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Kitsu-NeshKaa

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Everything posted by Kitsu-NeshKaa

  1. Stop dat guy :DDD
  2. nice frankenstein)
  3. So this is a check on the correct hierarchy? Niiiice!
  4. Can I ask in more detail what this plug-in does?
  5. I need to understand how the Exporter and Importer work
    That's a great idea, if replace patch explorer it would be perfect.
  6. gtx1063 - I don't see any difference =(
  7. Open .sab file in notepad (pk3 file opens winrar/winzip/7zip and etc.) and search names. Or use this http://mrwonko.de/jk3files/Jedi Academy/Utilities/Others/59104/
  8. 433 downloads

    A completely self-made saber from JFO by Taron Maliсos, a fallen Jedi from Dathomir. New model New textures New sounds
  9. 983 downloads

    Hi. Made saber grips based on G-Matoshi's design. I was a fan of Naruto anime when I was a kid, so I got the idea to make these sabers. Thanks to G-Matoshi. ps. Bad or good, the fact that I like anime - I don't care
    I had a similar idea, didn't have time to =( Beautiful!
  10. If I understood correctly, the Blender plugin supports import/edit/export animation.
  11. Hi. I want to start working with animation. Tried to work with Blender. (How many animation frames can I upload at one time?) Where do I start? Are there tutorials besides XSI Mod Tool?
  12. 89 downloads

    Made a sword. Inspired work: https://www.deviantart.com/peterku. New sounds, textures, shaders.
  13. 253 downloads

    Hi! I'm taking part in your Halloween! I have long wanted to make a map from Unreal Tournament 99. Story: The Peragus was not a well researched planet. In the depths of planet, ancient civilizations created temples of light and darkness. The power of the surrounding temple is so great that after the explosion the temples were left unharmed. They time after time call adepts of light and dark side of force in eternal battle. New textures: Yes! New effects: Yes! New music: Yes! New sounds: Yes! New md3 models: Yes! Botroutes: Yes! IBI script: YES! (Thanks @NAB622) My first almost serious work. Hope you like it ? Music on the Halloween theme map is owned by Dave Wave (Thanks much!) Video
  14. For the first test, I chose misc_model Script: ------------------------ rem ( "comment" ); affect ( "space", /*@AFFECT_TYPE*/ FLUSH ) { task ( "rotate" ) { rotate ( < 5.000 5.000 5.000 >, 1.000 ); } loop ( -1 ) { dowait ( "rotate" ); wait ( 0.000 ); } } ------------------------
  15. Hello! I need help with ICARUS scripts. I don't know English well and it's just hard for me to translate tutorials. Can somebody tell me the steps to follow? Please? I'm trying to make a rotation. Tried to adapt a script from vjun2 but it did not work. (model that should rotate just disappears from the map).
    Woah) Remove the ring and the light part to put down below and it's gonna be like a Jedi back there.
  16. 119 downloads

    Hi, I make maps in small steps, and I realized that before releasing a big map, need to do something small. Remember how you played CS at a young age? Experience nostalgia with this map in the game. 100% accurate of fy_iceworld geometry. Enjoy :3
  17. Yes, I decided. The path to the folder should be through the gamedata. This solved the issue with gtkradiant, but here's what to do with the jackhammer editor. >< upd. jackhammer issue too! @Ramikad Thank you for your attention!)
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