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Everything posted by Kitsu-NeshKaa
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For the first test, I chose misc_model Script: ------------------------ rem ( "comment" ); affect ( "space", /*@AFFECT_TYPE*/ FLUSH ) { task ( "rotate" ) { rotate ( < 5.000 5.000 5.000 >, 1.000 ); } loop ( -1 ) { dowait ( "rotate" ); wait ( 0.000 ); } } ------------------------
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Hello! I need help with ICARUS scripts. I don't know English well and it's just hard for me to translate tutorials. Can somebody tell me the steps to follow? Please? I'm trying to make a rotation. Tried to adapt a script from vjun2 but it did not work. (model that should rotate just disappears from the map).
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The High Republic Inspired Lightsaber Hilt
Kitsu-NeshKaa reviewed donajello's file in Lightsabers & Melee
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- star wars
- lightsaber based weapon
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(and 1 more)
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Yes, I decided. The path to the folder should be through the gamedata. This solved the issue with gtkradiant, but here's what to do with the jackhammer editor. >< upd. jackhammer issue too! @Ramikad Thank you for your attention!)
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ok, i found a topic with a similar problem. the whole thing is on the way, apparently it should start with the gamedata folder. I hope this helps me https://jkhub.org/forums/topic/8167-tiled-texture-issue
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I have "system / caulk" and "common / caulk" I use the system. in the folder with "ja" there are no more resources besides native pk3 files. Maybe the path should be standard like "c: / lukas arts / star wars / ..." or is it not important? If that way to the shaders and to the images has no spaces. Also during compilation and decompilation I noticed such an error. Like: "Warning: Could not find texture .bsp:textures/system/caulk" But on q3 forums, they says to ignore this.
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Maybe it's normal? Pls help ?
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Hey, %username%, i'm stuck! Can you help me? ? Hello! I again decided to make a map for the game. I made basic geometry and stuck on system textures (caulk, nodraw, etc.). In the shader file written that they are not drawn and / or not solid, but I have a Brush with a texture visible, it is solid and uses the texture "lost texture" (gray-white). Who had a similar problem, tell me what to do? Thanks and sorry for poor eng ? upd. screens in editor https://i.ibb.co/JcStvFS/2019-12-17-213428.jpg in game https://i.ibb.co/VCjB1Zv/2019-12-17-213537.jpg
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- 22 comments
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- NPC Support
- Rogue One
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(and 1 more)
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I hate myself ... I can not finish the map
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Alora. Just sexy
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YYYYIIIISSSS!!!! :3 Thank you @@AshuraDX!
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I use just misc_model
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By the way, the shaders for character models and for environment models work differently.
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WOOOOW! Thank you!!! :3 @@Ramikad I even tried the system shaders. like nonsolid
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At first they will be decorative. In the future, perhaps, I will make replaceable. Shaders, I can work with them. Interested in another: how to make a cone without physics? First I made a cone, but it was "solid". now I made a 3D model that it might not be "solid". but make a beam, the backlight did not work (I feel I have to use effects.
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Hello. I need help with visualizing the ray on the map. How best to do it?
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forgive my Russian and a little drunk soul ...
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Yep. I work on 98.8% correct BF Bespin Platforms map)