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  1. I didn't know about it - which version of JA enhanced was that with? Does it happen every time?
  2. And here's a new release: https://github.com/JKEnhanced/OpenJK/releases/tag/v1.0.7-alpha Fix cutscene skipping crash MP-style saber hilt list Latest OpenJK Better renderer fallback if wrong API version in set renderer Delete the z_ja_enhanced_106a.pk3 file if you have it, and overwrite your old jaenhanced.pk3 in the jaenhanced folder with the new one.
  3. tying up some loose ends for a press F edition of this
  4. Checking again, the flipped holsters option shouldn't be necessary - the holsters should always be there if you're using a gun or don't have a weapon selected at all.
  5. The holsters should always work if you switch from the saber to a different weapon.
  6. NPC sabercolours aren't networked by default, so never get sent over to the client. This was changed in the OpenJK game/cgame (though not in a very nice way), but probably not in JA++. You might be able to cherry-pick the relevant commits from OpenJK (or just copy over the changes): first one: https://github.com/JACoders/OpenJK/commit/ae83820c42a83cb8d10603d86b477300aae4c4c8 second one (fixes first): https://github.com/JACoders/OpenJK/commit/d3bfe2880605683f4c65abf79181a0362d5379f6
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