Jump to content

Utilities

49 files

  1. Blender 2.80+ - Jedi Academy Plugin Suite

    This is a Blender 2.80+ update to my 2.79 port: https://jkhub.org/files/file/3521-blender-279-jedi-academy-plugin-suite/
     
    NOTE: Blender 2.80 significantly changed the plugin API and at the moment only GLM import and export is confirmed to be working. If anyone out there uses any other features (ASE, ROFF, et.) in this plugin suite, feel free to contact me on discord (Cagelight#6790) and I'll look into porting it but no guarantees, you are also free to port it yourself and create a pull request on the github.
     
    This project is on github here.

    2,157 downloads

       (6 reviews)

    14 comments

    Updated

  2. JAFont

    JAFont is a tool that converts .ttf fonts to a usable font format in JA. It was created by JAfont by Wudan, OJP et al, built with help from Bejitt and Fracman.
     
     
    usage: JAfont <command> <fontfile> <size> <JAfontname>
    example: jafont -create verdana.ttf 16 anewhope
     
    Resulting .fontdat and .png images will be placed in the executeable's directory. In the example above, anewhope.fontdat and anewhope.png would be created.
     
    When packaging the fonts it is important that you do NOT alter the original PK3 files, and place your new fonts in a new PK3 file, this is pretty much standard procedure for "replacing" game assets.

    221 downloads

       (2 reviews)

    14 comments

    Updated

  3. JAFont

    JAFont is a tool that converts .ttf fonts to a usable font format in JA. It was created by JAfont by Wudan, OJP et al, built with help from Bejitt and Fracman. 0.0.3 version by ykas.
    usage: jaFont <command> <fontfile> <size> <JAfontname> [-cyr] [scale:<scale>] [yshift:<y_shift>]
    Required parameters (order matters):
    <command> - should be always equal to -create\n");
    <fontfile> - name of the font (ttf) file including file extension
    <size> - font size
    <JAfontname> - font name used in JO/JA
    Optional parameters:
    -cyr - add this keyword to use cyrillc encoding (Windows-1251)
    scale:<float> - scale down font size, use with large <size> values to increase font resolution (default value: 1.)
    yshift:<integer> - add vertical offset to all symbols to adjust text vertical coorinate (default value: 0)
    Example: jaFont -create SW_Foxes.ttf 28 anewhope -cyr scale:0.5
    Resulting .fontdat and .png images will be placed in the executeable's directory. In the example above, anewhope.fontdat and anewhope.png would be created.
    When packaging the fonts it is important that you do NOT alter the original PK3 files, and place your new fonts in a new PK3 file, this is pretty much standard procedure for "replacing" game assets.
    Note:
    Since 0.0.2 version doesn't work anymore, this version is based on the original 0.0.1a sources. Changes:
    * support of cyrillic fonts
    * font scale
    * vertical shift
    Note #2: For Jedi Outcast, manually convert png image to tga (and don't forget about alpha channel).

    23 downloads

       (0 reviews)

    0 comments

    Updated

  4. GalaxyRP Launcher

    This is an application that can be used to launch JKA and connect directly to a server, without having to go through the main menu to do it.
    The launcher can also connect to a Google Drive folder, and sync your pk3 mods with the ones in the cloud automatically, to make it easier for clans to manage their models and maps. To use this, you MUST have a google drive account, AND be added to the folder by the person managing it.
    While the name of this suggests (correctly) that this is part of the GalaxyRP Roleplay mod project, this should work with all jka mods and is not dependent on the roleplay mod to work. (I've tested this with ja+, OpenJK, and Base)
    If your preferred mod doesn't work with it, place a comment here and I'll add support for it.
    Installation:
    Place the launcher in your GameData folder. Feel free to then make a shortcut on your desktop.
    Setup:
    On first run, it will generate a configuration file that is stored in the same folder, and contains all your settings. Fill those in with your own preferences.
    If you want to use the Google Drive feature, you have to provide a link to a folder in the settings. The application will then open a browser window that will ask you which account you want to use with the application. If you chose wrong, or simply don't want to use it anymore, you can revoke this access form your Google account settings at any time.
    Usage:
    Once setup is complete, you can use the check for updates in the cloud, and then the download buttons will download them into your base folder automatically. If a file in the cloud has the same name as one you have already, but the contents are different, the file in the cloud will be considered the more up to date one. Only pk3 files are considered.
    You may then select your preferred server to connect to, and press launch game to connect directly to it without having to go through the main menu.
    For Clan Leaders:
    You can set it up yourself, and share the application together with the configuration file with the clan's members so that they don't have to do the same setup as well. Once you give them the configuration file, their settings will be taken from that. This does NOT share your Google account, they will still have to use their own.
    Other Project Details:
    This project is Open Source, under the GPL 3.0 license.
    If you wish to see/modify the code for the project, details can be found here: alexnita3/GalaxyRP-Launcher (github.com)
    Any additions are welcomed.

    25 downloads

       (0 reviews)

    0 comments

    Updated

  5. Demo Cutter

    This tool clips the specified time range from *.dm_26 demo file and generates new, smaller demo file.
    https://github.com/TheSil/JkaDemoTools
    ------------------------------------------------------------------------------------------------
    Install
    ------------------------------------------------------------------------------------------------
    Extract the DemoCutter_*.zip to desired folder.
     
    ------------------------------------------------------------------------------------------------
    Usage
    ------------------------------------------------------------------------------------------------
    - Run Cutter.exe
    - Open demo (basically any *.dm_26 file) from which you want to extract
    some passage (original demo will stay untouched)
    - Fill in the begin and end times
    - Select path for output demo file
    - Enjoy

    206 downloads

       (4 reviews)

    2 comments

    Updated

  6. BobaFett's Ultra Utility v3

    This program is basically obsolete by today's standards, but it provides a few unique features not found in modern clients like entity positioning which is essential for clever entity mods. The original website this was available on is now down. This upload is to help preserve a key part of JKA's history while also providing the tool to use even 20+ years later. Note: this is not compatible with OpenJK natively. It runs on jamp.exe.
    Boba Fett's Ultra Utility is a utility with many tools and features designed to enhance the gaming experience and providing new abilities. Note: Ultra Utility, since it runs alongside Jedi Academy, needs a decent system to run properly. So trying to run it on older pc's or laptops may result in performance issues.

    One of the primary components of Ultra Utility is its kill tracker. This system allows you to keep track of your kills, deaths and much more. There are, of course, other kill trackers around, but none are as advanced as Ultra Utility's KT, as it keeps track of the players that killed you (or that you killed) with their 'KT profile', it tracks weapons used to kill/die, bots and humans are tracked separately, long names are supported, all languages are supported (the kill tracker is fully language independent, as it does not use console messages for the tracking), and even CTF stats are tracked. And of course you can set your own kill messages.
    Now, not everyone likes kill trackers. Therefore the kill tracker is just a component of Ultra Utility and can therefore be turned off at will. For the people that like special duel music, you can set a special song that should play once you enter a duel.

    Next there is a media player, powered by FMOD, supporting many file formats (see features). This way you can listen to your favorite music while chopping up people with your lightsaber. To make things more interesting, Ultra Utility provides an equalizer, several sound effects and the ability to change the playback speed to make the music sound better or just for the fun of it (chipmunks ^_^). The media player supports multiple playlists so you can easily group your music and switch playlists on the fly in-game.

    Ultra Utility uses the classical 'KT' command system, meaning it uses commands prefixed with ! (exclamation mark). Unlike normal KT's, Ultra Utility does not only support commands typed in chat, but also commands typed in the console! Likewise, you can also bind UU commands or put them in scripts (.cfg), as they act like real JA commands.

    The command responses can be set to appear in the console, in private chat (sent to you) or public chat (not recommended unless you're sure the server admins don't mind) A thorough list of commands can be found in the manual, or you can use !help for command information in-game.

    One of Ultra Utility's special features, which is one of the things that makes it unique: The in-game menu.
    This is a menu system that uses the console to display itself (by overriding it). In this menu you got access to predefined messages (so you don't have to waste keys), broadcast messages (ampsay messages, currently only JA+ is supported), emotes, rendering options (the things that do not appear in the options screen ^_^, including a few 'cheat-protected' settings), server info, player info (with homing system), media player info, download manager (to download specific files from the server, if the server allows downloads), a palette editor so you can change the RGBA combinations of the color code (this is client-side only though), player data monitor (so you can see your information such as health/armor, rewards (leftover from JK2, but they work!), inventory, weapons, force powers, position.. etc), and the JA-GPS (live position and movement information about yourself).
    Starting the menu is done by pressing a hotkey (ctrl-numpad / by default). The menu itself is controlled using keys, every entry has a key linked to it, just press the key to perform a certain action (open a menu, display a message, change a setting, etc). Closing it can be done by pressing the X key (back) in the main menu or by pressing the hotkey again. When the menu is closed, Ultra Utility will recover the console fully.

    Next in line is the Favorite server list. This feature allows you to keep track of your favorite servers, see who's playing, check the server settings and join it on the fly at any time. Further more it allows you to use rcon on any server in your list (of course, as long as you have the rcon password). Ultra Utility's rcon feature is the one of the only ones with support for 'multi-word passwords'. Ultra Utility's game launcher lets you specify which mod to load on startup, and which server to connect to (if any), so you can be on any server you like with any mod pre-loaded on the fly!

    Then there is a nice feature for people who run clans: the clan manager. Now don't be fooled by the name, it is simply a place where you can store information about your clan, such as the server and website, ranks, members, clan wars (TFFA's), and more. You can optionally export the clan manager info and share it with clan members (who also have Ultra Utility).

    Ultra Utility also contains a minimizer (with resolution changing support!) which can be activated either by command (!mini) or by a hotkey.

    Ultra Utility allows you to set hotkeys for certain tasks, such as the in-game menu and minimizer (as said above), but also for media operations (play/pause, stop, next, previous). This way you don't have to spam the !next and !prev commands to switch songs, but simply press the hotkey instead.

    Furthermore you can make Ultra Utility remember stuff for you by setting reminders (it basically works like a note block), so you don't need to have pen and paper around if you need to write something down. You can also set 'allies', which will be greeted when they enter the server you're in, and will get alternative kill messages (if specified).

    For the people that modify maps (either using BSP editing techniques, or lugormod/makermod), Ultra Utility provides many commands to make things easier. Ultra Utility can show entity information (and a lot of it), list entities in the current snapshot (as well as the amount), search for entities using a certain model, effect or sound, or give info of the entity you're aiming at. Furthermore Ultra Utility can be very helpful if you're trying to place brush entities, as it can calculate the origin you need to specify to move a certain bmodel (*xx) to its target location (with rotation optionally)

    Ultra Utility allows you to change your chat messages, either by changing their color, or by applying a style to them (a prefix and suffix). So you can type in your preferred color (non-green) or add some fancy things to your chat messages. (Note: this only works for public chat messages and only if they're typed using the chatbox itself, /say commands are not styled)

    Ultra Utility also provides a terminal so you can easily change the settings, check out your media info and view your KT stats on the fly using a UI plug-in (requires a pk3 which can be downloaded from the website)

    And last but not least (in this summary) is the skinning system. If you like to give Ultra Utility a personal touch, you can change the looks of the main window using the skin creator, or download skins created by others.

    This and more awaits you in Ultra Utility v3 (Beta 16)
    Changes and features in Beta 16:
    Highly advanced kill tracker Long name support Support for every language, including mods (Language independent) Does not rely on the console for its information, and can therefore not be faked Weapon statistics are tracked Kill stats for humans and bots are tracked separately Suicides are tracked Team kills and team deaths are tracked Vehicle kills are tracked Duels are tracked Support for non-standard duel ends (duel separation, a player joins spec/disconnects, etc.) CTF stats are tracked Customizable kill messages, with support for ordinal numbers (xxth) 3 Message modes: Off, Private chat and Public chat Player stats are tracked and can easily be viewed, sorted, etc Can be turned on and off at will Advanced media player Formats supported: WAV, MP2, MP3, OGG, WMA, AAC, ASF, AIFF, MOD, S3M, XM, IT and MIDI Supports the import of M3U, PLS and WLP playlists 10-band equalizer with 18 presets Support for multiple playlists Add directories, with subdirectories included if you want (uses high-speed file scanner) CD-player Internet radio support Zero-Latency Sound Effects: Pitch Shifter, Low pass, High pass, Reverb, Distortion, Echo, Flange and Chorus Ability to change playback rate/frequency Analysis (Oscillators, spectral analysis, volume meters and voice print) In-game menu system Complete menu system featuring the following menus: Messages Broadcast messages (JA+ only at the moment) Emotes (Base/JA+ only at the moment) Team chat selector (JA+ only) Profile selector Rendering options - including: Basic cg_ and r_ settings Void color, white walls, global light, etc Wireframe and normals (fully functional) – available unless the server denies the usage of them (see below) Ability to unlock camera commands (cg_thirdpersonxxxx commands) Ability to unlock weather control (r_we) And more.. Server Information Player Information (+ homing system) When using the homing system, the targeted player is highlighted to make him/her easier to see Media player (+ overlay mode) Palette editor Download manager Player data monitor JA GPS And custom menus which you can create yourself Displayed and operated in the console Operated by the A-Z keys Fully restores the old console state when closed Can be activated using a hotkey or a command Can be turned on and off at will Advanced command system All commands use the classic ! (exclamation mark) prefix Commands are fully registered in-game and can be used in the console, binds, scripts, etc. Commands can be typed in chat (like classic kill trackers) Commands work properly when using chatstyles (see below) Response messages use a color scheme of 4 colors (which can be modified at will) Command responses have 3 message modes: Console, Private chat and Public chat Immune against faked commands (copying someone’s name and typing a command) Favorite server list Get server info easily (settings, players, allowed force-powers/weapons, etc) Send RCON commands easily (password is remembered per server ) RCON supports ‘multi-word’ passes Allows you to join a server on the fly with the right mod pre-loaded Allows you to give server ‘nicknames’ so you can address them in-game using commands (to query or join) You can add servers to the list in-game using commands (either the current server or with a specified IP) Clan manager Write down information about your clan, the website, the server, etc Keep track of members, clan wars (TFFA’s), new promotions, new recruits and more Export the clan manager data and share it with other Ultra Utility users in your clan Protect the clan manager data against editing by setting a password (if you want to share it for example) Duel Music Play your favorite tune while you’re dueling Can be to only play if you were already listening to music (in case you simply don’t want to hear music for the time being) Can be enabled and disabled in duel without mess-ups Allies Create a list of allies (friends) Set up a welcoming message for your allies/friends Set up custom kill/death messages for allies/friends Reminders Useful to store a message you want to remember, think of it as a notepad Console monitor Console content display (fully colored) Ability to send commands to the console Lets you chat while your game is minimized With optional (UU): prefix so people know you’re minimized Ability to log the console to a file Minimizer Lets you minimize Jedi Academy any time you like If the desktop resolution differs from your game resolution, the minimize will automatically correct it (unless you tell it not to) Jedi Academy Launcher Launch Jedi Academy on the fly Preload any mod you like Connect to any server instantly Add your own custom command-line options If you get to the launcher though the favorite server list, the mod and server IP will automatically be set properly Hotkeys Set up hotkeys for: In-game menu on/off Ultra Utility on/off Media commands (play/pause, stop, next song and previous song) Minimizer Terminal Playtime tracker Keep track of the amount of time you’ve been playing Jedi Academy (with Ultra Utility running) Comes with 2 counters, a global and a session counter, so you can track your playtime during a certain period without losing the overall count Chat coloring and chat styles Chat coloring lets you chat in any color you wish (from ^0 to ^7) Chat styles let you add prefixes and suffixes to your chat messages Chat colors and chat styles are only applied on public chat that is spoken though the chat box (Y key by default), not messages said though the console or team/private chat (to prevent issues) Entity information commands Designed for map modders (BSP editing, lugormod and makermod users alike) and anyone else who’s interested in entities List all entities (of a certain type)(within a certain range) Get extended information about a specific entity Locate entities by model, effect or sound Get a full listing of bmodels and their bounds and midpoints Handy bmodel origin calculation commands (just specify the bmodel and the position you want to move it to (and optionally the angle), and Ultra Utility will calculate the origin to specify) Get a listing of all shader remaps currently applied Ability to invoke a trace (check what you’re aiming at) and get trace results (with surface info) and optionally entity info Terminal UI Add-on (requires you to install a pk3 in order to be able to use it) Lets you change Ultra Utility settings on the fly Get a live view of media info Get a listing of all your KT stats (human and bot stats) Open the in-game menu with a single click HUD Add-ons Lets you display information on-screen Media Add-on: Displays the current song, index, playlist, position, playback speed, equalizer settings, etc on screen Kill Tracker Add-on: Displays live KT stats on screen (both human and bot stats) If you aim at a player, his KT profile will be shown (how many times you kill him/her, got killed by him/her, etc.) Entities Add-on: See the amount of entities in the current snapshot real-time Get information of the entity you’re aiming at (if any) Get the aiming point coordinates and surface normals real-time Game integration system Stealth console communication system Messages sent to the console do not appear in the prompt (as it does with other similar programs) No message sent will appear in the command history Chat styling controller Allows the chat coloring and styling (see below) to work without having to send keystrokes to the game Snapshot processor Enables Ultra Utility to get full snapshot and entity information, display entity information and it’s used as the information source for the kill tracker Com_PrintF hook Enables Ultra Utility to get the contents of the console with full color coding, allowing it to display full color coding in the console monitor and recover the console (after using the in-game menu) properly Text overlay system Allows Ultra Utility to display text on screen (currently only used by the HUD Add-ons system Command registration system See ‘Advanced command system’ above Silent mode While this mode is in effect, no messages are shown in public chat (native Ultra Utility messages that is). This also counts for the advertisement line, so if you wish to disable it, enable silent mode. Navigation system / Tracking device Allows you to easily find certain locations using Ultra Utility’s guidance system Can be used to guide you to specified coordinates or to track the location of certain players Restriction system Allows servers to block certain functions which can be abused Works with 3 cvars set server-side (using the sets command) Allows servers to restrict the following: Hide the origin of certain specified models (origin gets shown as ???) Hide the presence of ‘hidden’ players (no entity info available, and the homing device cannot target them) Disable the use of Ultra Utility’s tracking systems (navigation system and homing device) Disallow ‘wall-hax’-like rendering options (wireframe and normals) Force Ultra Utility to use silent mode (even if the user has it disabled) SP Shield replacement Lets you replace the MP shield (green shield bubble) by the SP variant (comparable to force absorb, graphically) Only applies to protection bubbles, not damage JA+ crash fix Ultra Utility automatically patches a "bug" in Jedi Academy that often causes JA+ to crash shortly after joining a server (or after a map change) Get weather forecasts in-game Skinning system Lets you create your own skins for Ultra Utility’s main interface Skins are to be created with the skin creator (included) Skins can change the background image of the skin, the colors of the interface components and the hit zone locations: the drag bar (to drag the window around), minimize button and close button Skins can be password protected to prevent them from being edited in the skin creator (these passes have no effect on Ultra Utility itself) Ultra Utility contains a skin manager with a list of all installed skins (skins must be placed in the /skins directory) with live preview  

    220 downloads

       (0 reviews)

    1 comment

    Submitted

  7. ModView with fixed gamma

    This is the original ModView provided in the Jedi Academy SDK Tools with a patch to fix gamma issues on computers with Nvidia graphics cards.

    165 downloads

       (1 review)

    2 comments

    Updated

  8. JKA ANIMATION FBX FORMAT

    ***************************
    JEDI KNIGHT III ANIMATION
    ***************************
     
    Title : FBX HUMANOID ANIMATION
    Author : Asgarath83
    E-Mail : Please PM me in JKHUB forum.
     
    File Name : JKA_FBX_ANIMATION.ZIP
    File Size : 52.5 MB
    Date Released : 10/11/2013
    Description:
    i work for a 1 week, about that, for make a favour to a friend, like a robot! -.- that'was.... terrific! argh! terrific! I not wanna more redo a similar mechanic thing!
    I imported 1700 XSI files into 3d studio max and converted manually, one by one, into filmbox!
    so you can understand my pain, people!
    This package contain:
    - ALL the humanoid animation of JKA, except BOTH_A1_SPECIAl, because my 3d studio max crash when i try to convert into FBX, and another lot of animations. is not a great damage about the last missing, because are specular animation: some left side animation crash in conversion to FBX, so i have imported only the right side animation. well, is not a disaster i suppose is possible do something like a mirror or a join of animation for rebuild the original left missing animation. Some program allow to combine 2 animation for generate another, so you can resolve that's issue, i am sorry for thats trouble.
    However, here yu can have 1700 animation! all kata, sword combat, force power, cinematic animation of default that yu can see on ModelView.
    The original animation was maked with shapes, not bones, and the shapes are named with a code called something like DaVinci_NullBones:"nameofbone"
    i never understood why raven making that, is not much friendly use...
    However. here you have the JKA humanoid animation, NOT the NON humanoid, or droid animation, understood? All converted in Filmbox format.
    Filmbox are maked and exported with filmbox plugin of 3d studio max 5 a years ago, when i was working about a game for unity 3d.
    that's animation can be used for blender, but i not use much blender so i not know exactly how you can do that, or for unity 3d or every other engine or program that support FBX format.
    If yu are making a game on unity3d, you can use the animation package for quickly make the animation of your characters, attack etc etc.
    you need simply to put into the folder humanenemy of unity3d all animation and the skeleton.
     
    - Yes, the file contains also the JKA SKELETON.
    but is a modified skeleton. all bones are unlinked by the hierarchy. there 's an hierarchy of all shapes, simmetric with the hierarchy of animation fbx files. Every shapes has like parent the bones with the same name.
    So in that's skeleton what happen:
    1 you can do a rig and weight of your character with my custom skeleton
    2: you can use your character into unity3d putting in a folder called with name of NPC and naming the Filmbox exported character with humanenemy.fbx name.
    3: if you had put the humanenemy default folder of unity3d with the skeleton, now, the your character can manage the JKA animation into unity engine and can move!
    NOTE READ THAT: that can function only if you unlink the XSIsceneroot shapes by the mesh_root helper of jKA skeleton, as i linked into the skeleton. i taked the Xsisceneroot linked to the mesh_root for close the hierarchy, but in unity engine, animation for work need this unlink.
    This skeleton WORK ALSO FOR JKA: if you make a character and use that skeleton for weight or right, carcass convert in glm, and you can use however character in game.
     
    Installation: anyone: just put the zip file into the import folder of your engine or graphical program and extract all package. after, import the filmbox file you need.
     
    File content:
    - The Jedi Academy humanoid skeleton
    - The Raven humanoid animation.
     
    * Copyright / Permissions *
    JKA humanoid skeleton download by the oooold Psykopat 3d modelling site.
    http://psyko3d.50webs.com/tuts.html
     
    Animation are download by filefront: is the Raven software package of humanoid animation. You can download also here:
     
    http://jkhub.org/files/file/1586-animation-and-model-source-files-raven-software/
     
    That's animation are really open source. Also all my release, you are FREE to use without contact me, or ask me permission. Credits are not necessary in that case, but if you credit me i am very happy.
     
     
    Copyrights:
    These files are released "as is" and are unsupported by Raven Software, Activision or LucasArts.
     
    Star Wars® Jedi Knight® : Jedi Academy™:
     
    © 2003 LucasArts Entertainment Company LLC. © 2003 Lucasfilm Ltd. & TM or ® as indicated.
    All rights reserved. Used Under Authorization. LucasArts and the LucasArts logo are registered
    trademarks of Lucasfilm Ltd. Any use of any of the materials on this site other than for private,
    non-commercial viewing purposes is strictly prohibited.
     
     
     
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & © LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

    819 downloads

       (2 reviews)

    7 comments

    Updated

  9. Weapon Recharge animations

    NOTE: This is a resource for modders, not a mod.
    Animated in 3ds max
    File include:
    XSI animations
    Read me
     
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis

    37 downloads

       (0 reviews)

    0 comments

    Updated

  10. Weapon Reload animations

    NOTE: This is a resource for modders, not a mod.
    Animated in 3ds max
    File include:
    XSI animations
    Read me
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis

    25 downloads

       (0 reviews)

    0 comments

    Updated

  11. Weapon Walk animations

    NOTE: This is a resource for modders, not a mod.
    Animated in 3ds max
    File include:
    XSI animations
    Read me
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis

    41 downloads

       (0 reviews)

    0 comments

    Updated

  12. Weapon Sprint animation

    NOTE: This is a resource for modders, not a mod.
    Animated in 3ds max
    File include:
    XSI animations
    MAX 2016 Files Long and Short
    Read me
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis

    53 downloads

       (0 reviews)

    0 comments

    Updated

  13. Jedi Academy MP launcher for OS X

    Jedi Academy Multiplayer (and a few other Q3 engine games) don’t run on Mac Lion/Mountain Lion because of some OpenGL issues on ATI graphics cards.
    JKJALaunch is a launcher for Jedi Academy Multiplayer that forces ATI FSAA off, allowing the game to run on Lion and Mountain Lion (but unfortunately not on Mavericks). It also allows you to specify command-line options and force 32-bit colour (as needed on certain graphics cards).
     
    Hold Shift down at launch to bring up the options window, where you can choose the location of Jedi Academy Multiplayer and set the command-line options.
    When you’re asked to find Jedi Academy MP, you can also select Jedi Academy, Jedi Knight II, Jedi Knight II MP and Wolfenstein ET.
    The launcher works with the 1.0.1e for disc version multiplayer patch, digital download and Jedi Knight Gold edition (but not on Mavericks) for Mac.
     
    New in 1.2!
     
    The latest Steam and Mac App Store versions of Jedi Academy (Multiplayer) have a problem with connecting to servers which you do not have all .pk3s for. JKJALaunch now supports launching them (including on Mavericks) and fixes this. Only the Steam version supports command-line options.
    If you bring up the options window by holding shift down at launch, you can check for updates by doing JKJALaunch->Check for updates… in the menu.
     
    New in 1.3!
     
    Custom master server support for Steam and Mac App Store versions of Jedi Academy (Multiplayer).

    5,343 downloads

       (4 reviews)

    9 comments

    Updated

  14. Darth Maul Stance Pack

    NOTE: This is a resource for modders, not a mod.
    Animated in 3ds max
    Sorry this time here is no Clip animation. Because the Animation was made with the V1 Rig from Ashuradx. So the animations are not compatible with the V3 Rig from him.
    But the .XSI files are still useable
     
    Video of the animations are in the Zip File
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis

    101 downloads

       (0 reviews)

    0 comments

    Updated

  15. 7 Staff Saber Bolt Block Animations (For all directions)

    NOTE: This is a resource for modders, not a mod.
    Animated in 3ds max
    Sorry this time here is no Clip animation. Because the Animation was made with the V1 Rig from Ashuradx. So the animations are not compatible with the V3 Rig from him.
    But the .XSI files are still useable
     
    Video of the animations are in the Zip File
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis
    How to use:
     
     

    58 downloads

       (0 reviews)

    0 comments

    Updated

  16. 7 Dual Saber Bolt Block Animations (All directions)

    NOTE: This is a resource for modders, not a mod.
    Animated in 3ds max
    Sorry this time here is no Clip animation. Because the Animation was made with the V1 Rig from Ashuradx. So the animations are not compatible with the V3 Rig from him.
    But the .XSI files are still useable
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis
    Video of the animations are in the Zip File
    How to use:
     

    46 downloads

       (0 reviews)

    0 comments

    Updated

  17. 7 Double hand, one Saber Bolt Block Animations (for all directions)

    NOTE: This is a resource for modders, not a mod.
    Animated in 3ds max
    Sorry this time here is no Clip animation. Because the Animation was made with the V1 Rig from Ashuradx. So the animations are not compatible with the V3 Rig from him.
    But the .XSI files are still useable
    Video of the animations are in the Zip File
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis
    How to use:
     
     

    54 downloads

       (0 reviews)

    0 comments

    Updated

  18. 7 Singlehand Bolt Block Animations

    NOTE: This is a resource for modders, not a mod.
    Animated in 3ds max
    Sorry this time here is no Clip animation. Because the Animation was made with the V1 Rig from Ashuradx. So the animations are not compatible with the V3 Rig from him.
    But the .XSI files are still useable
    Video of the animations are in the Zip File
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis
    How to use:
     
     

    49 downloads

       (0 reviews)

    0 comments

    Updated

  19. 7 Backhand Bolt block animations for every direction

    NOTE: This is a resource for modders, not a mod.
    Animated in 3ds max
    Sorry this time here is no Clip animation. Because the Animation was made with the V1 Rig from Ashuradx. So the animations are not compatible with the V3 Rig from him.
    But the .XSI files are still useable
     
    Video of the animations are in the Zip File
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis
    How to use:

    48 downloads

       (0 reviews)

    0 comments

    Updated

  20. 7 different Yoda Attack Animations

    NOTE: This is a resource for modders, not a mod itself.
    Animated in 3ds max
    Sorry this time here is no Clip animation. Because the Animation was made with the V1 Rig from Ashuradx. So the animations are not compatible with the V3 Rig from him.
    But the .XSI files are still useable
    Video of the animations are in the Zip File
    Credits
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis
    How to use:

    50 downloads

       (0 reviews)

    0 comments

    Updated

  21. Cinematic Animation Viewmodels

    A collection of model files pointing to the various cinematic GLA files.
    These allow you to view the games Cutscene Animations in modview.

    62 downloads

       (0 reviews)

    2 comments

    Submitted

  22. Anakin Stance based on TCW

    Credits
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis
    Animated in 3ds max
    How to use:
    (Ashuradx CAT Rig) How to Load a Clip File in your scene for JKA Modding
    How to Export your Animation and make it useable ingame Ashuradx CAT Rig JKA Modding
     
     

    85 downloads

       (0 reviews)

    0 comments

    Updated

  23. Obi Wan Stance based on TCW

    Credits
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis
    Animated in 3ds max
    How to use:
    (Ashuradx CAT Rig) How to Load a Clip File in your scene for JKA Modding
     

    How to Export your Animation and make it useable ingame Ashuradx CAT Rig JKA Modding
     

    61 downloads

       (0 reviews)

    0 comments

    Updated

  24. Tutorial Animation (Stance animation with Breathing effect)

    I made this Animation for a Tutorial.
    Its inspired by Anakin from the Clone Wars (Picture on Google)
     
    Includet are:
    Picture of the Animation
    the Clip file to load it into your max Scene
    the XSI File, to load it directly into your GLA file
     
    You dont know how to add this file? 
    check out these Tutorials
    (Ashuradx CAT Rig) How to Load a Clip File in your scene for JKA Modding
    How to Export your Animation and make it useable ingame Ashuradx CAT Rig JKA Modding (at min: 3:20)
     
    You want to create your own Animation?
    Check this out:
    Jedi Knight CAT Rig: Export & Compile Animations - Modelling - JKHub

    90 downloads

       (0 reviews)

    3 comments

    Updated

  25. Blender 2.93 - Kyle IK Rig - Alpha

    Partial IK (No Hand IK) rig using Kyle as a base
    Blender 2.93 (Should be backwards with 2.8)
    Layer 1 has the Bone Controls
    Layer 2 has a IK to FK Slider
    No Lighsabers as I need to figure that out (go an idea just need to try it), also as above there is no hand IK if this is something people want/need I can look at setting it up.

    This has not been tested at all other than me moving kyle about using the controllers
    Any and all feedback welcome, Either here or Discord.
    Rig Generated By
    Auto IK Rigger
    Discord: TumnusB#4019

    75 downloads

       (0 reviews)

    0 comments

    Updated


×
×
  • Create New...