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Circa

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Posts posted by Circa

  1. 10 hours ago, Dillon said:

    I'm stuck on Step #6. My skin just won't show up in game.

    Make sure the models folder and all other folders are the root of the pk3 file. When you compress them to ZIP you should be selecting all of those folders at once, not the folder they are contained in. Hopefully that makes sense. This tutorial has you use WinRAR but you really should use PakScape. Makes creating and editing PK3 files much easier.

  2. 16 hours ago, NumberWan said:

    This is a formula I like and the one followed by such series like Game of Thrones for example.

    This is what I've been saying about it as well. Feels like we finally have a show that doesn't hold your hand or made for children. It has a big story to tell about lots of characters and it jumps right in. The "slow burn" style of story telling is so much more intriguing than the traditional "adventure of the week" style of episodes we've gotten in the other series.

    This is definitely going to be my favorite Star Wars series so far, I could tell after the first couple of episodes. I love the other series too, but this feels so fresh and interesting.

    NumberWan likes this
  3. 6 hours ago, Xeby said:

    I know why the A.I. don't use Force Repulse.. i looked in to the code itself of JA:E and surprise... THERE IS NOT SINGLE LINE of code for the A.I. the use Force Repulse in single player! Who make the code in CPP forgot about this.. too bad, i maded alot of modifications for JA:E.. even the animation for Force Repulse.

    Care to share? This is a community project after all.

  4. I know, I know. It's a little late. But I think everyone can agree that this is a fun holiday to celebrate, we get really creative submissions, and everyone that would normally participate is probably already working on something with or without the contest, so let's do this.

    Halloween contests are all about making spooky mods for Jedi Outcast or Jedi Academy. Think about monsters, goblins, & ghouls. Vampires, zombies, & ghosts. Having a Star Wars twist is always a bonus, in my opinion. You can make maps, playermodels, skins, cosmetic mods, etc. If it goes in a PK3, it's fair game.

    Rules:

    • All submissions must be Halloween-themed (so scary, spooky, frightening, etc. 👻)
    • You can only enter your own creations.
    • You may enter more than one file.
    • Already existing files cannot be submitted. The goal is to encourage new creations!
    • Any mod content is welcome, including skins, models, maps, weapons, menu mods, etc. Just make sure it abides by the rules.
    • Files can be for Jedi Academy and/or Jedi Outcast. We will assume files are for JKA unless specified otherwise.
    • The deadline for submitting content is October 27, 2022, after which a poll will be opened.
    • The poll will be closed by the morning of October 31, 2022.

    Need inspiration?
    You can view the previous Halloween contests we've held at the links below. Lots of cool stuff in each of them! All are listed on the Contests page.

    How do I submit my mod?
    Our goal is to make it as simple as possible for everyone involved. The way you submit your file for this contest is to upload them as normal files in our file section, but using the category called Contest Entries.

    Click the button below, and submit your mod as you normally would. The category should be set to Contest Entries already. If you don't enter it there, your file won't be entered until you do. If you realize that you didn't do that, PM a staff member and we can change it for you. Good luck and happy sp00ky season! 🎃

    Submit to Halloween Contest '22


    View full article

    mrwonko likes this
  5. The winners have been chosen! I said I may end up choosing more than one if we got some good ones I really liked, and that definitely happened. Thank you to all of the artists that submitted. Even if you didn't technically win, I may still use your work for other things, so you may win in some small way anyway.

    Keep in mind the banner art will be changed periodically so if you don't see yours in there now, your art will have its turn. 🙂

    The two main winners are @ZelZel and @BenSlzak for the below two entries!

    Kyle vs Desann/Tavion                                                                                  Temple's Dawn

    spacer.png

     

    Here are the rest of the submissions if you'd like to see the others, links in the spoiler tag. They are all really great and I'm excited to have some good material for banners, social posts, etc. going forward!

    spacer.png

    Spoiler

     

     

    Hopefully this was a nice little break from the usual mod contests and allowed for the resident artists to flex a little. We will definitely have more of these types of contests! More art makes the world beautiful. 🖌️

  6. The best way to learn shaders (or modding in general) is to find something someone else has made and see how they did it. The Shadow troooper stealth effect in JK2 is close to what you're looking for, which is the same as the saboteur stealth effect in JKA. It's called "cloakedShader" found in effects.shader.

    Vermillion likes this
  7. Using the game as a sandbox is one of the best parts of the game, so I definitely understand. That's how I played the game for over a decade. That's also why I learned how to mod the game, because it made the sandbox even more customizable and fun.

    You can learn how to put skins in the menu using this tutorial below. It's quite easy once you learn all the parts that are needed. I used to do that for every model I had in my base folder back in the day.

     

  8. Not without code changes. I haven't played Movie Duels but I'm surprised they wouldn't have a menu to change your model easier.

    The playermodel command used without the skin file lines will use the NPC name, whereas using the skin file names (model_default) will use the model folder name. This is why it is important for mod makers to make their naming consistent between the two, but rarely do because they may not know or care.

    I say that because if you're changing playermodels as often as you suggest, and you're not playing anything with cinematics, you could just use the NPC name to make it easier.

    You could also bind the playermodel commands to a key to make it even easier if you're only using a handful or as many free keys as you have.

    Another solution is to make your own menu that you can bind to a key that will set your playermodel to each that you specify in the menu, but that would involve learning how to code menus which can be quite cumbersome to do.

     

    I'll also note that if a model has SP menu support, you could always use my ingame menu mod, although I have no idea if it works with MD. Probably not, but if you add the entries to the menulist.txt it should work fine.

  9. 27 minutes ago, Mizopolak said:

    there's a problem with the texture, and I have a problem with the lighting. each mesh is illuminated separately, which makes the model look cut. or is it because of the old version of the plugin? Will the model have to be redone?

    also, the question of setting up the alpha channel is still open. I kind of read the manual but still didn't understand how it works

    If you're using an old version of the plugin, then yes. The link to the most recent version is in that thread I linked.

    For the alpha channel shader, it should look like this I believe (path to texture is placeholder):

     

    models/players/person/texture_alpha
    {
        cull    disable
        {
            map models/players/person/texture_alpha
            alphaFunc GE128
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            depthWrite
            rgbGen lightingDiffuse
        }
    }

     

    Mizopolak likes this
  10. I believe the best you could do is the directory command to see the list of model folders, but it shows you every file in the folder so it can be a lot to scroll through.

    dir models/players

    You could type the first letter of the name to make it easier.

    dir models/players/a

    Will show all the model folders that start with A.

    The command skinlist can show you a list of skin files.

    If you're looking for NPCs you can use the dir command for that too, though it won't show you each entry, only the files.

    dir ext_data/npcs

    Perhaps someone else will know of other ways but those are the only ones I know of. I usually end up just opening the PK3 files to see what I'm looking for. It's a bit faster than scrolling through a long list.

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