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About This File

Just a kitbash I put together and some big edits to meshes and textures for the Gladiator Wookiee, Black Krrsantan  🙂.  Thought of doing it because I hadn't seen a model of him yet around here, and I saw the Underworld Contest and thought, "What's a better time than now?".  So, have fun! Happy hunting. Might do an update later on for him if need be.

 

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Features:

Sounds: Yes
NPC Support: Yes
BOT Support: No

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To use the model, type this into your console (or select the Icon in the player select screen):

"/model Krrsantan"

To spawn him as an NPC, type this into your console:

"/npc spawn Krrsantan"

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External Content Used / Credits:

Scerendo-- Hair braids (Quinlan Vos model)
Bactaboy-- Shoulder armor, spikes & center pieces
Star Wars: Force Arena-- Chewbacca body mesh 

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTDâ„¢ AND WALT DISNEY, INC.â„¢ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


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Noodle

  

I really enjoyed watching this model ingame, its a very close resemblance to the character we saw in The Book of Boba Fett. However there's always stuff that can be added to make the model's quality improve. 

Most of the rigging was good, but I didn't like how the spikes didn't seem to share the same weights the shoulderpads had. This would translate in some odd clipping issues when walking or when standing idle. Thankfully fixing this doesn't require too much weight painting. 

The sound were underwhelming, given that they use chewbacca's game audio files and this guy spoke like Chewbacca under the influence of horse steroids, so maybe lowering the pitch of those audio files a bit could make it more similar to the television's portrayal. 

On a technical side, there's too many textures that aren't used and that translates into wasted space. This could be fixed by creating a new UV map that gets rid of the unused textures. For some reason, I also had some missing shaders from a Tarfull model, have no idea if it was related to this model, given that the shader file doesn't direct to it in any form. 

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Teancum

  

This is a fantastic kitbash by ZelZel. It captures the likeness really well, and I didn't see any issues with weighting. The only suggestion I would make is to combine some of those UVs so that there's less texture usage, but that's minor. Also team skins would be nice, but not necessary. Maybe make the spiky shoulders red or blue.

ZelZel likes this
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