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Asgarath83

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    Italy, Sardinia
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    Star Wars, Star Trek, Reading, Writing, Fantasy, Science fiction, comics, music, art, science, astronomy, biology, history, misteries of life, magic, etc etc etc.

    Please, not ask me more for any kind of help or partecipation on modding project. I have an hell time with heal's problems, so i cannot manage no one more of these requests.

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    Nice model. I know the thruth: i know how jar jar is the true sith lord, palpatine is only his puppet. :D
    Well, is very... very Dude. I like it man! ?
  1. You need basic C-C++ knowledge. depending if you want to work into MultiPlayer or Single Player,
  2. Dehaved allow to decompile scripts or edit i guess. Why not use a SET_SKIN script that set alora skins for match your needs? not know if is possible
  3. also that: float forceJumpHeight[NUM_FORCE_POWER_LEVELS] = { 32,//normal jump (+stepheight+crouchdiff = 66) 96,//(+stepheight+crouchdiff = 130) 192,//(+stepheight+crouchdiff = 226) 384//(+stepheight+crouchdiff = 418) }; float forceJumpHeightMax[NUM_FORCE_POWER_LEVELS] = { 66,//normal jump (32+stepheight(18)+crouchdiff(24) = 74) 130,//(96+stepheight(18)+crouchdiff(24) = 138) 226,//(192+stepheight(18)+crouchdiff(24) = 234) 418//(384+stepheight(18)+crouchdiff(24) = 426) };
  4. Found! Edit these values: float forceJumpStrength[NUM_FORCE_POWER_LEVELS] = { JUMP_VELOCITY,//normal jump 420, 590, 840 }; float forceJumpHeight[NUM_FORCE_POWER_LEVELS] = { 32,//normal jump (+stepheight+crouchdiff = 66) 96,//(+stepheight+crouchdiff = 130) 192,//(+stepheight+crouchdiff = 226) 384//(+stepheight+crouchdiff = 418) }; and you should okay. WP_saber.cpp follow tutorials of eezstreet for build your own solution with openjk, you need openjk and cmake.
  5. You need openjk, visual studio and you need to learn at least how to build your solution and your EXE and DLL files. however, is not much difficult. on SP should be just a little change of setting into fhe forcejump functions, i guess is indicated the amount of levitation of a force power. should be a vector i guess, that move player into the Z axis for a lot of second and a lot of map units. a little change of these parameters should affect jump intensity. ps: force powers and sabers are coded inside WP_saber.cpp ?
  6. you need that on SP, or MP? i know only SP coding. Force Push: that's easy. is possible do that without much trouble without coding... i seen that on force unleashed mod. 1 create an notepad file and save as "save all" as *.CFG format. name it autoexec.CFG 2 slap it on the PK3 of your mod folder, or inside a mod folder that work with a batch file, or into base, if you want that affect globally the game. inside CFG file wrote that line: seta g_knockback "4000" 3 save and enjoy, Super Force Jump: sorry bro, that REQUIRE coding. >.< cau
    AHAH! Oh man! that's is really a deadly weapon! ? A cleaned stormie is an happy stormie! 8D
    WOW!!! GREAT MAN! You golden!!! I want to make a project on jka when heroes switch between dimensions and that's is exactly as i need as base for build the "hyperspace realm plane" a plane that allow to switch between maps and planets throught portals! thanks man! Really!!! :D
    Woah! amazing job man! ?
    So that's is the gonk's race howeworld? Nice idea! 8D :D
  7. That's amazing!! Keep it up! I hope a day it will be complete and you will share that magic ? shoot combats can be much more better with that.
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