry, but that's not how the request section works. Therefore, I've moved this topic to another section. Could you be more elaborate about your project? Because anything else won't get you a mapper very soon. Also, you can't expect that every mapper has Discord. So tell us about your project, or the ideas you have for it. Give mappers enough information to work with. Maybe one of them will join your project - but that's not a guarantee.
  17. Why would it bother us? Anyone asking for help should get it. One thing is for certain, it's not about the game's "age" or any patch that could make many mods useless. No, the reason is that the playermodel has no NPC file. It can be easily made with the NPC tool or by modifying an existing one.
  18. @JungleGoutte01 Alright. You should've clarified that earlier. Because what you've written above gave the impression that you were working on something. I've changed the topics title to make it more clear.
  19. @JungleGoutte01 First of all, welcome to JKHub! Now let's talk about this project. These are a lot of ideas - some are ambitious, some are possible. But I must admit that I don't quite understand. Are you actually working on this project or are you just collecting ideas? If you are currently working on something, share with us what you have (pictures, videos, maps, models, codes, etc.). But if you don't have anything apart from these ideas, this topic will be just all about collecting ideas, which won't do anything to get this project even started.
  20. Unreal Cinema is currently working on a KOTOR mini-series. It will be entirely adapted to the Unreal Engine. The creator also got official approval from Lucasfilm to make this series, under the condition that he represents it as a fan creation and doesn't use any licensed footage or music. He is also not allowed to crowdfund or monetize it. The results look very impressive.
  21. I was recently thinking about how well the vehicles can be controlled in MP (albeit not as good as in other games from that time, such as Battlefront II), while the control is really awkward and broken in SP mode. Here is my question: Is it possible to adapt the vehicle mechanics from MP to SP? Sure, except for the swoop bikes and tauntauns, vehicles are not an actual part of the campaign. But I was thinking about the sandbox mods, which have become popular in the community. Some sandbox mods already have vehicles included in their maps. Adapting the MP mechanics would not only fix the flawed mechanics in SP, it would also make the experience more consistent. @Asgarath83, is it possible to do that?
  22. I don't know what exactly causes the problem. But you could try to right-click on the image and select "Copy image URL" (or "address", depending on the browser you're using), then paste the link as usual.
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