Capture The Flag
62 files
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Aeten Mining Colony
By tritoch
Map Name : Aeten Mining Colony [ctf_aeten]
Website : http://tritoch.drupalcafe.com
Info : The main focus of this map is CTF, but
there are also spawnpoints for FFA and TFFA.
Bot support has been left out because this
map is meant for online play.
Thanks to : Beyond Suppression
All beta testers
================================================================
* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Map Name : Aeten Mining Colony
Brush Count : 1629
Entity Count : 350
Base info : from scratch
Software used : gtkradiant
Known Bugs : -
Build Time : -
* How to use this map *
Copy ctf_aeten.pk3 to your \gamedata\base folder
237 downloads
0 comments
Updated
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Anoat Complex
By tritoch
Website : http://www.beyondsuppression.com/tri/
Info : The main focus of this map is CTF, but
there are also spawnpoints for FFA and TFFA.
Bot support has been left out because this
map is meant for online play.
Thanks to : Beyond Suppression
All beta testers
================================================================
* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Map Name : Anoat Complex
Brush Count : 1609
Entity Count : 475
Base info : from scratch
Software used : gtkradiant
Known Bugs : -
Build Time : -
* How to use this map *
Copy ctf_anoat.pk3 to your \gamedata\base folder
186 downloads
0 comments
Updated
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Antalus Rift
By @JCulley3D
Ok hello again everyone, firstly thanks for all the support and e-mails from people, I am glad you are enjoying my work.
This map is something a bit different and its inspired by many themes and ideas, the main insparation for this map was UT 2003 and one particular map called Antalus << thats why I chose to call this map by the same name (I know how un-original am I?) still I thought that map was awsome anyway back to my map...
I know a lot of poeple are going to say that this should have been a seige map, and my anser to this is; maybe it should but one think about siege I dont like is that once you have completed the objectives the game ends and thats it, my idea however was to have the players go though a siege like setup up of objectives which require both sides to lower the deffencses of the other before gaining access to the flags, once these objectives have been completed a normal game of CTF can continue.
I hope it goes down ok and I hope the whole thing wasnt a waste of my time oh well...
INSTRUCTIONS
The objectives of both sides are the same as the map is mirrored.
Objective 1 The use of the AT-ST by a team member is essential to complete the first objective on the opposing team side of the map you will find 3 main doors once you have traveled under the defense bridge the doors are numbered; you must take the AT-ST through door number 1 and then locate the first generator and destroy it, using all force necessary, once this has been destroyed you will hear an announcement explaining that the door generator has been disabled (my voice :>)
objective 2 The second objective once the force filed has been disabled on the enemy flag base, is to have a team member run through the newly unlocked door (without the AT-ST as it wont fit through now anyway). Once inside and assuming that you have picked up enough trip mines explosives, you must carry out an attack on the second generator this one will unlock the second door that is located at the other side of the flag base (you will see a number above a bunker) once this door has been unlocked, you may proceed with the last objective
objective 3 now that both generators have been destroyed and you have gained access to the little bunker you will notice a control panel inside, this panel has a times access button (you must hold the use key for a period of time) once triggered you will see the force field that is protecting the flag; lower and you are now free to take the flag.
NOTES As the flag is well protected I have made sure that team members can still access the flag base in the event of your team having the enemies flag before they have disabled your defenses; there are team sensitive door/transporters that allow you to transport in and out of the flagfield allowing you to score.
I hope that you understood that Good luck
399 downloads
0 comments
Submitted
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Barkhesh Canyon
By tritoch
Website : http://www.beyondsuppression.com/tri/
Info : The main focus of this map is CTF, but
there are also spawnpoints for FFA and TFFA.
Bot support has been left out because this
map is meant for online play.
Thanks to : Beyond Suppression
All beta testers
================================================================
* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Map Name : Barkhesh Canyon
Brush Count : 773
Entity Count : 236
Base info : from scratch
Software used : gtkradiant
Known Bugs : -
Build Time : -
* How to use this map *
Copy ctf_barkhesh.pk3 to your \gamedata\base folder
150 downloads
0 comments
Updated
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Battlefront Yavin
By @JCulley3D
Ok I get it - you wanted it as a CTF map, so I did it for you lol, anyway I added a few little extra areas, removed the vehicles (i will release this map again with the vehicles soon) and changed the transporters to flag basses, where I also made a few changes. Other than that its the same old map ;>
Have Fun
I used Torchy's efx file for the mist on the water and I have had permission from him to do so, so thank you to Dave, giving credit where its due and so on...
859 downloads
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Belgaroth Towers
By tritoch
Website : http://www.beyondsuppression.com/tri/
Info : The main focus of this map is CTF, but
there are also spawnpoints for FFA and TFFA.
Bot support has been left out because this
map is meant for online play.
Thanks to : Beyond Suppression
All beta testers
================================================================
* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Map Name : Belgaroth Towers
Brush Count : 3336
Entity Count : 461
Base info : from scratch
Software used : gtkradiant
Known Bugs : -
Build Time : -
* How to use this map *
Copy ctf_belgaroth.pk3 to your \gamedata\base folder
113 downloads
0 comments
Updated
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Boonta Flag Hunt
By @JCulley3D
I have always loved the locations in the star wars movies and was impressed with the mos espa race track I wanted to try and capture the mood of the track by making it as large as I could without putting too much onto the engine, It may play a bit choppy on some systems. I hope you enjoy the rancor trap!
452 downloads
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Byss Factory
By tritoch
Website : http://www.beyondsuppression.com/tri/
Info : The main focus of this map is CTF, but
there are also spawnpoints for FFA and TFFA.
Bot support has been left out because this
map is meant for online play.
Thanks to : Beyond Suppression
All beta testers
================================================================
* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Map Name : Byss Factory
Brush Count : 859
Entity Count : 173
Base info : from scratch
Software used : gtkradiant
Known Bugs : -
Build Time : -
* How to use this map *
Copy ctf_byss.pk3 to your \gamedata\base folder
157 downloads
0 comments
Updated
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Cairn Docks
By tritoch
Website : http://www.beyondsuppression.com/tri/
Info : The main focus of this map is CTF, but
there are also spawnpoints for FFA and TFFA.
Bot support has been left out because this
map is meant for online play.
Thanks to : Beyond Suppression
All beta testers
================================================================
* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Map Name : Cairn Docks
Brush Count : 1815
Entity Count : 346
Base info : from scratch
Software used : gtkradiant
Known Bugs : -
Build Time : -
* How to use this map *
Copy ctf_cairn.pk3 to your \gamedata\base folder
215 downloads
0 comments
Updated
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Carratos Catwalks
By tritoch
Website : http://tritoch.drupalcafe.com
Info : The main focus of this map is CTF, but
there are also spawnpoints for FFA and TFFA.
Bot support has been left out because this
map is meant for online play.
Thanks to : Beyond Suppression
All beta testers
================================================================
* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Map Name : Carratos Catwalks
Brush Count : 2664
Entity Count : 750
Base info : from scratch
Software used : gtkradiant
Known Bugs : -
Build Time : -
* How to use this map *
Copy ctf_carratos.pk3 to your \gamedata\base folder
249 downloads
0 comments
Updated
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Cerea Citadel
By tritoch
Website : http://www.beyondsuppression.com/tri/
Info : The main focus of this map is CTF, but
there are also spawnpoints for FFA and TFFA.
Bot support has been left out because this
map is meant for online play.
Thanks to : Beyond Suppression
All beta testers
================================================================
* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Map Name : Cerea Citadel
Brush Count : 1099
Entity Count : 317
Base info : from scratch
Software used : gtkradiant
Known Bugs : -
Build Time : -
* How to use this map *
Copy ctf_cerea.pk3 to your \gamedata\base folder
104 downloads
0 comments
Updated
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Combination 1
This map is a unique and exciting variation on the Capture the Flag gametype. Just like normal, each team tries to capture the other's flag--but the flags are secured behind forcefields, controlled by "combination locks." You have to hack the enemy's combination lock to disable their forcefield and get their flag. Anyone can set the combination, and anyone can hack it. Check out the short YouTube video below to see how this works.
The layout is simple and symmetrical, consisting of two bases and one central combat area. Each base has a weapon loadout area, two emplaced guns to repel invaders, and a console for setting the combination lock. You can leave through your forcefield while it's up, but you can't go back in until it's off. Don't even think about touching the enemy forcefield. Get too close to it, and you'll fry instantly.
The central combat area has plenty of cover to hide behind, so you can stay safe while you're shooting rockets through the enemy's disabled forcefield. There are also two walkways high up on the walls on either side, for snipers. Anyone can beam up to them and down from them using the red and blue teleporter beams.
I'm really excited about releasing this. As far as I know, no one has ever made a customizable, reusable combination lock system in JKA before. With any luck, it will make for some really intense CTF gameplay!
YouTube Demo:
NOTE: No botroutes are included. The bots in this game are simply not smart enough to avoid the deadly forcefields (much less operate them), so playing with them would be kind of pointless.
590 downloads
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Corellia Water Refinery
By tritoch
Website : http://www.beyondsuppression.com/tri/
Info : The main focus of this map is CTF, but
there are also spawnpoints for FFA and TFFA.
Bot support has been left out because this
map is meant for online play.
Thanks to : Beyond Suppression
All beta testers
================================================================
* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Map Name : Corellia Water Refinery
Brush Count : 918
Entity Count : 263
Base info : from scratch
Software used : gtkradiant
Known Bugs : -
Build Time : -
* How to use this map *
Copy ctf_corellia.pk3 to your \gamedata\base folder
155 downloads
0 comments
Updated
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CTF Disabled II
By JKHub
Orginal Author : Zod
As some of you have already said that PPDisabled was your favorate map, I finally have dont what I always wanted to do on it, the way it looks, plays and so forth. It was worth the wait trust me! I cant stop finding new jumps, routes and awesome scenes from this map, ive enjoyed it so much ive decided to release this beta2 on pcgamemods.com
Thanks to all who enjoyed it, and who begged for it to be put back up on refresh. I've increased framerate, and done loads of work on this. Special thanks to bluestar for his weaponry placement ideas, thanks to nubster for beta testing and all of you guys who make me want to keep at mapping. Vico I left in pugz sign for old school sake, perhaps one day you will get a server back up!
Instructions: put pk3 into base folder
c:/programfiles/jediacademy/base
enjoy!
*****NOTE****
This is BETA2 , not final. The final release will include ffa/tffa spawn points and clipping around areas. Im also working hard on fixing alot of weird brushes, the red base see through brush face, and some other stuff. Again I had so much fun just playing around on it ive sent it to go up on refresh and have put it out here to get more feedback - a number of you want this to help test.
Zod kneels before you!
172 downloads
0 comments
Submitted
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CTF Dr.
By JKHub
Original Author: Zod
ctf_dr.
JKA ctf map
Put the PK3 in your base folder, run the game!
91 downloads
0 comments
Updated
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CTF Empires
By JKHub
Original Author: Zod
This map was designed for gameplay, by someone who has played real CTF games for
over 3 years. I decided on an Imperial type setting, with bridges and
Imperial hallways, somthing with a real Star Wars feel. I incorporated the
audio from one of the defaults, but spent alot of time choosing the right
one that fits the map best, the stormtrooper type music fits well along with
the theme. New to this map that I've never tried before are sound effect, steam
effects and detailed shaders. I wanted a map that didn't rely on buggy
elevators, narrow choke points or lack of weaponry. The design was taken
from point of view of both the offense and defense, looking at the flag
carriers' position to the idle offense and what would best fit in as far as
weapons placement, ammo and spawns. I am really happy with the excellent
frame rates, the details and texturing, the layout for professional capture
the flag and the speed bonuses of the routes.
Look to encounter extremly fast jedi on this map, a compliment of ammo and
well placed weapons for offense and defense, unique well thought out
wallruns and wallwalks and variations of speed routes that crisscross all
over the place giving it a real fun edge. On top of that your fps will soar
and delight in well thought out texturing and detailing, giving it that
Imperialistic look that only Star Wars can give.
* Special thanks to : *
Amidala, chopshopservers for tremendous contributions to the jka community,
the best capture the flag public server and her encouragement. Full credit
to her for bot routing, and giving me incentives to do ffa/tffa modes, her
server is a haven for jedi who play guns/force ctf hardcore!
Also thanks to Cannoli and especially acdcfanbill, for their endless hours
reviewing every detail of the map.
Thanks also to testers: jax, bluestar, hydra, red5 and many others
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
533 downloads
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CTF Empires II
By JKHub
Original Author: Zod
JKA ctf map
Notes: This is the sequal to ctf_empires. This time its Revenge of the Darkside, a map intended for darkside users.
Bot support: No
Put the PK3 in your base folder, run the game!
198 downloads
0 comments
Submitted
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CTF Maze Arena
A relatively small map for me Set in an arena with bases on each side and a maze in the centre
234 downloads
0 comments
Submitted
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CTF Outcast
By JKHub
Original Author: Zod
Ctf map. put pk3 in base folder, enjoy.
This is dedicated to the players.
This map is made by Zod.
I hold no legal whatever to whomever.
275 downloads
0 comments
Submitted
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0 comments
Updated
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Dantooine Ruins
By tritoch
Website : http://tritoch.drupalcafe.com
Info : The main focus of this map is CTF, but
there are also spawnpoints for FFA and TFFA.
Bot support has been left out because this
map is meant for online play.
Thanks to : Beyond Suppression
All beta testers
================================================================
* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Map Name : Dantooine Ruins
Brush Count : 2587
Entity Count : 722
Base info : from scratch
Software used : gtkradiant
Known Bugs : -
Build Time : -
* How to use this map *
Copy ctf_dantooine.pk3 to your \gamedata\base folder
397 downloads
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Dark Forces II CTF Map Pack
By Arbok
This mod contains two maps that originally come from LucasArt's "Dark Forces II: Jedi Knight" game from 1997.
I was checking out the multiplayer maps (haven't played any MP in DF2 though) and I was pretty new to mapping, and I decided to try to remake these maps for the newer Jedi Academy for fun.
The maps in this pk3:
1) The Duel
2) The Arena of Dark and Light
The console commands are:
/devmap df2_theduel
/devmap df2_aodl
FFA and TFFA are also supported.
724 downloads
0 comments
Updated
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Dathomir Stronghold
By tritoch
Website : http://www.beyondsuppression.com/tri/
Info : The main focus of this map is CTF, but
there are also spawnpoints for FFA and TFFA.
Bot support has been left out because this
map is meant for online play.
Thanks to : Beyond Suppression
All beta testers
================================================================
* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Map Name : Dathomir Stronghold
Brush Count : 1416
Entity Count : 392
Base info : from scratch
Software used : gtkradiant
Known Bugs : -
Build Time : -
* How to use this map *
Copy ctf_dathomir.pk3 to your \gamedata\base folder
207 downloads
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Denon Walkways
By tritoch
Website : http://www.beyondsuppression.com/tri/
Info : The main focus of this map is CTF, but
there are also spawnpoints for FFA and TFFA.
Bot support has been left out because this
map is meant for online play.
Thanks to : Beyond Suppression
All beta testers
================================================================
* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Map Name : Denon Walkways
Brush Count : 2627
Entity Count : 274
Base info : from scratch
Software used : gtkradiant
Known Bugs : -
Build Time : -
* How to use this map *
Copy ctf_denon.pk3 to your \gamedata\base folder
100 downloads
0 comments
Updated
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Dosuun Hangar
By tritoch
Website : http://www.beyondsuppression.com/tri/
Info : The main focus of this map is CTF, but
there are also spawnpoints for FFA and TFFA.
Bot support has been left out because this
map is meant for online play.
Thanks to : Beyond Suppression
All beta testers
================================================================
* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Map Name : Dosuun Hangar
Brush Count : 1172
Entity Count : 404
Base info : from scratch
Software used : gtkradiant
Known Bugs : -
Build Time : -
* How to use this map *
Copy ctf_dosuun.pk3 to your \gamedata\base folder
130 downloads
0 comments
Updated