Kyle
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Everything posted by Kyle
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Is there a replacement for the Freelance cargo ships?
Kyle replied to Kyle's topic in Mod Requests & Suggestions
I am happy to be "back." However, my real life duties are going to keep my hands tied. That said, I am in the midst of a multi-day combing of AI-generated sound files to try and replace the Reborn's annoying voices. That's my first goal right there. I've experimented with some skins as well. We'll see what happens! Thanks for the offer. Honestly, the ship that's closest to me in terms of the transports very boxy appearance is the storm trooper assault boarding craft that I already mentioned. The X-Wing Upgrade Project has a splendid update to it. I can't imagine mercs and pirates just using it "as is." They'd most certainly give it a new and more intimidating paint job. Thank you for the warm remarks for ForceMod 3. Azymn did the lion's share of the work. I was happy to help him out in the capacity that I did. Its multiplayer game play, even against the bots, was an absolute joy that felt very true to the films. People really are clueless as to how much hard work is involved in modding. A lot of it is just mind numbingly boring, but it requires absolute precision. The HOURS I put into properly scaling the bots! Crazy to think about it. Yeah, Azymn achieved something special with FM3. No question. -
Luke Skywalker – The Empire Strikes Back – Bespin & Dagobah Outfits
Kyle commented on Joshua's file in Player Models
This is a SPLENDID Luke! If you have the time, come up with another version of Luke where it's 10 years or so after Return of the Jedi. Give him a beard. Spread some gray growing in, and then put him in a Jedi tunic, with and without a robe. Then release it for single-player. We need a replacement for Luke in the campaign that's fitting for his age and status. Whether you take on this task or not, your work is of a very high quality. No doubts, none, on that. Thank you for sharing!- 1 comment
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- jedi
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Is there a replacement for the Freelance cargo ships?
Kyle replied to Kyle's topic in Mod Requests & Suggestions
I'm currently getting back into JK modding. 20 years ago, I used to contribute a lot. ForceMod 3, I spent HOURS adjusting the height scales for all of the bots. Came up with SFX for the weapons, and play tested it all like a fiend. The last mod that I had contributed to was 18 years ago. OJP. When it was a baby and no one was playing it. I did some testing of it before I had to walk away as my daughter was born. I'm excited to dip my toes back into the modding scene. I want to come up with a decent set of Reborns, lol. We'll see what happens. -
Is there a replacement for the Freelance cargo ships?
Kyle replied to Kyle's topic in Mod Requests & Suggestions
Gah! ZanderNao, your screenshots caused me to jump a bit in my seat. Ohhhhh to have a mega-mod that upgraded default JA with the best replacements possible! -
Jeff, I'm just writing to say that I LOVE your work. Astounding stuff. Done with the utmost professionalism, commitment to quality, and all done with a passion for the craft that makes the hard work and time commitment a treasure to behold. Thank you!
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Hello All, I've spent days searching high and low for a mod that swaps out the ugly Freelance cargo ship for almost anything else. I've always hated the aesthetics of that ship, and at this point would be happy if it was swapped out with an oversized pink tricycle. My search has thus far proven fruitless. Are there any ship-swaps that would work out there that I don't know about?
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- 3 comments
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- vehicles
- roleplaying
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- 6 comments
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- JKHub Exclusive
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It would be amazing to get a version of this with the Old Man Luke head attached to it, and some of the gray taken out of the hair and the beard. Make him look more like in his late 40's and early 50's. When he appeared before Kylo on Krait, he was projecting what Kylo wanted to see. There wasn't a gray hair on his ultra-rich brown beard nor hair, when, in reality, he would have SOME gray peppered throughout. In any case, this is a FANTASTIC release and thank you for sharing!
- 15 comments
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- JKHub Exclusive
- Star Wars Related
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- 13 comments
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- 8 comments
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- Sith
- Clan Related Skin or Model
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In single-player, do the JK2Restoration files overwrite the New Reborn/Cultists and Boss Twins?
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- 8 comments
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- NPC Support
- Jedi
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- npc support
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Any way I can make the EP7 Stormtrooper Replace all Stormtroopers?
Kyle replied to GMRobinHood's topic in Modding Assistance
It sounds like GMRobinHood received a working version of his TFA First Order troopers replacements. Is it possible to post it here, so that others could also apply it to their single-player games? -
- 19 comments
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A mod really needs to be made to add these guys throughout the original single-player campaign. They'd be far more interesting than the same 3 Imperial Officers over and over and OVER again. Replace those boring old Imp Officers with THESE guys! Also, one of these WITH A FACEMASK ON should be reskinned as the Saboteur. The default model is awful, and it makes no sense to have bare skin when cloaking. Heck, an even better model to be reskinned for the Saboteur would be the Swamptrooper. He has very bulky armor on. The kind that would be needed in order to stealth using a cloaking device.
- 16 comments
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Thank you for reuploading the files Circa! From my end, there were still issues. It took me a couple of hours to figure it out. Here's what worked for me: (1.) I ended up renaming the ".zip" file to ".rar" and Windows was immediately able to open it upon double-clicking. I could extract it like any .rar file afterwards. (2.) A stormtrooper kept appearing in the game instead of Punisher's splendid work. It was EXTREMELY frustrating! In the end, I added "z's" prior to the files names till it worked in-game. I renamed the replacement file to "zzzz_Luke_GM_Rep.pk3" and the main file to "zzzzz_Luke_Grand_Master.pk3." This ensured that the main file loaded into the game BEFORE the replacement file did. The stormtrooper disappeared and the splendid model was there instead. Needless to say, this made me SUPER happy!
- 15 comments
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Does this pack replace the Reborn and Cultists in the SP campaign? It's my recollection that NPC's can be spawned by the player in a SP environment, but that doesn't necessarily mean that they automatically replace Reborns and Cultists in-game. It'd be amazing to have these available as replacements. I really like the creator's theory behind the selection process in order to recruit them for their Dark Side training.
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I have downloaded this file several times. Whenever I try to use Windows to open it I get a "Compressed (zip) folders error" message. It can be decompressed with 7zip, but that generates an error statement as well, and the files to replace JA's default Luke with one of the Grandmaster variants are not inside. This corrupted file consistently downloads at a size of 10.4 MB. Could someone please upload an uncorrupted version with all of the files intact? I'm thinking that if it's alright with the author, that I'll do a slight modification of the skins to age Luke but not make him as old as in Ep. 7 & 8. In any case, it'd be great to get this file fixed. Thanks in advance!
- 15 comments
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- 15 comments