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lang_french

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Everything posted by lang_french

  1. So interesting... Why not the armor's type between Ep.III and IV?^^
  2. Why is nothing working? There is progress with effects, but ohter problems are arrived and kill my wishes... For example, the whole game music doesn't play when I add another level soundtrack, and give me this message in console : The music is in .mp3, 44100Hz, because when I only change a level (for example Byss) it works perfeclty. But when I try to put a music in a level which was written on dms.dat file "uses yavin_1", it gives me this error message. Same thing in try for boss' or cinematics musics (troubling, there was some of them in JK2 and nothing in JKA... Bad.). I would like have a music file for rift level and for Alora's fights, for final battles on Light and Dark Side, and for several cinematics. I would like to know how unique music loop as the Corellian rail level works too, this isn't clearly explain in files... Another problem is my skins aren't working. I found the manipulations to have new species in choice menu, but clothing or hair is invisible, or mad-textured. In other words: rubbish. I don't understand what happens, all path lines are correct, everything is awesome accruate... Maybe I wanted to wearing to a model some clothes of other species (Zabrak, Twi'lek and Human Females). This tooks me several hours to skinning new clothes with the originals, so I would like this doesn't cause too big troubles... I can share the beta .pk3 if you want to see actual work.
  3. Nice work! Maybe is the model a little bit younger than the original character. And then, making her padawan, Kanan Jarrus?
  4. Thank you very much! It works, but the option is empty and when we click on it, the subtitles are "In cinematics" or "Never" again, so we must re-enter the code in console. But now, I have written the line in the autoexe file, so this question is solved. (if I run after perfection, I would search a thing to have subs for miscs, but this isn't very possible^^). Well, report: 1.Subtitles- 2.Add/Remove models in playerchoices 3.Problematic effetcs and weapons
  5. Thank you, but I'm not a total noob, I made some skins (the Peace Trooper uploaded here) and have already translated some strings^^ But I answer with other missing details in the original post: 1st: Subtitles are present in cinematics, no problem. I can change them, there is nothing bad. But during the game, for Rodians, Grans and other huttese-speaking species, we can have the translations between brackets; for example in JK2, Nar Shaddaa cantina, two Rodian tell Kyle in huttese and this is "in real time" subtitled by "(Leave us your weapons.)". So if it works for some characters, why not in the whole game? I saw in the MENUS.str a line where was written, under "Never" and "In cinematics" (well this is about subtitles, of course), "Always". So that's possible, but the game doesn't give us this choice in menu! If it's a question of scripts, I'm in a dead end because .IBI files aren't correctly read by Notepad. If you have a tip about it... I think the miscs aren't written at all... and this is a shame. Because as I am French, my mods will be with French voiceovers (some friends and I make the dubbing, and we aren't bilingual^^). I make translation from English-speaking mods to French, but my French-speaking mods with English subtitles too! So... if you can't understand dialogs... 2nd: Already made! And this is because I didn't find I ask^^ For subtitles in game, I was searching in the Dash Rendar Resurgence mod which uses this when we try to open the ship's doors and our droid tell us some things. For the model, I tried to delete all folders, all files which are not useful for a single NPC, but it persists to show itself in the menu. I will kill it... The model is Deviant Mandalorian, so if its creator goes by here, could he help me/us please? 3rd: My mod is entirely in one PK3. The effects too, of course. Maybe you are right for the "power of two", but the original effect of Repeater's shots is "bryar_sideflash", a rectangular image. I just take it and colorify for a blue result, with another name (don't want the DL-44 and Bryar pistols shooting blue lasers) and write this change in the correct shader, but the game isn't agreed for the fire. Maybe the blobs can be resolved (the original "bullets" were sparks, not blobs like blaster or pistols), I will try it, but for now, shots are non-existant. Thank you for the tip to invert bowcaster and blaster. This is so simple I didn't thought I found other problems after some tests, but for now, try to solve those three, the more importants^^
  6. Hi, I have a little bit of questions about JK2 and JKA modding I don't find for some (long) time, and I hope you can help me. Maybe is it very simple, but I'm not an expert in modding world^^ First I'm trying to find a way to always reading subtitles during game, like huttese translations or locked door's indications. How does it works? I searched every way I could. Second question is about the player's character choice; I would add some species (near-Humans like Mirialans, Wroonians, Chiss etc..) but I don't know how to put them in the menu. And in another hand, I download here a model which was for player but I wanted to replace a NPC character... And the problem is it's always in player's choices, I would remove it and nothing I tried works... Third question concerns weapons: this would be great if my mod presents new blasters and new effects, but nothing goes correctly. For example, I want change the effects of Repeater by blue flashes, blobs and other impact effetcs, but it doesn't work and give me gray edges with an error message. A little bit the same problem with the noghri stick, the muzzle flash works correctly (same effect like blaster) but the impact effect is the original gas smoke, and sounds are those of blaster while I would like put an original sound. Apparently, just copy/paste same blaster shader isn't enough... And my third annoying thing is I wanted to replace the E-11 with a EE-3 carbine, but when I downloaded the weapon, it was optimised for replacing Wookiee bowcaster ; then it doesn't work when I launch the game, there is no texture in third person view and nothing at all in first person view. By the way, the folder name in downloaded .pk3 is "bowcaster", and even I change the names in folders, shaders and textures, the problem stays. If anyone has a solution about one of those three problems, I will be greatful.
  7. Nice for the model, combi, face... but this is NOT AT ALL Luke's helmet! oO What's happened? Could you explain this choice of helmet's skin? Is a thing I didn't understood?
  8. 88 downloads

    The Peace Trooper is coming now in Jedi Academy ! There are small modifications compared to his Jedi Outcast's brother. On the same base of fun, enjoy to make a little bit of love in those violent worlds ! Or become the next duck everyone's hunting ! Team colors : Yes Bot support : Yes NPC support : Yes (unarmed and surrounding immediately) New sounds : No (original Raven's french stormtrooper 3 misc from JK2) Have fun
  9. I really like this design, simple... It could be perfectly a transition between episodes VI and VII. 10-15 years after Endor, the Empire could upgrade the armors like that. Really nice, go to replace the basic skins and starting a new game! Great job 5 stars because it's a beautiful and innovating Stormtrooper with good ideas. Some inspirations for Imperial officers mabe?
  10. 69 downloads

    This is an old skin made some years ago just for fun. Run around every battlefield and try to convince fighters to love them each other... or blast 'em for Peace and Love, goddam ! Team colors : Yes Bot support : Yes NPC support : Yes (coward like Ugnaughts) New sounds : No (original Raven's french stormtrooper 3 misc) Jedi Academy skin coming soon...
  11. Thank you all, and as I don't played Portal, so there wasn't a reference in the topic title Hope to see you in forums. And maybe sorry for my english, I'm working on it. But sometimes, it's possible I can't understand technic vocabulary (even in French, so imagine in English...^^), so excuse me if I ask you to explain a little bit more.
  12. I loved this mod and a shame it was only the 6 first levels. If Raven could re-publish DF like this work, well it will be Christmas ! This is a excellent mod, it makes me playing the original game, and why not the hole series ! The map of Talay is very, very beautiful and would be perfect for multiplayer, especially for gunfight.
  13. Hi everybody ! Well... er... Time to presentations, I suppose... And we can say... FROGGY IN THE PLACE ! Yes, I am a 21 years old French guy who fell in love for JK license with Jedi Outcast, soooo long time, and discovered Jedi Academy only two or three years ago. I live around Paris and who would like become an actor, especially a dubber... at least, trying to. I like to translate in French (with some help, be honest) the best SP mods of Jedi Academy and, why not, of Jedi Outcast. I translate the strings first, and then when I can, attack the voice acting with a little crew of comrade comedians. This is juste translation, there is no modification on stories or gameplay. I hope to found some help here for things I can't make in mods or translations (for example have always subtitles...), things I will explain in more details around the forums, for sure. If you want more informations, some questions, I will answer with pleasure. Oh and one important thing... this will make me for sure some ennemies but... I feel a dark hate against Mandalorians Have a nice day... or evening if you're around the European hour^^ PS : Et s'il y a des Français dans le coin, un petit coucou à eux !^^
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