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Noodle

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Everything posted by Noodle

  1. Neimodians are essentially japanese duros.
    This is simply one of the best resources available for any modder out there that wants to make the game way more diverse. 5/5
  2. If everything's alright, it'll be available in the next few days.
  3. Version 1.2

    411 downloads

    This small project was originally going to be part of my nightsister zombie model, but I had ran out of time for the deadline. This model used the base zabrak model as a base and I modelled some stuff to give it its nightsister-y look. I'm sure there are bugs to be found, so do let me know so that I can fix them. LODs haven't been done yet, but I want to do them in a future version. Special thanks to Ramikad for reminding me of this project and BlindDaThief for insisting that I release it. You're completely alllowed to do whatever you want with this model, you can use it in your projects without having to ask permission to me. You have no obligation to credit me in your project if you use this model, but I'll appreciate it nonetheless. UPDATE TIME: - New textures, now this looks like a proper JA model instead of the weird thing it was before. Readme stuff: Title : Nightsister Author : Noodle File Name : n_nightsister File Size : 969 KB Date Released : August 8, 2021 Model : LucasArts & Noodle Textures : LucasArts & Noodle Weighting : LucasArts & Noodle Known Bugs: - Slight clipping on the boots. Bot: No. NPC: No. LODs: No. (Yet) Team Skins: No. SP: No. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  4. I feel so crappy for never finishing this
  5. I don't think huntkill works in JKA. NPCs with guns are way dumber than they are in JK2, at least as far as I've seen.
  6. Thanks for liking that mod! It actually does have some issues that I was unaware of a couple years ago and should be fixed, mainly related to improper LODs. I'm currently working on a new version of it, but it'll take some time before I release it properly. Also, the reason why the mod has no NPC files is because having too many mods with their own NPC files will invariably give trouble to people with no modding experience and they'll end up overwriting the base NPCs, so I prefer that people create their own NPC files if they want to play with it.
  7. This is great, such a useful stream!
  8. This is pretty good, nice camera work!
  9. Oh yes, that thumb is a crime against humanity. I need to model more hands, heads and tits to get better!
  10. I know I haven't updated this thread in a long while, but I don't want people to think that I've been inactive. I wanted to share with you guys some of the stuff I've been doing. Tholotian smuggler: I was kindly requested if I could do a quick frankenstein model for the concept of a "male tholotian smuggler". Everything with the exception of the head was done with base JA model parts that were recolored or edited. The head is a mixture of Spanki's jedi customization model and Neomarz's Adi Gallia model. New republic security droid skeleton: I have been working on a new skeleton for Zander's great New Republic Security droid. So far I've done a couple animations but there's still a lot of work to do. Shame I don't know how to share videos here Cham Quickshot: A couple years ago I played Star Wars Uprising in my tablet, where I created a character named Cham Quickshot, he was a yellow twi'lek that ended up turning into quite the bounty hunter. This is my attempt to recreate him in JKA. Everything in this model was created with base JA assets. The head is a mixture of the human male's face and the female twi'lek head. Modelling excercise: A bit unrelated to JKA but this was one of the excercises I did to practice a bit my modelling skills. Never did the breasts or head because I'm a scrub. Vending machine: Based on a Star Wars toy. Eopie: An unfinished model of a new Eopie. I had made much progress on it but it died with my previous hard drive. There's a lot more stuff I never finished or published, but I thought it'd be fun to share some of the stuff I've worked on.
  11. I think the same, have been meaning to do some characters for some time now.
  12. You did a stupendous job and I'm sure you'll keep on improving your work.
  13. All the same, he did a wonderful work and I'm sure it was money well spent.
  14. I love this ,absolutely stunning work.
  15. I'm very interested in doing the turret eventually, just need better sources. I also want to do the new republic droid once I get clear well lit sources.
  16. Yes! The turret from the first episode used to blast the door and the tusken dog
  17. Sorry guys, didn't make it to the mandalorian contest. Still going to share some of the ideas I had and see if anybody guesses what they were supposed to be.
  18. Welcome! Most of what I currently know started on this forum, hope its as helpful to you as it was to me!
  19. My first thought when the Razor Crest got killed was "oh no! that poor mapper is gonna suffer so much!"
  20. You can make the ladder work if you make a trigger that makes the player jump to the top when used. There are a couple maps that use this technique, but I can't really remember any aside from a map in MBII where you can go up through some vents like that.
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