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Rooxon

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Everything posted by Rooxon

  1. i already did test everything we've talked about. works like the previous versions without problems. i'm moving onto the .xsi exporter today or tomorrow, got that turntable ready.
  2. Yep something like that was my plan, keeping geometry only where needed. It is looking cool enough to get me interested in doing it and i've sworn that i won't be taking up requests for some time. One look at this and i almost changed my mind, gotta see how i come through with time.
  3. @@Psyk0Sith not necesarilly. I might do it, it looks interesting enough. By the looks of it, 3Ds max should tell me it's around 800 verts, which then in turn in GLM numbers says it's 1600-2000 verts after the export. But needless to say, most things are gonna be baked onto the textures of course.
  4. "Remaster (also digital remastering and digitally remastered) refers to enhancing the quality of the sound or of the image, or both, of previously created recordings, either audiophonic, cinematic, or videographic." ​The title of the file should be Raplh McQuarrie's Concept Art Levelshots or something like that. Otherwise, it's an interesting file, i'll give it a try.
  5. So "The Last Jedi"... i'm not really sure that i look forward to that. Seems like everything is just repeating itself.

    1. Show previous comments  27 more
    2. Noodle

      Noodle

      I'm 100% nobody gives a shit about the races or sexual orientations of any of the characters involved in any movie until the producers make cheap publicity stunts in the media. How many times have we seen annoying headlines like 'Beauty and the Beast will include a gay character', like if that made that turd a better movie.

    3. RJA

      RJA

      True, more than ten years ago nobody gave a shit about the barman of Shrek II being a transgender in love with the Prince.

    4. Noodle

      Noodle

      Nobody cared about one of the characters in Paranorman being gay either, since they didn't make a publicity stunt surrounding it, it was just a small gag in the story.

  6. This concept of a staff saber really grew on me. It's interesting.
  7. Probably not but i just might surprise you. I'd need a picture of the other side of the saber so i know all of it's features.
  8. That's exactly what it's made out of. Nothing and a reference picture.
  9. My next submission: something people have been asking me to do for a LONG time a LOT of times. It's green. It's a saber and a blaster. Know what i'm talking about?

    1. Show previous comments  5 more
    2. Rooxon

      Rooxon

      damn i had hoped i could finish the final touch-ups in time... hang on, sounds, gfx changes and a couple of tweaks on the model are incoming!

    3. Kualan

      Kualan

      Very nice!

    4. Rooxon

      Rooxon

      Update submitted and most probably final one, enjoy it!

  10. Version Update 1

    1,317 downloads

    Ezra's Saber-Blaster Hybrid PBR by Rooxon on Sketchfab INSTALLATION INSTRUCTIONS: Copy and paste the r_ezrasab.pk3 and/or r_ezrablast.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base". r_ezrasab.pk3 - files for the lightsaber part of the mod r_ezrablast.pk3 - files for the blaster replacement DESCRIPTION: The famous hybrid weapon Ezra wielded in his younger days, now shipped for you as a JKA mod! This mod is a saber addon and blaster pistol replacement. Special thanks to Seven for providing the sound files! Update 1.1 brings you some little tweaks to the model, textures and additionally, tweaked .efx files, gfx files, fine tuned tag positions, LODs for the blaster glm and lossless downsized textures. FOR THE SABER: SP - enable cheats via console with "helpusobi 1", then type "saber ezra". MP - choose the hilt from the single sabers menu. FOR THE BLASTER: Simply switch to the blaster pistol ingame! - Textured in Substance Painter 2 - Modeled in 3D Studio Max 2016 BUGS: Tested thoroughly, shouldn't be any left as far as i know.
  11. it does clip but forget it. a thousand things does in JKA. Not worth updating one more time, at this moment. sorry for the mistake, never watched any series out of these two. maybe some mod can quickly fix this issue in the mod description,
  12. Welcome to JKHub!
  13. Welcome to JKHub!
  14. Welcome to JKHub!
  15. Update for Inquisitor's Saber underway!

    1. Bek
    2. Daedra

      Daedra

      Does it spin now?

    3. Rooxon

      Rooxon

      no, won't spin probably. maybe someone else can do it as a minimod for this.

  16. wrong. i didn't mean an animated saber weapon, i meant an effect that would look like spinning blades. sure the emitters would be stationary, one would think. but not if i made it seem like they spin (remove that part of the model, add a grey "spinning" part to the base of the effect gfx). still, it'd look clunky and it'd clip through everything that is possible to clip through. so the idea was a no-go in the end. A ton of things is possible with this old JKA engine, just need imagination.
  17. no probs, forgot to mention: actual heli-saber mechanic not implemented. thought about making a helicopter-like blade effect and swapping it, but on the other hand, it'd spin all the time then. would look wierd.
  18. count me out; i'm doing only my stuff from now on when i feel like it, sadly. sorry.
  19. Rooxon

    xNormal

    Wanna throw this out there; one could use xNormal to bake the base textures, put them together in photoshop then recolor and draw on materials. A good help for that would be my tutorials in regards of map combination and how to work with all these different generated maps, but not as much for material drawing. I showed a lot of basic and maybe even unproper ways to do that there (meaning in the basic lightsaber modeling tutorial, photoshop way). If u want, u could link the tutorial there. [sharedmedia=tutorials:tutorials:215] Another thing is that im currently using xNormal 3.19.3, so this version uploaded here is outdated, nevermind the dotxsi support. some might overlook that in the description. Some important things were added in the latest one too: - Added Photoshop CC 2015.5 / 2017 support. - Added 3ds Max / Maya 2017 support. - Fixed a bug computing the bent normals map. - Fixed a bug reading vertex colors from FBX files. - The program now requires Windows 7 to run. - Added support for the GeForce Pascal(10XX) architecture. - Updated the installer's UI. - Recompiled using the latest libraries.
  20. Version Update 1

    2,877 downloads

    Inquisitor Helisaber PBR by Rooxon on Sketchfab INSTALLATION INSTRUCTIONS: Copy and paste the r_inquisitor.pk3 from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base" DESCRIPTION: Inquisitor's Helisaber from The Clone Wars cartoon! Update 1 brings updated and fixed textures, as well as a single-bladed variant as wished for by Glaxer in the comments! For SP, enable cheats via the console with helpusobi 1, then type: saber inquis saber inqui NOTE 1: INQUI is DOUBLE-BLADED, INQUIS is SINGLE-BLADED NOTE 2: Staff saber can be thrown with both blades turned on! For MP, simply choose the saber from the single/staff menu! Note that for public servers, the file must be uploaded to the server and all other users for them to see you use it. - Textured in Substance Painter 2 - Modeled in 3D Studio Max 2016 BUGS: Tested thoroughly, dual wielding sabers looks wierd. otherwise none that i know of.
  21. Yeah, one thing tho; you keep the highpoly way too sharp around the edges. Textures would look nicer if you baked it once you tone the edginess down; for baking, you want even the sharpest edges to appear a bit smooth. Then there's a little line on the emitter where you seemingly for some reason either broke the UVs or decided to use another tone of color, which produces this difference... well all i'm saying is you should have kept it consistent but since its such a small model, no one except me will ever notice. So I guess it's fine like this in a sense.
  22. Oh this makes me sad in a sense. So many Unreal Engine projects, never completed...
  23. Rooxon

    Secret Santa 2016

    what about... jkhub giving something to all of the jedi knight community? with that said, it'd be unfair if I wouldn't offer my support in this. I'd work on it too. @@Circa?
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