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AuriusPheonix

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  • Content Count

    173
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Profile Information

  • Gender
    Male
  • Location
    The Great White North
  • Interests
    Anything creative, really.
  • Modding Interests
    Coder
    Jack of all Trades
  • Gaming Specialty
    Competitive Play
    Moviebattles 2
    Singleplayer
  • Operating System
    2002 Stock PC "running" Windows 10.

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  1. Hey y'all! I was just wondering if there was anyone that knew of a method of creating Lightsaber hilts in Blender? I have a number of ideas, and even a slightly pre-created model as well, however I'm uncertain how to go about it. If anyone has any tutorial links that would be appreciated.
  2. So I discovered the issue. The hierarchy was alright and the pieces were all linked together. The error was caused due to the fact that each individual head was for separate torsos that were divided using the skin file. Originally, I’d bound all these heads (head1 to head4) on the same torso - which is why it gave me that error in modview. So, by simply selecting only one version of the head and hair, I easily replaced the existing head.
  3. I will do so, but I usually check that first. At this point, Plasma’s model had about 4 heads for the one piece of Poe’s head. having removed the haplash head, I now need to bind all four heads to a single torso instead of torso_1-4. would that affect anything?
  4. So I've run into the most feared of Blender error messages! Once the kitbashing is complete, no matter the base I use, it gives me an error. Presently I'm trying to kitbash Plasma's head onto a Haplash base. I can't post any screens of the textures or bash until I'm done getting permissions, however it uses the Gale face and neck. The error is as follows; Model has 79 of Surfaces, but only 94 of them are connected up through the hierarchy, the rest will never be recursed into. This model needs rebuilding, guys... I've run into it before but have yet to find a solution beyond cho
  5. There should be a default.cfg in the pk3 file. By using exec default you can reset the camera. if it’s not there please let me know so I can update it
  6. Does anybody have a tutorial on making backhanded lightsabers? Started a saber model based off of an Inquisitor saber but I don’t know how to base it backhanded and have it activate in reverse for the dual.

  7. 43 downloads

    DOWNLOAD Plasma's HD Lightsabers or Gale will wield the regular stingers. Updates will be incoming, including Singleplayer voice replacement. Credits to Scerendo for the original model and permissions! AGE ► 23 SPECIES ► Vahla/Human HEIGHT ► 1.8m WEIGHT ► 84 kg EYE COLOR ► Amber/Corrupt Red HAIR COLOR ► Brown HOMEWORLD ► Sulon GENDER ► Male FACTION ► Sith Eternal RANK ► Legionnaire FORCE SENSITIVITY ► Positive BIOGRAPHY Gram was born the son of Morgan and Patricia Van Alasdaire, immigrant farmers from the New Vahla colony who now resided on
  8. I have a Cobb Vanth on my hard drive. Expect it lol ?
  9. So this was supposed to be a surprise/gift to JKHub as an exclusive assuming I got all the necessary permissions (I don't think I needed any for this one but I try to double check before uploading). However, I'm having a uniquely frustrating issue. While the kitbashed items seem to be present on the model in modview, ingame they are simply... gone. Nothing appears in their place. I'm not quite sure why this is. The shader files that I have indicate that I have the cape and hood culled as double sided - I did this in an effort to see if that was the issue. unfortunately that is not the cas
    Giving a 4 star only because it’s version 1. Deserves the 5 for shaders alone, however I’m not big on perfect scores. This retexture does what this user is known for - recreating the existing textures with high-quality (likely AI or personally enhanced) versions. Quite impressive and I’m looking forward to see what you can with textures unrelated to base JA.
  10. The first version of the SWRP Model Pack is complete and will be pending upload. Gotta make a replacement pack for MB as an option as well.

    Little late for the Halloween contest but they are all original RP characters so it took a wee bit of time.

  11. 233 downloads

    This is an improved version of the New Reborns featured in the Jedi Academy singleplayer campaigns. This is only the start, based off of existing models and fanart I plan on recreating the cult of Ragnos as it should have been (I personally hate the New Reborn skins). No replacements yet but they are coming with the next update. Let me know what you think. I realize now that I didn't list the original NPC names. The original files had NPC names to the like of Reborn_Imp. There were three versions, each with their own number at the end.
  12. 150 downloads

    This is a little mod setup inspired by all those nifty menus that allow you to change the way your camera looks. With a little modification, the camera will begin to look like a more modern variation, depending on your taste and preferences there are currently four available. The screenshots give each command per look, with the commands also listed below and in the readme should you forget. If there is enough desire, I can create an autoexec that will run one of these options upon game launch and load. Use exec Battlefront for a Battlefront OG style camera Use exec Master for a close to
    You get five stars, Sir, for the beautifully canon-accurate Death Star Bridge! Yes, folks, this is the most movie accurate starship bridge I have seen for the imperials.
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