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Everything posted by Noodle
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That Sidious is looking great!
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Very nice job! Looking forward to what you do in the future!
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Correct! I didn't release it back then because it was made with a ported head. It certainly is something I'd like to have publicly released though.
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A dead thread revival can only mean one thing: new sio bibble model
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Version 1.0
103 downloads
******************************************* JEDI KNIGHT III : JEDI ACADEMY MODIFICATION ******************************************* Title : Sio Bibble Author : Noodle File Name : sio_bibble File Size : 4,925 KB Date Released : March 7, 2023 Model : LucasArts & Noodle & Lwkill Textures : LucasArts & Noodle Weighting : LucasArts & Noodle Description: ---------------------------------------------------------------------- A noble philosopher, a great statesman, and an absolute legend. Fan favorite Sio Bibble left an everlasting impression in all star wars fans ever since he first announced in 1999 the meaning of a communication disruption. Back in the day people could only aspire to be like him by playing with his cool action figure (which came with a cool Commtech™ sound chip), but now in 2023 you can finally play as him in Jedi Academy, as George always intended. Bot: No. NPC: No. LODs: Yes! Custom sounds: Indeed! Team Skins: No. SP: No. Known Bugs: - None so far, do report them if you find them. Installation: Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. Special thanks to: Lwkill, who did the original version of the head mesh which I heavily edited. Without his original work I wouldn't have done this model. Unguided, for the support and good spirit! LangZ, who did the original model request. License: As with all my work, you're free to do whatever you want with this file. If you want to incorporate it to your own projects, you're free to do so, but I'd appreciate if you let me know so that I can play your mod! -
I really enjoyed this map and oh boy did the snowmen kick my ass. In case you're wondering, this map works better in MP since the snowman MD3 model doesn't load in singleplayer. The fact that this map is located in Naboo was a really nice detail, since its a great planet that's often forgotten. The idea behind the map is also great and not something seen too often. There are some suggestions I had in case this map ever gets an update. The snowmen fight was really funny, but it'd been interesting if the last snowman had a slightly different skin, he felt like a boss fight but didn't look like one. Also, the music can be quite repetitive after getting killed for the 10th time, maybe as you progress the tracks could change to match the intensity of the fight. Overall, this is a great mod. Try it if you want a true challenge.
- 2 comments
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- contest entry
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This mod is incredibly charming. The map is very well done, the music is quite nice, Kyle's shirt is a genious idea and the fight is pretty hard if you're a scrub like me (play it on Jedi Master though!). I noticed two small bugs, the first one was when Rosh jumped on top of me I got stuck on the snow and couldn't move until my foes turned me into kebab, the second one was that I managed to win by just beating Rosh. Overall, this is a great mod and I wouldn't be surprised if it wins the contest.
- 5 comments
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- contains maps
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This is a great idea and it works flawlessly (in singleplayer). Beware though, if you spawn too many fireworks your computer won't be able to handle the intense power of new year celebration and will crash. The effect works great and I can see this being used for a map with a night skybox. The snowball addition is a cool one too, but given that it doens't really seem to interact with NPCs, I think the fireworks are what really elevates this mod.
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Even though the map is quite simple, I think its a solid idea that -properly developed- could be a great map. I like the tie-fighters on the outside because they help contextualize this base as a proper imperial outpost. The tree and christmas presents are a good idea, although the tree model isn't working properly to me. It seems there's a shader issue or something, because the textures aren't two-sided and its quite black, unlike what I saw in the screenshot. The presents are nice, but the texture on top of each one is quite blurry. Maybe making a model in blender and exporting it as an .md3 could make this a bit prettier. One of the main issues with the map is the lighting. Its quite dull and there's not a single lightsource on the entire map. A proper imperial outpost would have lights everywhere I'd guess. You could add some to the landing pad, the dome-like structure and the main building. This could really add some flavor to the overall area. Also, there's no horizon blending in the map, so it feels like the edges are quite rough. Maybe adding some fog could make it seem less choppy on that regard. The scale of the buildings is alright, though the doors seem to be quite small. On that regard, the map could benefit from some interior pieces. Aside from that, I like the structure of the buildings, it isn't very blocky and the use of textures make it look nice enough. To me this is a 3/5, there's a lot of potential for improvement but its overall a useful map.
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Thanks to everybody that voted for me! I'll make sure to create more assets in the future that'll allow me and others to do a proper Dathomir map.
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Oh god, that Sarris model. Perfection.
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90 downloads
Winner of the Halloween Mod Contest 2022 Originally for Halloween I wanted to do a new version of the nightsister zombie, but then I thought that wouldn't be too creative. Instead I modelled some assets that can be used in dathomir-inspired maps. The skull in the scepter was originally going to be part of the zombie's face. In this .pk3 you'll find the following models: - Witch Scepter - Skull - Pottery1 - Pottery2 - Pottery3 This mod is intended to be a resource for other modders. You are free to use it as you see fit, but do let me know if you end up using it because i'd love to play your mod. Known Bugs: - None so far, do let me know if something isn't working as intended. LODs: No. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory.- 2 comments
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- star wars related
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- 16 comments
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- contains weapons
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- 14 comments
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- star wars related
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- 14 comments
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- star wars related
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- 14 comments
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Development screenshots: cool things that are being worked on
Noodle replied to eezstreet's topic in Jedi Knight Galaxies
This isn't really a screenshot, but I guess it counts as more development stuff! -
This is a really good map for role playing and also if you just like looking at new sights. It had some things I really liked and others that I wasn't much of a fan. One of the things I really liked were the gigantic ships, including one you can visit its interior, though the cockpit is sadly locked. However, there's this huge hangar with some ships on it that there's no way to enter, because there are no doors on it. You can see it from a nice control room with a floating asteroid, which sadly had some bugged models that were pitch black (I think this can be fixed by changing the misc_model type of entity). There's one criticism I have related to the doors, gameplay wise, and its that some doors open and close automatically, yet some only open if you use them. I'm not a fan of this because it seems arbitrary if there isn't a visual clue that tells you how a door operates. Also, I think its a missed opportunity because another thing that could be added is more interactivity to the map objects around the map. There are some control panels that don't do anything and they could work as interactive objects that close and open the doors near them. Also, sometimes its cool when you use something and have an audio or visual reaction to your interaction. It gives a reason to explore more of the map. I liked most of the map's room with the exception of the room with the giant screen and chairs. I thought it was rather dull. The trap room felt kind of unfair. Its a cool idea but there's no visual indication that its a trap room. You just start bouncing around when crossing it even though there was nothing to give you the idea that this space was much different than anything else. Maybe more details could indicate how this is supposed to operate, or some texture work can show that this is a room that has been used before effectively. That way you also make the player more aware of his surroundings. Something that could improve the map a bit if you want to goof around with NPCs in singleplayer would be a bunch of waypoints. That way NPCs can navigate around it. Thankfully the map comes with a .map file, so you can add them on your own if you want.
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This map is great. Its small, but efficient. Great for FFA matches with a bunch of friends and really nice to look at. It has its own original aesthetic that really shines through, some nice background music and an incredibly skybox to look at. I had a really fun time playing around it and the only thing that I didn't like was that there wasn't more of it. P.D: Do play the newest version of this map, it improves on everything the original version had. It also includes many map variants that are very good on their own right.
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- 4 comments
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- contest entry
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