Jump to content

Vehicles

60 files

  1. Base Vehicles Hover-Tweak

    Description:
     
    Once installed, this mod enables the following Base JA vehicles to come to a complete stop whilst in still in flight.
     
    X-Wing (/npc spawn vehicle x-wing)
    Tie Fighter (/npc spawn vehicle tie-fighter)
    Tie Bomber (/npc spawn vehicle tie-bomber)
    Tie Bomber 2 (/npc spawn vehicle tie-bomber2)
    Lambda Shuttle (/npc spawn vehicle lambdashuttle)
    Z-95 (/npc spawn vehicle z-95)
     
    Note that this .pk3 overwrites the originals, so no new commands are required to spawn them. If you choose to upload this .pk3 to your server, your clients shouldn't actually have to download this for themselves, having tested that. Placing this in your Base folder will not allow you to hover on a server that does not have the pk3 uploaded. If you'd like to use the vehicles for solo games, then you only need to place this in your Base folder!

    360 downloads

       (4 reviews)

    0 comments

    Submitted

  2. Moldy Crow Vehicle

    Primary Author: Dark Forces Mod Team (model & textures)
    Secondary Author: @AshuraDX (rigging & animations)
     
    long story short : ages ago , I got the permission to convert the DF mod teams
    moldy crow model to a vehicle , now I finally finished it I dont think there's much more to say here
    spawn the moldy crow by typing "npc spawn vehicle moldycrow" in the console
    cheats have to be activated for this to work

    338 downloads

       (5 reviews)

    3 comments

    Updated

  3. TIE Hunter

    Tie Hunter
     
    Discription: A prototype tie fighter that was to best the x-wing
     
    Many probably wont recognize this thing but it was from the game Star Wars Rogue Squadron III:Rebel Strike
    It looks kinda like a tie interceptor but with all the fixins of an x-wing(minus the droid) It has two
    laser cannons, sheilds, missils, s-foils and a hyperdrive. For this i made the imp_laser thinner to look more like
    they do in the movies. As well as it has no exhaust cause in the movies the engines just kinda glowed red
    so thats what i did for that. And for those who feel all ships should do this, it can roll.
     
     
    Installation
     
    Just throw the tie_hunter.pk3 in your base and its as simple as that!
     
    Uninstallation
    Take the tie_hunter.pk3 out of the base folder
     
    Spawn code
     
    /npc spawn vehicle tie_hunter
     
    Notes:
    The two cannons on the struts were ion cannons in RS3, until i figure out how to code it to where i can
    toggle between them like the atst, they wont do anything. I also tried to make the lasers fire linked like
    the movies but you can just hit Use Held Item to link em.
     
    Model: me
    Anims and riggin: me
    Skins: Raven
    Shaders and efx files: me
    Text files: me
    Beta testing: Angelis
     
    This file and all of its contents CANNOT be modified, changed, or used in any
    map, mod, or project at all unless i approve. If your seeking permission you can contact me at minilogoguy

    288 downloads

       (6 reviews)

    1 comment

    Submitted

  4. Star Viper (Xizor's Virago)

    Star Viper (Xizor's Virago)
    -------------------------------------
     
    This is the very popular Back Sun starfighter from Shadows of the Empire expanded universe,
    the Star Viper. When landed the wings are folded back and the guns tucked behind the ship. When in attack
    mode the wings open and quoting a discription "blossom like a flower of death" as well as the cannons
    rotating forward.
     
    This is actually the second one that i made. The first had a terrible skin and wasnt too accurate
    since i could't find any good reference pics so i scrapped it. Then a little while back i decided to remake
    it new and improved.
     
     
    Spawning:
     
    To spawn this vehicle, go ingame and use devmap to enable cheats. Then type:
     
    /npc spawn vehicle star_viper
     
    Then step back a bit to let it spawn.
     
    ------------------------------------------
     
    Installation: Put the star viper.pk3 into your base folder
     
    Uninstallation: Remove the star viper.pk3 from your base folder
     
    ------------------------------------------
     
    Model: minilogoguy18
    Rigging and animations: minilogoguy18
    Skin: NeoMarz1 (Mars Marshal)
    -------------------------------------
     
    This file and all of its contents canT be modified, changed, or used in any
    map, mod, or project as long as i say its cool...

    251 downloads

       (6 reviews)

    1 comment

    Submitted

  5. Arc-170 Fighter

    Arc-170 Fighter
     
    Description:
    Protecting the skies over Coruscant were specialized clone fighter forces flying the latest
    in starfighter technology. The ARC-170 fighter was a bulky, aggressive ship covered with weapons. Three
    clone trooper pilots operated this advanced combat craft, with a pilot handling the flight maneuvers, a
    copilot operating the laser cannons mounted on the ship's wide wings, and a tailgunner operating the
    dorsal rear-facing cannon. The fighter also carried an astromech droid for onboard repairs.
     
    Installation:
     
    Just throw the mini_arc.pk3 in your base and its as simple as that!
     
    Uninstallation:
     
    Take the mini_arc.pk3 out of the base folder
     
    Spawn code:
     
    /npc spawn vehicle mini_arc
     
    Notes:
    I tried to get just the glass on the cockpit mesh to have a glare but it wouldnt work right. I think the
    only way i could get it to work is make a new mesh out of just the glass. I also very badly wanted to
    make the rear turrets controllable but i need to test it alot more, but ill keep the ship set up so that
    it may one day be able to do so...
     
    Model: me
    Anims and riggin: me
    Skins: Dark_Cuillere
    Shaders and efx files: me
    Text files: me
    Beta testing: Me N' Dark_Cuillere
    Programs used: Softimage|XSI v4.2, Adobe Photoshop Elements 2.0, notepad and all the stuff that came with
    the SDK
     
    This file and all of its contents can be modified, changed, or used in any
    map, mod, or project if i approve. If your seeking permission you can contact me at
    minilogoguy18@aol.com, or post on the forums.

    535 downloads

       (6 reviews)

    1 comment

    Submitted

  6. V-Wing

    V-Wing
    Version 1.0
     
     
    Description:
    While the robust ARC-170s served as heavy fire craft, the nimble V-wing fighters were better
    suited to dogfight engagements against the speedy vulture starfighters and tri-fighters. The needle-nosed
    craft could hold a single clone pilot, with a partially covered astromech droid providing navigation and
    in-flight repairs. Bracketing the wedge-shaped ship were a set of flat wings extending above and below
    the ship. The wings were on articulated collars that allowed them to rotate 90 degrees for landing. Two
    pairs of laser cannons were mounted on the wing struts, providing the V-wing with rapid snap-fire
    capability.
     
     
    Installation
     
    Just throw the mini_vWing.pk3 in your base and its as simple as that!
     
    Uninstallation
    Take the mini_vWing.pk3 out of the base folder
     
    Spawn code
     
    /npc spawn vehicle v-wing
     
    Notes:
    Sometimes when you land and hit "use" to get out of the ship it'll just center the view, but just keep
    hittig it and it'll let you out. =P
     
    Model: me
    Anims and riggin: me
    Skins: Dark_Cuillere
    Shaders and efx files: me & Inyri Forge
    Text files: me
     
    Special Thanks:
    A big one to Dark_Cuillere for skinnning this thing for me since im a terrible texture artist, it sucks
    though that he's very busy with college now to help me anymore =( Also to Inyri for helping me with the
    layered shader to give the windows of the cockpit a glare while the rest of the model has a specular glow.
    Oh yeah also to my buddy Corto for having the patience of teaching me how to use Softimage|XSI after me
    using 3dsmax for so long. =P
     
     
    This file and all of its contents CAN be modified, changed, or used in any
    map, mod, or project. Just make sure you let me know first and credit the original authors and include
    the original readme. If your seeking permission you can contact me at minilogoguy18@aol.com

    284 downloads

       (5 reviews)

    0 comments

    Submitted

  7. Alot (Hyberbole and a Half)

    Description:
     
    This mod is a reskin of Mars' old Bantha model, converting it into an Alot from the blog and web comic, Hyperbole and a Half.
     
    To spawn the Alot, open the console and enter: "/npc spawn vehicle alot", then jump on his back to ride him!
     
    Any bugs, let me know in the comments section!
     
    Credits:
     
    Thanks to neomarz1 for the Bantha model, as well as Light NInja for animating it.
     

    Uses content from the following mods:
     

    https://jkhub.org/files/file/645-%7B%3F%7D/

    88 downloads

       (4 reviews)

    3 comments

    Updated

  8. Episode III Jedi Starfighter

    Created by Gregory A. Birmingham (Manquesa)
     
    All modeling, skinning (except for the 3 new skins), effects (except for the engine exhaust and primary weapon fire which were made by Ravensoft), animations, shaders, .veh files, and gfx were created by Manquesa.
     
    WHAT'S NEW:
     
    This file includes 6 variants of the Star Wars Episode 3 Jedi Starfighter.
     
    Anakin's Yellow Jedi Interceptor -- made by Manquesa
    Obi-Wan's Red Jedi Interceptor -- made by Manquesa
    Anakins (or Darth Vader's) Green Jedi Interceptor -- made by Manquesa
    Yoda's Green Jedi Interceptor -- made by Dark_Cuillere
    Hot Rod Jedi Interceptor concept -- made by Dark_Cuillere
    Plo Koon's Blue? Jedi Interceptor -- made by Jadendecar (this version is Jadencar's concept of the Plo Koon version had Plo Koon used an Ep. 3 Jedi Interceptor instead of a the Ep. 2 stle JSF that he actually used in the movie.)
     
    All versions are equipped with an astromech droid. The astromechs used were created by Ravensoft. The skin on the astromech droid on the Obi Wan version is an edited version of the R2D2 skin created by Ravensoft, Edited by Manquesa. The skin on the astromech droid on the Plo Koon version is and edited version of the R2D2 skin created by Ravensoft, Edited by Jadendecar and Manquesa.
     
    Also fixed a problem with the original mesh in which the maingun mount support was in the wrong position, it was pushed back into the cockpit. I doubt anyone noticed though, I didn't until very recently.
     
    And lastly I also changed the secondary missile effect to better match what I originally intended it to look like. I used the ATST missile effect and placed my missile model on it.
     
    I am currently working on yet another version of this ship for a future release. One that will include a fully modeled cockpit interior as well as a few other changes to better match the way they looked in the movie. So be on the lookout out for version 2.0 to be released hopefully sometime in the not too distant future.
     
    Features:
     
    Multiple versions including an Anakins, Obi-Wan's, Vader's, Plo Koons, Yoda's, and a Hot Rod design.
    Animated wing foils -- can be flown with wing foils in the open or closed position.
    To fly with the wing foils open, simply perform a normal take off allowing the animation to be initiated.
    To fly with the wing foil closed, begin a normal take off, then press forward soon after take off making sure to do so before the animation can begin.
    Primary weapon fire -- green imperial lasers
    Secondary weapon fire -- missile's
    Barrel Roll -- using the "Step Left" and "Step Right" buttons (which I strongly suggest you reverse) will allow you to barrel roll and control the vehicle in a manner very much like the way they were flown in the movie.
     
    To spawn the vehicle, type:
     
    Anakins Jedi Interceptor -- /npc spawn vehicle manq-jsf
    Obi Wan's Jedi Interceptor -- /npc spawn vehicle manq-jsf-obi
    Anakins/Vader's Jedi Interceptor -- /npc spawn vehicle manq-jsf-vader
    Yoda's Jedi Interceptor -- /npc spawn vehicle manq-jsf-yoda
    Hot Rod concept Jedi Interceptor -- /npc spawn vehicle manq-jsf-hotrod
    Plo Koon's Jedi Interceptor -- /npc spawn vehicle manq-jsf-plo
     
    Please feel free to use this vehicle in any manner which you see fit with or without permission, I could care less. I'm releasing it so people will hopefully use it. I only ask that you credit me for my work.
     
    Thank you,
    Manquesa

    955 downloads

       (9 reviews)

    3 comments

    Submitted

  9. Slave 1 Vehicle

    Created by Gregory A. Birmingham (Manquesa)
     
    This is the Slave 1 as used by both Boba and Jango Fett.
     
    Model: Manquesa
    Skin Base: Awiro
    Skin Final: Manquesa and Angelis
    Animations and Effects: Manquesa and Angelis
     
    This is still a work in progress. I made an exception this time due to many
    people both patiently and impatiently waiting for it's release.
    I've released it.
     
    Thanks.

    415 downloads

       (4 reviews)

    0 comments

    Submitted

  10. Sith Terminator From Duality

    Created by Gregory A. Birmingham (Manquesa)
     
    Description: This is a flyable vehicle model of the Sith Terminator ship as seen in the move "Duality"
     
    Load up any map in cheat mode (type "devmap *mapname*" into the console
    Once the map is loaded, type "/npc spawn vehicle duality_st" into the console
    Or, since this doesn't auto respawn, type "bind z npc spawn vehicle duality_st" into the console
    step back and you'll see the vehicle appear where you were standing
    press the USE key to get in, then pres JUMP to take off, enjoy!
     
    credits: RaSiN_HeCk -- created the shield display design and the reticle design
    Andy867 -- he introduced me to the Duality movie and was the first to ask me to make the model
    Desostros -- inspired me to finish it (for his project)
    Duncan_10158 -- couldn't have completed this without his vehicle tutorial
    anyone else who helped me
     
    Special thanks to the makers of the Duality movie, check it out at www.crewoftwo.com

    154 downloads

       (1 review)

    0 comments

    Submitted

  11. Episode III LEGO Spaceships

    Model by DarthViper107
     
    Description:
     
    This is a small pack of three Vehicles that I did a while back in Lego form for Jedi Academy.
     
    Includes:
     
    Jedi Starfighter (ep3_njs)
    Droid Tri-Fighter (ep3_tri)
    Vulture Droid (ep3_vul)
     
    They all have their own animations and textures, including some new ship damage screens. They are in individual packs but I think the Vulture Droid one needs explosion files from the Droid Trifighter pack.
     
    All of these were modeled and made by me, neither the models or the texures were taken from the Lego Star Wars game. I actually modeled the ships and scanned the Lego pieces to make the models.
     
    To use, start a level in Cheat Mode and then go to the console (Shift+~) and type: npc spawn vehicle <vehiclename>
     
    For <vehiclename> replace it with ep3_njs for the Jedi Starfighter, ep3_tri for the Droid Tri-Fighter, and ep3_vul for the Vulture Droid.
     
    The models are a bit large in polygon count, so if you have a slow computer then you might have trouble. But I don't think that should be an issue for anyone anymore. It has had problems with how many weapons are in the system, if you spawn all of them then one of them might not have any weapons working so don't try to install all of them at the same time.

    172 downloads

       (1 review)

    0 comments

    Updated

  12. Battlestar Galactica Vehicle Pack

    This pack contains several vehicles from Battlestar Galactica show. The original series Viper model (referred as mark I in reimagined series) was created by Mars Marshall and was already at filefront, but it lacked appropriate weapon effects and had buggy shader.
     
    Mark II and mark VII Vipers, raptors and cylon raiders from reimagined series were created by Coxxon and converted to JKA format by me.
     
    For those who hate spawning in console and want a map with new vehicles, i added one. I edited Kotor flight school final map (FSF), added TFFA and CTF game modes support
    and added the new BSG vehicles.
     
    YOU HAVE TO get original FSF map for this edited version to work. They both will be playable separately:
    FSF.bsp - original map
    FSF_BSG.bsp - edited map
    If you do not want tons of vehicles that come with original FSF map, just install FSF.pk3 from the map archive and install this BSG pack.
     
    VEHICLE SPAWN NAMES
    *
    Viper-mk1
    Viper-mk2
    Viper-mk7
    *
    raptor
    raptor-unarmed
    *
    raider-old
    raider-new
    *
    heavy-raider
    *

    301 downloads

       (3 reviews)

    0 comments

    Submitted

  13. Mark I Vehicle

    Mhmhmhmhm =_,= you fools though I never branched out into the sci-fi, DID YOU?! Yes, I had long ago since created this vehicle ever so long ago. It was a simple project that I had hoped to complete, and to this day it is my true pride and joy. While imperfect when I released it under the moniker of Epsalon to PCgamemods, it has long since been perfected, and now you may enjoy the darkness that I have long since enjoyed. Thank your foolish peers for posting that POTD that reminded me of having this file still in here.

    193 downloads

       (1 review)

    0 comments

    Submitted

  14. Republic Gunship VM

    This is of course the Republic Gunship from AOTC. I was able to get the rocket launchers to work, however thats the only supported weapons at this time.
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle gunshipx.
     
    Here are the npc vehicle names for this pack...
    gunshipx
     
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
    **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.

    519 downloads

       (3 reviews)

    0 comments

    Submitted

  15. Raven's Claw VM

    :These are models that came from Raven's assets within the game. I simply made them to be usable vehicles. Within this pack you will find the Raven's claw.
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle ravensclawvm.
     
    Here is the npc vehicle name for this pack...
    ravensclawvm
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
    **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.

    347 downloads

       (3 reviews)

    0 comments

    Submitted

  16. Zam's Speeder VM

    Zam's air speeder from ATOC. I have added blasters to her speeder, since she had intended to add the weapons before her assasin attempt at Corruscant.
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle zamspeeder.
     
    Here are the npc vehicle names for this pack...
    zamspeeder
    zamspeedermp
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
    **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.

    232 downloads

       (1 review)

    0 comments

    Submitted

  17. Vader's Tie VM

    This model came from Raven's assets within the game. I simply made it a usable vehicle.
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle tievadervm.
     
    Here is the npc vehicle name for this pack...
    tievadervm
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
    **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.

    350 downloads

       (7 reviews)

    1 comment

    Submitted

  18. Millennium Falcon VM

    These are models that came from Raven's assets within the game. I simply made them to be usable vehicles. Within this pack you will find the Millenium Falcon.
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle falconvm.
     
    Here is the npc vehicle name for this pack...
    falconvm
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
    **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.

    766 downloads

       (5 reviews)

    0 comments

    Updated

  19. Luke's Speeder VM

    This is "Luke's speeder" as seen in a "New Hope".
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle lukespeeder.
     
    Here are the npc vehicle names for this pack...
    lukespeeder
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
    **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.
     
    ***Trouble shoot***
    1) vehicle wont spawn- make sure you have enough space to spawn, make sure you have cheats activated, make sure you use the proper npc name.
    2) vehicle wont take off- You may have spawned the vehicle too close to a wall or rock. This will ancor the vehicle so that it wont move.
    3) The vehicle keeps crashing- Read instructions up above, if you practice youll find that controlling the craft is pretty easy with practice. Big note here, you need a map with alot of room. Also keep from flying to high because the maps will have an invisible ceiling height that will cause you to crash. If you fly to fast into a cliff wall, you will be sent into a spinning crash! The crash detection is very sensative to fast collisions.

    340 downloads

       (3 reviews)

    1 comment

    Submitted

  20. Anakin's Speeder VM

    This is reproduction of the Anakin's Airspeeder from AOTC, allthough the speeder has no weapons, you can use your blaster or saber while driving.
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle aspeedervm.
     
    Here are the npc vehicle names for this pack...
    aspeedervm
    aspeedermp
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
    **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.

    353 downloads

       (2 reviews)

    0 comments

    Submitted

  21. Bantha VM

    Bantha 2.0!!! What can I say. I couldnt have done this without "Light Ninja". He is a great animator, I must say he improved the model even more, plus the model sits above ground! Included is a death animation. There is a difference in the mounting procedure... Dont be shocked that when the bantha spawns, you will be inside of him... just back up and jump up on the saddle, and have some fun. Mars out
     
    For some fun: spawn wampa's next to bantha, they will attack him!
     
    Special Thanks to: "Light Ninja".... you fixed this beast!!!! Thanks alot man.

    273 downloads

       (5 reviews)

    0 comments

    Submitted

  22. Battle Streeds VM

    The Streed or "Hypostreed" is a NeoMarz1 personal creation... It does not exist in the StarWars universe. Actually the creature was designed to be used in my "up and coming" 3D comic Eve!
    Someone had suggested that a horse model would be cool to put in the jedi game, and the Streed seemed to be a good model to import. Light Ninja had suggested that I should do an NPC model (since we both worked on the Bantha).
    I liked the idea of using a Horse like character that could be used to gallop through the narrow halls in a map, especially in a Single Player game! Hopefully someone will make a "Free For All" Map that will host these models
    on spawn points, That would be Great! The Streeds are pretty versatile, and are a blast to use when attacking bots on foot!
     
    Character Background
    The Hypostreed is an alien horse breed that seemed to have been imported from somewhere in the "outer rim". The Breeds seemed to just pop up in the "Hydian Run" trade route. The unique characteristics of the Streed include
    Gills, long neck, and protruding chin. The Gills are only a secondary breathing apparatus to the primary lung system. It is believed that the Streed is from a planet with a very humid atmosphere. The long neck, and protruding chin
    are a evolutionary tool, that enables them to dig stream bottom vegitation up for consumption. The amazing thing about this animal is that they seem to be very adaptable to various harsh climates.

    137 downloads

       (2 reviews)

    0 comments

    Submitted

  23. Hypostreeds VM

    The Streed or "Hypostreed" is a NeoMarz1 personal creation... It does not exist in the StarWars universe. Actually the creature was designed to be used in my "up and coming" 3D comic Eve!
    Someone had suggested that a horse model would be cool to put in the jedi game, and the Streed seemed to be a good model to import. Light Ninja had suggested that I should do an NPC model (since we both worked on the Bantha).
    I liked the idea of using a Horse like character that could be used to gallop through the narrow halls in a map, especially in a Single Player game! Hopefully someone will make a "Free For All" Map that will host these models
    on spawn points, That would be Great! The Streeds are pretty versatile, and are a blast to use when attacking bots on foot!
     
    Character Background
    The Hypostreed is an alien horse breed that seemed to have been imported from somewhere in the "outer rim". The Breeds seemed to just pop up in the "Hydian Run" trade route. The unique characteristics of the Streed include
    Gills, long neck, and protruding chin. The Gills are only a secondary breathing apparatus to the primary lung system. It is believed that the Streed is from a planet with a very humid atmosphere. The long neck, and protruding chin
    are a evolutionary tool, that enables them to dig stream bottom vegitation up for consumption. The amazing thing about this animal is that they seem to be very adaptable to various harsh climates.

    156 downloads

       (1 review)

    0 comments

    Updated

  24. Viper VM

    : Well many of you may or may have not been around to see the Science Fiction culture that boomed shortly after StarWars. I remember as a kid watching the best special effects to ever hit the television. It was a little show called "Battle Star Galactica". During this era I was just starting out as a kid artist.
    There were only two subjects I entertained as a little scribbler. That was both Star Wars, and Battle Star Galactica. Recently I was trying to come up with something for a project, and I remembered what had inspired me... The Viper, and Raider fighter crafts! I remember having pencil wars with friends, whats a pencil war you ask?
    Back during this time we didnt have the home game systems of today, so we actually used our imaginations. We would hand draw little battle scenes and take turns attacking the other's creation. Well now its a few years over the Millenia, and I decided to revisit an old daydream. Hope you like it. Mars out!
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle viper.
     
    Here are the npc vehicle names for this model...
    viper
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return).
     
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the viper. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle viper. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.

    111 downloads

       (2 reviews)

    1 comment

    Submitted

  25. Textureless Swoop Fix

    Description:
     
    When using /npc spawn vehicle swoop, you normally encounter a MAX_QPATH error that winds up with the swoop itself remaining textureless. This mod fixes that, but also lets you choose which colour swoop you'd like that vehicle to be.

    382 downloads

       (6 reviews)

    2 comments

    Updated


  • spacer.png

  • Latest Activity

    1. 14

      Base JKA Source Files (decompiled)

    2. 4

      Horizons of Taris

    3. 2

      Mace's Ship Prefab Pack

    4. 2

      Azure Mountain: Alpha Station

    5. 59

      Lightsaber Hilt Collection

    6. 1

      Forbidden Twilight 1.01

    7. 59

      Lightsaber Hilt Collection

    8. 0

      Dark Side of Coruscant CTF

  • Download Statistics

    • Files
      3,255
    • Comments
      13,032
    • Reviews
      17,264

    Latest File
    By Evader

    12    0

×
×
  • Create New...