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Everything posted by Noodle
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Thanks for liking that mod! It actually does have some issues that I was unaware of a couple years ago and should be fixed, mainly related to improper LODs. I'm currently working on a new version of it, but it'll take some time before I release it properly. Also, the reason why the mod has no NPC files is because having too many mods with their own NPC files will invariably give trouble to people with no modding experience and they'll end up overwriting the base NPCs, so I prefer that people create their own NPC files if they want to play with it.
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This is great, such a useful stream!
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Absolutely beautiful brushwork!
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This is pretty good, nice camera work!
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Oh yes, that thumb is a crime against humanity. I need to model more hands, heads and tits to get better!
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I know I haven't updated this thread in a long while, but I don't want people to think that I've been inactive. I wanted to share with you guys some of the stuff I've been doing. Tholotian smuggler: I was kindly requested if I could do a quick frankenstein model for the concept of a "male tholotian smuggler". Everything with the exception of the head was done with base JA model parts that were recolored or edited. The head is a mixture of Spanki's jedi customization model and Neomarz's Adi Gallia model. New republic security droid skeleton: I have been working on a new skeleton for Zander's great New Republic Security droid. So far I've done a couple animations but there's still a lot of work to do. Shame I don't know how to share videos here Cham Quickshot: A couple years ago I played Star Wars Uprising in my tablet, where I created a character named Cham Quickshot, he was a yellow twi'lek that ended up turning into quite the bounty hunter. This is my attempt to recreate him in JKA. Everything in this model was created with base JA assets. The head is a mixture of the human male's face and the female twi'lek head. Modelling excercise: A bit unrelated to JKA but this was one of the excercises I did to practice a bit my modelling skills. Never did the breasts or head because I'm a scrub. Vending machine: Based on a Star Wars toy. Eopie: An unfinished model of a new Eopie. I had made much progress on it but it died with my previous hard drive. There's a lot more stuff I never finished or published, but I thought it'd be fun to share some of the stuff I've worked on.
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Work in progress: New Republic Prison Ship from The Mandalorian
Noodle replied to OCD2's topic in WIPs, Teasers & Releases
I think the same, have been meaning to do some characters for some time now. -
wip Big Phil trying his best (WIP Thread)
Noodle replied to bigphil2695's topic in WIPs, Teasers & Releases
You did a stupendous job and I'm sure you'll keep on improving your work. -
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I'm very interested in doing the turret eventually, just need better sources. I also want to do the new republic droid once I get clear well lit sources.
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Yes! The turret from the first episode used to blast the door and the tusken dog
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Sorry guys, didn't make it to the mandalorian contest. Still going to share some of the ideas I had and see if anybody guesses what they were supposed to be.
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Welcome! Most of what I currently know started on this forum, hope its as helpful to you as it was to me!
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My first thought when the Razor Crest got killed was "oh no! that poor mapper is gonna suffer so much!"
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You can make the ladder work if you make a trigger that makes the player jump to the top when used. There are a couple maps that use this technique, but I can't really remember any aside from a map in MBII where you can go up through some vents like that.
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No way, it looks absolutely amazing. Will you model the interiors of it too?
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There it is, this is the best B1 model that has ever been done and I think its very unlikelly it'll ever be topped.
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Work in progress: New Republic Prison Ship from The Mandalorian
Noodle replied to OCD2's topic in WIPs, Teasers & Releases
So far you've done a great job, quite impressive really! I wouldn't advice you to change the scale, given that you're pretty close to the original reference. Making it a cramped space will add to the complexity of the map in MBII in my opinion. -
If you want to animate with Blender I'd recommend you to learn the basics of animating and how the software works before looking for something specific to the context of JKA. There isn't one single good tutorial though, you'll have to try and watch as many as your time allows you to so that you can gradually understand what the whole process is about.
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Neither Beskar nor Cortosis should be able to stop a lightsaber. Weapons like the one the magnaguard use repel the lightsaber and I think that's fine, as long as its not made of a lightsaber resistant material.
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If you have more reference pics laying around, please do post them since it makes a modeler's work much easier.
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Work in progress: New Republic Prison Ship from The Mandalorian
Noodle replied to OCD2's topic in WIPs, Teasers & Releases
I've outlined with red some things you need to add for it to be more like in the show. The structural support needs to have 2 square lights, one below and one on top. There's also a pair of rectangular light sources on top of the structure that your map is missing. The control panels on the pilllars aren't as wide as the pillar itself, trim it on the sides. Also, the light source on the roof isn't like the one you're doing on your map. You can change the texture on the sides to repeat more times so it looks closer to the show and change the one in the middle to be closer to the one in the reference picture. Hope it helps!