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Everything posted by lang_french
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This is not incompatible. Look: in MoH (Allied Assault, the only one I played), you're sgt. Mike Powell, he's engaging even if doesn't speak and we don't know his face. Nevertheless, multiplayer offers the opportunity to play "an exendable soldier". Same thing with MGS: you're playing Snake but with the Metal Gear Online, you can be a simple soldier with his own class. Call of Duty and Battlefield are bankable games, so I agree about the fact that solo story isn't really lively, even there were some interesting ideas, unfortunately not deeper developped enough... when we don't just follow History for some opuses, wether we follow the terrestrial one or the one of the galaxy far, far away. A good story with an engaging character in solo game can be mixed with the opportunity to respawn with a new soldier in multiplayer, an even it's my opinion, this is what it should be for a Star Wars game.
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The game looks very cool, but I have the same objections than @@AshuraDX: - No solo campaign with a real good story, like MGS, firsts AC, firsts MoH... In the old BF, I was never attached to the character. - No space battle... after all, this is not a real problem with me, except if they would made a realistic thing like the X-Wing series. We can have a dream... - Multiplayer: I hate that. Not only because I'm noob in MP, but more because of all hardcore players who don't let a chance to survive and who play like they were in Mario Bros, without a simple realistic act. So, this new Battlefront is very beautiful, a pleasure for ears with badass sound effects... waiting for the music: will it be a John Williams' mix or an original score? And if it's an original, will it be a music like Battlefield or with a classical orchestra? And after all, if I want to play it, my PC will be like Owen and Beru^^
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- 5 comments
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- Star Wars Related
- Male
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Okay, I don't "master" English, but I will try to translate/explain in French... @@Supralord : Donc si j'ai bien compris, JKHub va simplement supprimer la fonction d'hébergement de sites internet qui sont sûrement ceux de l'onglet "Groups" en haut de la page, mais tout le reste du site (partage de mods, forums...) continue de tourner comme d'habitude. If I have understood well, JKHub will delete the website hosting only, probably the ones which are in the "Group" tab on the top of the page, but all of the other functions of the site (mods hosting, forums...) continue to run as usual. Am I right?
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- 38 comments
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- star wars related
- contains maps
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- 38 comments
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- star wars related
- contains maps
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- 38 comments
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- star wars related
- contains maps
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- 6 comments
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- npc support
- clan related skin or model
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I love the stories of this group, the characters were engaging. Especially the story of the plot in season 6. So, this is a great idea to make them! And the work is beautiful, just this is bad the armors are all symetrics, clones have draws on only one side of their helmet (for example the tear on Tub's one). BTW, does anyone know what happens to Rex? As he doesn't leading the march on the Jedi Temple (cmdr. Appo), is he dead? Does he flee against Order 66? With Ahsoka, he was the charachter who I questioning myself the first time I saw him: why don't we see him in ROTS.
- 10 comments
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- JKHub Exclusive
- Star Wars Related
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I see your reply just now! Well, there wouldn't be really my mods, I work on one but there are still many problems I can't fix. But I would like translate good mods here. For example: - Crash on Tatooine ("almost there...") - Deception (working on it) - Eve of Redemption (just the text yet) - Dash Rendar Resurgence (just in project) And others if I find some good mods, with good story. Oh, before finish the mods, maybe must I ask an authorisation to their makers, mustn't I? There is not really modification because story stays the same, like gameplay and all the technique... gosh, maybe we got a problem here...
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I would like to try small frankensteins, but when I click on File - Import, there is no .glm button. I tried to slide a .glm file from folder (not directly from .pk3) to Blender, but this does nothing. Gee, if we have a problem just at the beginning... There is a screenshot to give you an idea of this simple situation. Note: I am a perfect beginner with Blender^^
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- 16 comments
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- Ultra Utility Skin
- New Effects or Textures
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- 22 comments
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- jkhub exclusive
- lightsaber based weapon
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Haven't seen the Rebels episode yet (wainting for french version), I can't compare. But In itself, the work is well done, this is cool to see the characters with other clothing... sometimes I think if they change it just one time in their life^^ Maybe could have this model panache with a cape (soooo Calrissian^^)
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So simple, but so useful. However, the first thing surprised me was the scale of hilts, which were too big in hand... anything someone told before me sooner in the topic. But when we think about the handle, in the films, actors use the centrifugal force with the stick which be transformed in blade during post-prod, so they hold the hilt some high... But laser has no wheight. Well, this becomes so much easy to make figures and using the lightsaber to hold it at the base low, like in the game. In a scientific point of view, the game was correct. But after all we're agree, this is very better to see with the fix^^
- 35 comments
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- Star Wars
- Lightsaber Based Weapon
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- 33 comments
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- botroute support
- snowy
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- 35 comments
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- Star Wars
- Lightsaber Based Weapon
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- 33 comments
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- botroute support
- snowy
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(and 1 more)
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Questions about subtitles, player choices and weapons
lang_french replied to lang_french's topic in Modding Assistance
I up the topic because these problems annoy me for weeks, and I would like fix that to continue my work. Please, guys (and girls if there are ones) -