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Noodle

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Everything posted by Noodle

  1. Wow, I loved playing this series a couple years ago and it'll be nice to re-try it again. Are there new hairstyles for nina?
  2. Class Boba Fett should work just fine, it works in a different way to the rocket trooper.
  3. Alright, if I recall correctly, the reason that happens is because of the NPC's class. You can open the NPC file in the ext_data folder and change the class from CLASS_ROCKETTROOPER to something that might suit you better, like CLASS_STORMTROOPER. I believe that should fix the issue.
  4. Does this problem happen with other models aswell? I have never played Movie Duels so I don't know if there might be compatibility issues but so far I hadn't got problems in the base game.
  5. This isn't really a screenshot, but I guess it counts as more development stuff!
    This is a really good map for role playing and also if you just like looking at new sights. It had some things I really liked and others that I wasn't much of a fan. One of the things I really liked were the gigantic ships, including one you can visit its interior, though the cockpit is sadly locked. However, there's this huge hangar with some ships on it that there's no way to enter, because there are no doors on it. You can see it from a nice control room with a floating asteroid, which sadly had some bugged models that were pitch black (I think this can be fixed by changing the misc_model type of entity). There's one criticism I have related to the doors, gameplay wise, and its that some doors open and close automatically, yet some only open if you use them. I'm not a fan of this because it seems arbitrary if there isn't a visual clue that tells you how a door operates. Also, I think its a missed opportunity because another thing that could be added is more interactivity to the map objects around the map. There are some control panels that don't do anything and they could work as interactive objects that close and open the doors near them. Also, sometimes its cool when you use something and have an audio or visual reaction to your interaction. It gives a reason to explore more of the map. I liked most of the map's room with the exception of the room with the giant screen and chairs. I thought it was rather dull. The trap room felt kind of unfair. Its a cool idea but there's no visual indication that its a trap room. You just start bouncing around when crossing it even though there was nothing to give you the idea that this space was much different than anything else. Maybe more details could indicate how this is supposed to operate, or some texture work can show that this is a room that has been used before effectively. That way you also make the player more aware of his surroundings. Something that could improve the map a bit if you want to goof around with NPCs in singleplayer would be a bunch of waypoints. That way NPCs can navigate around it. Thankfully the map comes with a .map file, so you can add them on your own if you want.
    This map is great. Its small, but efficient. Great for FFA matches with a bunch of friends and really nice to look at. It has its own original aesthetic that really shines through, some nice background music and an incredibly skybox to look at. I had a really fun time playing around it and the only thing that I didn't like was that there wasn't more of it.
    A fairly simple but efficient mod. If you're a fan of Temuera's characterization of Boba Fett's voice, then you should really try this one out.
  6. I love this file. Can't give it an unbiased review since I worked on the rigging, but this is a great quality model and if you're a fan of the pyke syndicate, then you should totally try this one. Only criticism I could give is to the UV Mapping in the textures, which is too disorganized for my taste, but aside from that, this is a great model to play with or to use as NPCs to make a map feel more alive.
    This file is a must have if you're an SP modder who wants to add more diversity to your NPCs. It adds a total of 3 generic looking Kubaz/Garindian characters that can easily blend with any kind of Star Wars setting. They have their own sound files, which is always a plus, and come with custom shaders and NPC files, so you don't even have to worry about that if you just want to fill a map with NPCs to fight with. The only thing I didn't really like of the model was the hood that the hooded version uses, which is the same you usually see in robed jedi models and I've never really been a fan of it. Thankfully, one of the skin files is a hoodless version of the same model.
    I really enjoyed watching this model ingame, its a very close resemblance to the character we saw in The Book of Boba Fett. However there's always stuff that can be added to make the model's quality improve. Most of the rigging was good, but I didn't like how the spikes didn't seem to share the same weights the shoulderpads had. This would translate in some odd clipping issues when walking or when standing idle. Thankfully fixing this doesn't require too much weight painting. The sound were underwhelming, given that they use chewbacca's game audio files and this guy spoke like Chewbacca under the influence of horse steroids, so maybe lowering the pitch of those audio files a bit could make it more similar to the television's portrayal. On a technical side, there's too many textures that aren't used and that translates into wasted space. This could be fixed by creating a new UV map that gets rid of the unused textures. For some reason, I also had some missing shaders from a Tarfull model, have no idea if it was related to this model, given that the shader file doesn't direct to it in any form.
  7. 269 downloads

    UNDERWORLD MOD CONTEST 2022 WINNER Are you tired of every bounty hunter model being a re-color of Boba Fett? If you are, then this model was made for you! In 2015 the game Star Wars Uprising was released for mobile devices, it was set shortly after the end of Return of the Jedi and its story was focused on a bunch of misfit rogues trying to rebel against the empire's grip on the Anoat sector (where Bespin is located). This model is based on concept art by Brian Matyas. Back in the day I used to play Star Wars Uprising with my youngest sibling. Coincidentally, This was the outfit that my character wore. Bot: No. NPC: Yes LODs: Yes Team Skins: No. SP: No. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. Special thanks to: AshuraDX, who pushed me to learn more about 3D modelling and texturing. Somaz & Mat Gaunt, who gave me feedback while working on this project. Zander_Nao, for helping me keep a high morale. Credits: Most of the modelwork here is my own, with the exception of the cape, which is a heavily modified version of Hapslash's Dooku's cape which was also retextured by me, and the base of the model which was done using kyle's model as a reference (this was it also keeps a general aesthetic with the game). License: As with all my work, you're free to do whatever you want with this file. If you want to incorporate it to your own projects, you're free to do so, but I'd appreciate if you let me know so that I can play your mod!
  8. I have a tremendous backlog of pending mods I've to do but I've always wanted to make a female kel'dor.
  9. The best thing about this is that someone will probably port this model to JKA and we'll have an "official" more modern look for Kyle!
  10. I was checking the latest thread on the incredible new Boba Fett model made by @Mandalorianand only now do I realize that he uploaded the file to JKHub days ago. I tend to check the site almost daily, but I almost always never notice the latest files because the space in the front page is too small, specially in relation to Popular Mods or Contest Winners. Would it be a bad idea if a similar space for "Recent Files" was incorporated to the front page. Thanks for reading.
  11. Neimodians are essentially japanese duros.
    This is simply one of the best resources available for any modder out there that wants to make the game way more diverse. 5/5
  12. If everything's alright, it'll be available in the next few days.
  13. Version 1.2

    304 downloads

    This small project was originally going to be part of my nightsister zombie model, but I had ran out of time for the deadline. This model used the base zabrak model as a base and I modelled some stuff to give it its nightsister-y look. I'm sure there are bugs to be found, so do let me know so that I can fix them. LODs haven't been done yet, but I want to do them in a future version. Special thanks to Ramikad for reminding me of this project and BlindDaThief for insisting that I release it. You're completely alllowed to do whatever you want with this model, you can use it in your projects without having to ask permission to me. You have no obligation to credit me in your project if you use this model, but I'll appreciate it nonetheless. UPDATE TIME: - New textures, now this looks like a proper JA model instead of the weird thing it was before. Readme stuff: Title : Nightsister Author : Noodle File Name : n_nightsister File Size : 969 KB Date Released : August 8, 2021 Model : LucasArts & Noodle Textures : LucasArts & Noodle Weighting : LucasArts & Noodle Known Bugs: - Slight clipping on the boots. Bot: No. NPC: No. LODs: No. (Yet) Team Skins: No. SP: No. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  14. I feel so crappy for never finishing this
  15. I don't think huntkill works in JKA. NPCs with guns are way dumber than they are in JK2, at least as far as I've seen.
  16. Thanks for liking that mod! It actually does have some issues that I was unaware of a couple years ago and should be fixed, mainly related to improper LODs. I'm currently working on a new version of it, but it'll take some time before I release it properly. Also, the reason why the mod has no NPC files is because having too many mods with their own NPC files will invariably give trouble to people with no modding experience and they'll end up overwriting the base NPCs, so I prefer that people create their own NPC files if they want to play with it.
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