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Noodle

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Everything posted by Noodle

  1. I love this file. Can't give it an unbiased review since I worked on the rigging, but this is a great quality model and if you're a fan of the pyke syndicate, then you should totally try this one. Only criticism I could give is to the UV Mapping in the textures, which is too disorganized for my taste, but aside from that, this is a great model to play with or to use as NPCs to make a map feel more alive.
    This file is a must have if you're an SP modder who wants to add more diversity to your NPCs. It adds a total of 3 generic looking Kubaz/Garindian characters that can easily blend with any kind of Star Wars setting. They have their own sound files, which is always a plus, and come with custom shaders and NPC files, so you don't even have to worry about that if you just want to fill a map with NPCs to fight with. The only thing I didn't really like of the model was the hood that the hooded version uses, which is the same you usually see in robed jedi models and I've never really been a fan of it. Thankfully, one of the skin files is a hoodless version of the same model.
    I really enjoyed watching this model ingame, its a very close resemblance to the character we saw in The Book of Boba Fett. However there's always stuff that can be added to make the model's quality improve. Most of the rigging was good, but I didn't like how the spikes didn't seem to share the same weights the shoulderpads had. This would translate in some odd clipping issues when walking or when standing idle. Thankfully fixing this doesn't require too much weight painting. The sound were underwhelming, given that they use chewbacca's game audio files and this guy spoke like Chewbacca under the influence of horse steroids, so maybe lowering the pitch of those audio files a bit could make it more similar to the television's portrayal. On a technical side, there's too many textures that aren't used and that translates into wasted space. This could be fixed by creating a new UV map that gets rid of the unused textures. For some reason, I also had some missing shaders from a Tarfull model, have no idea if it was related to this model, given that the shader file doesn't direct to it in any form.
  2. 574 downloads

    UNDERWORLD MOD CONTEST 2022 WINNER Are you tired of every bounty hunter model being a re-color of Boba Fett? If you are, then this model was made for you! In 2015 the game Star Wars Uprising was released for mobile devices, it was set shortly after the end of Return of the Jedi and its story was focused on a bunch of misfit rogues trying to rebel against the empire's grip on the Anoat sector (where Bespin is located). This model is based on concept art by Brian Matyas. Back in the day I used to play Star Wars Uprising with my youngest sibling. Coincidentally, This was the outfit that my character wore. Bot: No. NPC: Yes LODs: Yes Team Skins: No. SP: No. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. Special thanks to: AshuraDX, who pushed me to learn more about 3D modelling and texturing. Somaz & Mat Gaunt, who gave me feedback while working on this project. Zander_Nao, for helping me keep a high morale. Credits: Most of the modelwork here is my own, with the exception of the cape, which is a heavily modified version of Hapslash's Dooku's cape which was also retextured by me, and the base of the model which was done using kyle's model as a reference (this was it also keeps a general aesthetic with the game). License: As with all my work, you're free to do whatever you want with this file. If you want to incorporate it to your own projects, you're free to do so, but I'd appreciate if you let me know so that I can play your mod!
  3. I have a tremendous backlog of pending mods I've to do but I've always wanted to make a female kel'dor.
  4. The best thing about this is that someone will probably port this model to JKA and we'll have an "official" more modern look for Kyle!
  5. I was checking the latest thread on the incredible new Boba Fett model made by @Mandalorianand only now do I realize that he uploaded the file to JKHub days ago. I tend to check the site almost daily, but I almost always never notice the latest files because the space in the front page is too small, specially in relation to Popular Mods or Contest Winners. Would it be a bad idea if a similar space for "Recent Files" was incorporated to the front page. Thanks for reading.
  6. Check your PMs
  7. Neimodians are essentially japanese duros.
    This is simply one of the best resources available for any modder out there that wants to make the game way more diverse. 5/5
  8. If everything's alright, it'll be available in the next few days.
  9. Version 1.2

    458 downloads

    This small project was originally going to be part of my nightsister zombie model, but I had ran out of time for the deadline. This model used the base zabrak model as a base and I modelled some stuff to give it its nightsister-y look. I'm sure there are bugs to be found, so do let me know so that I can fix them. LODs haven't been done yet, but I want to do them in a future version. Special thanks to Ramikad for reminding me of this project and BlindDaThief for insisting that I release it. You're completely alllowed to do whatever you want with this model, you can use it in your projects without having to ask permission to me. You have no obligation to credit me in your project if you use this model, but I'll appreciate it nonetheless. UPDATE TIME: - New textures, now this looks like a proper JA model instead of the weird thing it was before. Readme stuff: Title : Nightsister Author : Noodle File Name : n_nightsister File Size : 969 KB Date Released : August 8, 2021 Model : LucasArts & Noodle Textures : LucasArts & Noodle Weighting : LucasArts & Noodle Known Bugs: - Slight clipping on the boots. Bot: No. NPC: No. LODs: No. (Yet) Team Skins: No. SP: No. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  10. I feel so crappy for never finishing this
  11. I don't think huntkill works in JKA. NPCs with guns are way dumber than they are in JK2, at least as far as I've seen.
  12. Holy crap that samurai mod is awesome
  13. Thanks for liking that mod! It actually does have some issues that I was unaware of a couple years ago and should be fixed, mainly related to improper LODs. I'm currently working on a new version of it, but it'll take some time before I release it properly. Also, the reason why the mod has no NPC files is because having too many mods with their own NPC files will invariably give trouble to people with no modding experience and they'll end up overwriting the base NPCs, so I prefer that people create their own NPC files if they want to play with it.
  14. This is great, such a useful stream!
  15. Absolutely beautiful brushwork!
  16. This is pretty good, nice camera work!
  17. Oh yes, that thumb is a crime against humanity. I need to model more hands, heads and tits to get better!
  18. I know I haven't updated this thread in a long while, but I don't want people to think that I've been inactive. I wanted to share with you guys some of the stuff I've been doing. Tholotian smuggler: I was kindly requested if I could do a quick frankenstein model for the concept of a "male tholotian smuggler". Everything with the exception of the head was done with base JA model parts that were recolored or edited. The head is a mixture of Spanki's jedi customization model and Neomarz's Adi Gallia model. New republic security droid skeleton: I have been working on a new skeleton for Zander's great New Republic Security droid. So far I've done a couple animations but there's still a lot of work to do. Shame I don't know how to share videos here Cham Quickshot: A couple years ago I played Star Wars Uprising in my tablet, where I created a character named Cham Quickshot, he was a yellow twi'lek that ended up turning into quite the bounty hunter. This is my attempt to recreate him in JKA. Everything in this model was created with base JA assets. The head is a mixture of the human male's face and the female twi'lek head. Modelling excercise: A bit unrelated to JKA but this was one of the excercises I did to practice a bit my modelling skills. Never did the breasts or head because I'm a scrub. Vending machine: Based on a Star Wars toy. Eopie: An unfinished model of a new Eopie. I had made much progress on it but it died with my previous hard drive. There's a lot more stuff I never finished or published, but I thought it'd be fun to share some of the stuff I've worked on.
  19. I think the same, have been meaning to do some characters for some time now.
  20. You did a stupendous job and I'm sure you'll keep on improving your work.
  21. All the same, he did a wonderful work and I'm sure it was money well spent.
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