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Vehicles

68 files

  1. TIE Interceptor

    Author: 7Im


     
    Description:
     
    This is the Tie-Interceptor starfighter from Start Wars as seen in the movie Return of the Jedi. It is very fast ans maneuverable and is a good match for taking on the Awing
    Features: 4 laser blasters mounted at the tips of the wings
    Custom sounds
    Custom sheild display and reticle
    2 levels of LOD's
     

    Submitted by Barricade24


    437 downloads

       (4 reviews)

    0 comments

    Submitted

  2. Y-Wing

    Author: Manquesa


     
    Description:
     
    This is the Y-wing bomber from Star Wars as seen in the movie Return of the Jedi. It's a very tough and durable vehicle that can take a pounding, it's slow but has powerful weapons.
    Features: 2 front laser canons
    2 bottom proton torpedo launchers with lock on capabilites
    A top mounted AI controlled turret
    Animated landing gear
    Custom sounds and weapon effects
    Custom sheild display and reticle
    4 levels of LOD's
     
     

    Submitted by Barricade24


    400 downloads

       (6 reviews)

    1 comment

    Submitted

  3. TIE Defender

    Author: Lord Hatrus


    Description:
    Then Imperial Tie Defender, used to defeat the rogue Admiral Zarrin, and
    featured in the Tie Fighter & Defender of the Empire PC game.
     
    Spawning:
    To spawn this, go ingame and do /devmap box in your console. Then type:
     
    /npc spawn vehicle tie-defender
     
    to spawn the vehicle. You will have to step back or to the side a bit for it to appear.
     
    Copywrite/Permissions:
    This file and all of its contents can be modified, changed, or used in any
    map, mod, or project as long as credit is given to Lord Hatrusand Michael Gummelt.

    307 downloads

       (4 reviews)

    1 comment

    Updated

  4. TIE FIGHTER (EPISODE 7) Re-Skin by Dark_Apprentice

    ===============================================================
    STAR WARS: EPISODE 7 - THE FORCE AWAKENS (TIE FIGHTER RE-SKIN)
    ===============================================================
     
    FILE NAME: TIE FIGHTER--Episode 7 by Dark_Apprentice.pk3
     
    Autor of the re-skin: Dark_Apprentice
     
    CREDITS:
    - LucasArts, Raven, Disney (for the original TIE Fighter vehicle in Jedi Academy, Idea & Design)
     
    - NumberWan (some tips for Photoshop)
     
    - Zappa_0 (for his version of the TIE Fighter model, that I use to put the new textures I've made)
     
    - AshuraDX (for helping me out with the shaders)
     
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     
    !!! BUGS !!!
     
    I have no idea why, but even after I have edit the shader file
    few times and made tones of testing, the shadows of TIE fighter's wings is missing.
     
    None other, that are familiar to me, if you find any, please comment.
     
    Tested the model both for JKA Single Player & Multi Player, works good.
     
    -- Somehow in Multi Player game play, when you load the TIE Fighter it doesn't show you
    the transparant wing textures so much as in SP (but they are still transparant, just not so much as in SP
     
     
     
    FEEL FREE TO MAKE ANY CHANGES ON THIS MODIFICATION TEXTURE OF TIE FIGHTER, BUT PLEASE CREDIT ME IN YOUR WORK.
     
     
    THIS TEXTURE IS BASED ON THE FIRST 2 PROMO TRAILERS FROM THE NEW UPCOMING SAGA: "STAR WARS - THE FORCE AWAKENS (EPISODE 7)""
     
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
     
    In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" level, once your in the game make sure you move your character to an area big enough to spawn the craft.
     
    * Hit "shift and tild (~)" to activate the console.
    * Next type "devmapall"...hit enter (cheats are now on)...
    * Next type "npc spawn vehicle (vehicle's name)"
     
    --> Example: npc spawn vehicle tie-fighter
     
    ______________________________________________________________________________________
    This mod just changes the basic TIE-Fighter textures from JKA, to look more like
    the new desing from the trailers of STAR WARS: THE FORCE AWAKENS (Episode 7)
    ______________________________________________________________________________________
     
     
    WARNING!!!
     
    – Close the console by hitting the tild (~) again.
     
    – Now this is the most important part, move back to allow the ship to spawn, it may need alot of space.
    Once the ship spawns you simply move up and hit your "USE" key (usually return).
    Now you can fly!
     
     
    **Now read this part carefully**
     
    ...or you'll end up crashing into everything before you know it:
     
    - To lift off you push down the space bar, but dont hold it down too long or you will
    activate the turbo thrust (this will cause a crash almost always)
    just lift off a little and tap the forward key a few times.
    The more times you tap the faster you will go.
    Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different.
     
    ***Activate the console by hitting: shift+tild(~)
    ***Next type: /devmapall "mapname".
    (Example: /devmapall kotor_flight_school) = The map will load with cheats activated.
    Now join the game and find a large area to spawn the craft.
    ***Open the console again and type:
    /npc spawn vehicle "vehicle name".
     
    (Example: /npc spawn vehicle tie-fighter). Notice that Multi Player you have to put the "/" slash before the command.

    291 downloads

       (10 reviews)

    15 comments

    Updated

  5. AT-PT

    Submitted by Barricade24


     
    This vehicle model was created by Light Ninja and texture by neomarz1, he has given permission for it to be uploaded here and we appreciate it very much.
     
    Here is some text from the original readme...
     
    Information: The AT-PT was originally developed by the Old Republic and was intended to be a major component of its ground forces. Platoons of troops were to be assigned AT-PTs; a single platoon would be granted the firepower of nearly a
    company of ground troops at a substantially reduce cost. AT-PT platoons were to be equivalent to light mechanized infantry units with the added benefit of speed and extended comlink ranges, thus permitting the platoon to patrol a far greater area.
    This light walker was also intended to provide armoured heavy fire support to infantry units. A soldier strapped into this vehicle was turned into an one-man attack force capable of stopping a full squad of infantry. Although this walker cannot match
    the speeds obtainable by repulsorcraft, they can be devastating against conventional ground forces.
     
    Project designers of the AT-PT developed the light walker to be suitable for open ground, shallow water, jungle, mountain terrain, and urban locations. This design can overcome inclines and obstacles that block repulsorlift and
    treaded craft due to its independently adjusting leg suspension system. Unfortunately, most of the AT-PTs were carried onboard the famed Katana Fleet, and when that fleet disappeared without a trace momentum to continue the AT-PT project evapourated.
    As a result the project was canceled.Ultimately, AT-PTs were never given the thorough battlefield testing they deserved. Many of the concepts pioneered by this design were later incorporated by Imperial engineers when they created the AT-AT and AT-ST.
     
    Its heavily armoured command pod accords the driver with outstanding protection. Small flank hatches (with foot pegs below them) allow access into the cramped cockpit. Its legs can be fully extended upward for either high speed
    movement or to allow the driver a superior observation position. The AT-PT can also adapt to operate in cramped conditions by moving itself into a "half crouch" posture, where its command pod is lowered to be even with its legs' drive joints.
    When compared to the AT-ST, the AT-PT's drive system affords the light walker with superior balance. When sealed, the vehicle is virtually immune to small-arms fire. Located behind the command pod is the walker's main drive unit. Its primitive sensor
    package is employed for navigation and assists in alerting the driver to approaching dangers."
     
    AT-PTs are seeing use by Imperial Forces and can be carried into battle by Sentinel-class Landing Shuttles. Unfortunately, the Rebels have obtained a few AT-PTs from the Empire. An example of this was seen on the planet of Fest, where Rebel commandos
    stole three AT-PTs from a secret Imperial weapons research facility. These walkers can still be found in the ranks of mercenaries and pirates who stole them, bought them on the black market or salvaged them from battlefields. Planetary defence forces such
    as the m'Yalfor'ac Order (from the planet of Guiteica) employ the AT-PT (they approximately maintain three dozen of these light walkers).
     
     
    ========================================================================================================
     
    NOTES FROM THE AUTHORS:
     
    This model has 1 year and i never thought that it would be finished but well, live is live and casually i contacted with NeoMarz1 and he was able to do this great skin for the model. Also i'll make soon a new version with much better walk animations,
    if you get a veh file extension error, you have to many vehicles installed in your base folder, remove some of them from your base folder. standart max vehicles, then onces from raven included, is 16. there are mods that can improve that.
     
     
    To install put it in your 'GameData/Base" folder, to uninstall remove "atpt.pk3" from your 'GameData/base' folder.
     
    IMPORTANT:
    THERE IS A .DLL INSIDE THE ZIP, EXTRACT IT TO YOUR /BASE FOLDER AND YOUR VEHILE LIMIT WILL BE INCREASED TO 64 OR SO.
     
     
    HOW TO PLAY IN A MAP THAT HAS NOT PLACED THE VEHICLE BY DEFAULT
     
    to play the vehicles in game start a map in cheat mode, "devmap ffa3".
    when the map is loaded, bring down the console and type in "/npc spawn vehicle atpt_vehicle", make a LOT of steps back and then the vehicle should be in front of you.
    have fun!, hope this help mappers in siege maps.

    654 downloads

       (8 reviews)

    4 comments

    Submitted

  6. Bantha-II-Cargo Skiff

    I finally finished my skiff vehicle for Academy to spawn it open the cheat console , activate cheats and type :
     
    "npc spawn vehicle skiff"
     
    Please notice that using the skiff_anims.pk3 file will make swoops and other vehicles that use the swoop animation ridiculous while only this skiff profits from the aniamtion replacement - this makes it also incompatible with any other animation mods
     
    Have fun !

    469 downloads

       (12 reviews)

    5 comments

    Updated

  7. Usable hop-on-chair-entity

    This vehicle lets you sit on any chair model you wish, just appropriate placement over it needed!
    hop on it, press USE or w/e.
     
    rest to know is in the readme.txt aiight.
     
    ah, you can test it by /devmap vehtest
     
     
    guyze!
    if anybody can edit the .veh file to not show a radar, i'd appreciate it
     
     
    hint: use entity modding - techniques to get rid of the hud, didnt try it but should work

    201 downloads

       (1 review)

    4 comments

    Updated

  8. GunshipVM Skinpack

    ***************************
    JEDI KNIGHT ACADEMY MODIFICATION
    ***************************
     
    Title :Republic Gunship Skin Pack
    Vehicle Imports :Mars Marshall "NeoMarz1"
    Modeling :Mars Marshall "NeoMarz1"
    Skinning :Dark_Cuillere
    Rigged :Zappa_0
    E-Mail :neomarz1@sbcglobal.net
    :zappa0@gmail.com
    Website :
    :http://www.jedioutcastmovies.wordpress.com
     
    File Name :gunshipVM_AOTC.pk3
    File Size :2077KB
    Date Released :1/30/2014
     
    File Name :gunshipVM_ARC.pk3
    File Size :2067KB
    Date Released :1/30/2014
     
    File Name :gunshipVM_Camo.pk3
    File Size :1949KB
    Date Released :1/30/2014
     
    File Name :gunshipVM_Kenobi.pk3
    File Size :2093KB
    Date Released :1/30/2014
     
    File Name :gunshipVM_ROTS.pk3
    File Size :2042KB
    Date Released :1/30/2014
     
    File Name :gunshipVM_Shark.pk3
    File Size :2157KB
    Date Released :1/30/2014
     
    Description : Skin pack for Neomarz's Republic Gunship Vehicle
     
    ---------------------------------------------------------------------------------------------
     
    Spawning Commands:
     
    AOTC: npc spawn vehicle gunshipx_aotc
     
    ARC: npc spawn vehicle gunshipx_arc
     
    Camo: npc spawn vehicle gunshipx_camo
     
    Kenobi: npc spawn vehicle gunshipx_kenobi
     
    ROTS: npc spawn vehicle gunshipx_rots
     
    Shark: npc spawn vehicle gunshipx_shark
     
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle gunshipx.
     
    Here are the npc vehicle names for this pack...
    gunshipx_aotc
    gunshipx_arc
    gunshipx_camo
    gunshipx_kenobi
    gunshipx_rots
    gunshipx_shark
     
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
    **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.
     
    ***Trouble shoot***
    1) vehicle wont spawn- make sure you have enough space to spawn, make sure you have cheats activated, make sure you use the proper npc name.
    2) vehicle wont take off- You may have spawned the vehicle too close to a wall or rock. This will ancor the vehicle so that it wont move.
    3) The vehicle keeps crashing- Read instructions up above, if you practice youll find that controlling the craft is pretty easy with practice. Big note here, you need a map with alot of room. Also keep from flying to high because the maps will have an invisible ceiling height that will cause you to crash. If you fly to fast into a cliff wall, you will be sent into a spinning crash! The crash detection is very sensative to fast collisions.
     
     
    ***Known Issues***
    1) Gunship rockets dont work in Single Player.
     
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    612 downloads

       (6 reviews)

    2 comments

    Updated

  9. Base Vehicles Hover-Tweak

    Description:
     
    Once installed, this mod enables the following Base JA vehicles to come to a complete stop whilst in still in flight.
     
    X-Wing (/npc spawn vehicle x-wing)
    Tie Fighter (/npc spawn vehicle tie-fighter)
    Tie Bomber (/npc spawn vehicle tie-bomber)
    Tie Bomber 2 (/npc spawn vehicle tie-bomber2)
    Lambda Shuttle (/npc spawn vehicle lambdashuttle)
    Z-95 (/npc spawn vehicle z-95)
     
    Note that this .pk3 overwrites the originals, so no new commands are required to spawn them. If you choose to upload this .pk3 to your server, your clients shouldn't actually have to download this for themselves, having tested that. Placing this in your Base folder will not allow you to hover on a server that does not have the pk3 uploaded. If you'd like to use the vehicles for solo games, then you only need to place this in your Base folder!

    390 downloads

       (4 reviews)

    0 comments

    Submitted

  10. Moldy Crow Vehicle

    Primary Author: Dark Forces Mod Team (model & textures)
    Secondary Author: @AshuraDX (rigging & animations)
     
    long story short : ages ago , I got the permission to convert the DF mod teams
    moldy crow model to a vehicle , now I finally finished it I dont think there's much more to say here
    spawn the moldy crow by typing "npc spawn vehicle moldycrow" in the console
    cheats have to be activated for this to work

    363 downloads

       (6 reviews)

    4 comments

    Updated

  11. TIE Hunter

    Tie Hunter
     
    Discription: A prototype tie fighter that was to best the x-wing
     
    Many probably wont recognize this thing but it was from the game Star Wars Rogue Squadron III:Rebel Strike
    It looks kinda like a tie interceptor but with all the fixins of an x-wing(minus the droid) It has two
    laser cannons, sheilds, missils, s-foils and a hyperdrive. For this i made the imp_laser thinner to look more like
    they do in the movies. As well as it has no exhaust cause in the movies the engines just kinda glowed red
    so thats what i did for that. And for those who feel all ships should do this, it can roll.
     
     
    Installation
     
    Just throw the tie_hunter.pk3 in your base and its as simple as that!
     
    Uninstallation
    Take the tie_hunter.pk3 out of the base folder
     
    Spawn code
     
    /npc spawn vehicle tie_hunter
     
    Notes:
    The two cannons on the struts were ion cannons in RS3, until i figure out how to code it to where i can
    toggle between them like the atst, they wont do anything. I also tried to make the lasers fire linked like
    the movies but you can just hit Use Held Item to link em.
     
    Model: me
    Anims and riggin: me
    Skins: Raven
    Shaders and efx files: me
    Text files: me
    Beta testing: Angelis
     
    This file and all of its contents CANNOT be modified, changed, or used in any
    map, mod, or project at all unless i approve. If your seeking permission you can contact me at minilogoguy

    312 downloads

       (6 reviews)

    1 comment

    Submitted

  12. Star Viper (Xizor's Virago)

    Star Viper (Xizor's Virago)
    -------------------------------------
     
    This is the very popular Back Sun starfighter from Shadows of the Empire expanded universe,
    the Star Viper. When landed the wings are folded back and the guns tucked behind the ship. When in attack
    mode the wings open and quoting a discription "blossom like a flower of death" as well as the cannons
    rotating forward.
     
    This is actually the second one that i made. The first had a terrible skin and wasnt too accurate
    since i could't find any good reference pics so i scrapped it. Then a little while back i decided to remake
    it new and improved.
     
     
    Spawning:
     
    To spawn this vehicle, go ingame and use devmap to enable cheats. Then type:
     
    /npc spawn vehicle star_viper
     
    Then step back a bit to let it spawn.
     
    ------------------------------------------
     
    Installation: Put the star viper.pk3 into your base folder
     
    Uninstallation: Remove the star viper.pk3 from your base folder
     
    ------------------------------------------
     
    Model: minilogoguy18
    Rigging and animations: minilogoguy18
    Skin: NeoMarz1 (Mars Marshal)
    -------------------------------------
     
    This file and all of its contents canT be modified, changed, or used in any
    map, mod, or project as long as i say its cool...

    278 downloads

       (6 reviews)

    1 comment

    Submitted

  13. Arc-170 Fighter

    Arc-170 Fighter
     
    Description:
    Protecting the skies over Coruscant were specialized clone fighter forces flying the latest
    in starfighter technology. The ARC-170 fighter was a bulky, aggressive ship covered with weapons. Three
    clone trooper pilots operated this advanced combat craft, with a pilot handling the flight maneuvers, a
    copilot operating the laser cannons mounted on the ship's wide wings, and a tailgunner operating the
    dorsal rear-facing cannon. The fighter also carried an astromech droid for onboard repairs.
     
    Installation:
     
    Just throw the mini_arc.pk3 in your base and its as simple as that!
     
    Uninstallation:
     
    Take the mini_arc.pk3 out of the base folder
     
    Spawn code:
     
    /npc spawn vehicle mini_arc
     
    Notes:
    I tried to get just the glass on the cockpit mesh to have a glare but it wouldnt work right. I think the
    only way i could get it to work is make a new mesh out of just the glass. I also very badly wanted to
    make the rear turrets controllable but i need to test it alot more, but ill keep the ship set up so that
    it may one day be able to do so...
     
    Model: me
    Anims and riggin: me
    Skins: Dark_Cuillere
    Shaders and efx files: me
    Text files: me
    Beta testing: Me N' Dark_Cuillere
    Programs used: Softimage|XSI v4.2, Adobe Photoshop Elements 2.0, notepad and all the stuff that came with
    the SDK
     
    This file and all of its contents can be modified, changed, or used in any
    map, mod, or project if i approve. If your seeking permission you can contact me at
    minilogoguy18@aol.com, or post on the forums.

    558 downloads

       (6 reviews)

    1 comment

    Submitted

  14. V-Wing

    V-Wing
    Version 1.0
     
     
    Description:
    While the robust ARC-170s served as heavy fire craft, the nimble V-wing fighters were better
    suited to dogfight engagements against the speedy vulture starfighters and tri-fighters. The needle-nosed
    craft could hold a single clone pilot, with a partially covered astromech droid providing navigation and
    in-flight repairs. Bracketing the wedge-shaped ship were a set of flat wings extending above and below
    the ship. The wings were on articulated collars that allowed them to rotate 90 degrees for landing. Two
    pairs of laser cannons were mounted on the wing struts, providing the V-wing with rapid snap-fire
    capability.
     
     
    Installation
     
    Just throw the mini_vWing.pk3 in your base and its as simple as that!
     
    Uninstallation
    Take the mini_vWing.pk3 out of the base folder
     
    Spawn code
     
    /npc spawn vehicle v-wing
     
    Notes:
    Sometimes when you land and hit "use" to get out of the ship it'll just center the view, but just keep
    hittig it and it'll let you out. =P
     
    Model: me
    Anims and riggin: me
    Skins: Dark_Cuillere
    Shaders and efx files: me & Inyri Forge
    Text files: me
     
    Special Thanks:
    A big one to Dark_Cuillere for skinnning this thing for me since im a terrible texture artist, it sucks
    though that he's very busy with college now to help me anymore =( Also to Inyri for helping me with the
    layered shader to give the windows of the cockpit a glare while the rest of the model has a specular glow.
    Oh yeah also to my buddy Corto for having the patience of teaching me how to use Softimage|XSI after me
    using 3dsmax for so long. =P
     
     
    This file and all of its contents CAN be modified, changed, or used in any
    map, mod, or project. Just make sure you let me know first and credit the original authors and include
    the original readme. If your seeking permission you can contact me at minilogoguy18@aol.com

    299 downloads

       (5 reviews)

    0 comments

    Submitted

  15. Alot (Hyberbole and a Half)

    Description:
     
    This mod is a reskin of Mars' old Bantha model, converting it into an Alot from the blog and web comic, Hyperbole and a Half.
     
    To spawn the Alot, open the console and enter: "/npc spawn vehicle alot", then jump on his back to ride him!
     
    Any bugs, let me know in the comments section!
     
    Credits:
     
    Thanks to neomarz1 for the Bantha model, as well as Light NInja for animating it.
     

    Uses content from the following mods:
     

    https://jkhub.org/files/file/645-%7B%3F%7D/

    100 downloads

       (4 reviews)

    3 comments

    Updated

  16. Episode III Jedi Starfighter

    Created by Gregory A. Birmingham (Manquesa)
     
    All modeling, skinning (except for the 3 new skins), effects (except for the engine exhaust and primary weapon fire which were made by Ravensoft), animations, shaders, .veh files, and gfx were created by Manquesa.
     
    WHAT'S NEW:
     
    This file includes 6 variants of the Star Wars Episode 3 Jedi Starfighter.
     
    Anakin's Yellow Jedi Interceptor -- made by Manquesa
    Obi-Wan's Red Jedi Interceptor -- made by Manquesa
    Anakins (or Darth Vader's) Green Jedi Interceptor -- made by Manquesa
    Yoda's Green Jedi Interceptor -- made by Dark_Cuillere
    Hot Rod Jedi Interceptor concept -- made by Dark_Cuillere
    Plo Koon's Blue? Jedi Interceptor -- made by Jadendecar (this version is Jadencar's concept of the Plo Koon version had Plo Koon used an Ep. 3 Jedi Interceptor instead of a the Ep. 2 stle JSF that he actually used in the movie.)
     
    All versions are equipped with an astromech droid. The astromechs used were created by Ravensoft. The skin on the astromech droid on the Obi Wan version is an edited version of the R2D2 skin created by Ravensoft, Edited by Manquesa. The skin on the astromech droid on the Plo Koon version is and edited version of the R2D2 skin created by Ravensoft, Edited by Jadendecar and Manquesa.
     
    Also fixed a problem with the original mesh in which the maingun mount support was in the wrong position, it was pushed back into the cockpit. I doubt anyone noticed though, I didn't until very recently.
     
    And lastly I also changed the secondary missile effect to better match what I originally intended it to look like. I used the ATST missile effect and placed my missile model on it.
     
    I am currently working on yet another version of this ship for a future release. One that will include a fully modeled cockpit interior as well as a few other changes to better match the way they looked in the movie. So be on the lookout out for version 2.0 to be released hopefully sometime in the not too distant future.
     
    Features:
     
    Multiple versions including an Anakins, Obi-Wan's, Vader's, Plo Koons, Yoda's, and a Hot Rod design.
    Animated wing foils -- can be flown with wing foils in the open or closed position.
    To fly with the wing foils open, simply perform a normal take off allowing the animation to be initiated.
    To fly with the wing foil closed, begin a normal take off, then press forward soon after take off making sure to do so before the animation can begin.
    Primary weapon fire -- green imperial lasers
    Secondary weapon fire -- missile's
    Barrel Roll -- using the "Step Left" and "Step Right" buttons (which I strongly suggest you reverse) will allow you to barrel roll and control the vehicle in a manner very much like the way they were flown in the movie.
     
    To spawn the vehicle, type:
     
    Anakins Jedi Interceptor -- /npc spawn vehicle manq-jsf
    Obi Wan's Jedi Interceptor -- /npc spawn vehicle manq-jsf-obi
    Anakins/Vader's Jedi Interceptor -- /npc spawn vehicle manq-jsf-vader
    Yoda's Jedi Interceptor -- /npc spawn vehicle manq-jsf-yoda
    Hot Rod concept Jedi Interceptor -- /npc spawn vehicle manq-jsf-hotrod
    Plo Koon's Jedi Interceptor -- /npc spawn vehicle manq-jsf-plo
     
    Please feel free to use this vehicle in any manner which you see fit with or without permission, I could care less. I'm releasing it so people will hopefully use it. I only ask that you credit me for my work.
     
    Thank you,
    Manquesa

    1,027 downloads

       (9 reviews)

    3 comments

    Submitted

  17. Slave 1 Vehicle

    Created by Gregory A. Birmingham (Manquesa)
     
    This is the Slave 1 as used by both Boba and Jango Fett.
     
    Model: Manquesa
    Skin Base: Awiro
    Skin Final: Manquesa and Angelis
    Animations and Effects: Manquesa and Angelis
     
    This is still a work in progress. I made an exception this time due to many
    people both patiently and impatiently waiting for it's release.
    I've released it.
     
    Thanks.

    446 downloads

       (4 reviews)

    0 comments

    Submitted

  18. Sith Terminator From Duality

    Created by Gregory A. Birmingham (Manquesa)
     
    Description: This is a flyable vehicle model of the Sith Terminator ship as seen in the move "Duality"
     
    Load up any map in cheat mode (type "devmap *mapname*" into the console
    Once the map is loaded, type "/npc spawn vehicle duality_st" into the console
    Or, since this doesn't auto respawn, type "bind z npc spawn vehicle duality_st" into the console
    step back and you'll see the vehicle appear where you were standing
    press the USE key to get in, then pres JUMP to take off, enjoy!
     
    credits: RaSiN_HeCk -- created the shield display design and the reticle design
    Andy867 -- he introduced me to the Duality movie and was the first to ask me to make the model
    Desostros -- inspired me to finish it (for his project)
    Duncan_10158 -- couldn't have completed this without his vehicle tutorial
    anyone else who helped me
     
    Special thanks to the makers of the Duality movie, check it out at www.crewoftwo.com

    167 downloads

       (1 review)

    0 comments

    Submitted

  19. Episode III LEGO Spaceships

    Model by DarthViper107
     
    Description:
     
    This is a small pack of three Vehicles that I did a while back in Lego form for Jedi Academy.
     
    Includes:
     
    Jedi Starfighter (ep3_njs)
    Droid Tri-Fighter (ep3_tri)
    Vulture Droid (ep3_vul)
     
    They all have their own animations and textures, including some new ship damage screens. They are in individual packs but I think the Vulture Droid one needs explosion files from the Droid Trifighter pack.
     
    All of these were modeled and made by me, neither the models or the texures were taken from the Lego Star Wars game. I actually modeled the ships and scanned the Lego pieces to make the models.
     
    To use, start a level in Cheat Mode and then go to the console (Shift+~) and type: npc spawn vehicle <vehiclename>
     
    For <vehiclename> replace it with ep3_njs for the Jedi Starfighter, ep3_tri for the Droid Tri-Fighter, and ep3_vul for the Vulture Droid.
     
    The models are a bit large in polygon count, so if you have a slow computer then you might have trouble. But I don't think that should be an issue for anyone anymore. It has had problems with how many weapons are in the system, if you spawn all of them then one of them might not have any weapons working so don't try to install all of them at the same time.

    191 downloads

       (1 review)

    0 comments

    Updated

  20. Battlestar Galactica Vehicle Pack

    This pack contains several vehicles from Battlestar Galactica show. The original series Viper model (referred as mark I in reimagined series) was created by Mars Marshall and was already at filefront, but it lacked appropriate weapon effects and had buggy shader.
     
    Mark II and mark VII Vipers, raptors and cylon raiders from reimagined series were created by Coxxon and converted to JKA format by me.
     
    For those who hate spawning in console and want a map with new vehicles, i added one. I edited Kotor flight school final map (FSF), added TFFA and CTF game modes support
    and added the new BSG vehicles.
     
    YOU HAVE TO get original FSF map for this edited version to work. They both will be playable separately:
    FSF.bsp - original map
    FSF_BSG.bsp - edited map
    If you do not want tons of vehicles that come with original FSF map, just install FSF.pk3 from the map archive and install this BSG pack.
     
    VEHICLE SPAWN NAMES
    *
    Viper-mk1
    Viper-mk2
    Viper-mk7
    *
    raptor
    raptor-unarmed
    *
    raider-old
    raider-new
    *
    heavy-raider
    *

    319 downloads

       (3 reviews)

    0 comments

    Submitted

  21. Mark I Vehicle

    Mhmhmhmhm =_,= you fools though I never branched out into the sci-fi, DID YOU?! Yes, I had long ago since created this vehicle ever so long ago. It was a simple project that I had hoped to complete, and to this day it is my true pride and joy. While imperfect when I released it under the moniker of Epsalon to PCgamemods, it has long since been perfected, and now you may enjoy the darkness that I have long since enjoyed. Thank your foolish peers for posting that POTD that reminded me of having this file still in here.

    209 downloads

       (1 review)

    0 comments

    Submitted

  22. Republic Gunship VM

    This is of course the Republic Gunship from AOTC. I was able to get the rocket launchers to work, however thats the only supported weapons at this time.
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle gunshipx.
     
    Here are the npc vehicle names for this pack...
    gunshipx
     
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
    **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.

    550 downloads

       (3 reviews)

    0 comments

    Submitted

  23. Raven's Claw VM

    :These are models that came from Raven's assets within the game. I simply made them to be usable vehicles. Within this pack you will find the Raven's claw.
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle ravensclawvm.
     
    Here is the npc vehicle name for this pack...
    ravensclawvm
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
    **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.

    383 downloads

       (4 reviews)

    0 comments

    Submitted

  24. Zam's Speeder VM

    Zam's air speeder from ATOC. I have added blasters to her speeder, since she had intended to add the weapons before her assasin attempt at Corruscant.
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle zamspeeder.
     
    Here are the npc vehicle names for this pack...
    zamspeeder
    zamspeedermp
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
    **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.

    257 downloads

       (1 review)

    0 comments

    Submitted

  25. Vader's Tie VM

    This model came from Raven's assets within the game. I simply made it a usable vehicle.
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle tievadervm.
     
    Here is the npc vehicle name for this pack...
    tievadervm
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
    **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.

    373 downloads

       (7 reviews)

    1 comment

    Submitted


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