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Circa

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Posts posted by Circa

  1. Some of this are known issues, though it is not unique to JAEnhanced, it is just more common because of the menu I built in to freely switch your sabers. However I've never noticed the t-pose issue or the fast swinging. I can try your various methods to see if it can all be reproduced.

    Perhaps @redsaurus could find some solution in the code or menu to select the stances someone wants and fix the issue with going from staff to single. I believe changing those things in the menu are more limited with the existing code, causing some of these things.

    Smoo likes this
  2. 16 minutes ago, STOIK said:

    Sounds good! Works for me

    Now I'm curious if anyone here has any insight on something:
    Am I able to add new .menu files or are they hardcoded somewhere and require some deeper modification & compiling of the source?

    You can add .menu files and call them up just like the default ones, yes. Look at how the buttons reference them as the target,

    Taking an example of a button in the character menu that lets you continue on to the saber menu:

    { 
    	play			"sound/interface/button1.wav" 
    	close			all 
    	uiScript 		"updatecharcvars"
    	setcvar			saber_menu  0
    	setcvar			ui_saber_type  single
    	open			saberMenu 
    }

    Your button would just need to have open point to your new custom menu name, whatever the menuname.menu is. (no need for the setcvars in that example though)

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  3. 4 hours ago, undeadslayer said:

    Hello everyone, I have an updated file for the DF mod. In this version, the missing textures for the executor level has been added. Also, so there is no surprises, I'm Pleased to announce that I have managed to implement some of the Dark Forces remastered soundtracks that was released on youtube back in 2019 by Richard Barret JR who is also the one who remastered the soundtracks. Not all of the tracks have been replaced, like the ones in ROQ cutscenes and a few of the tracks in mission 4-6 as well as the original mod team had different tracks that didn't match the remastered ones. So without further ado, here is the new link:

    https://www.mediafire.com/file/2adhmvatfwpvwh9/dfmod_2023.zip/file

    One more thing since there is a file size limit here on JKhub, if someone would like to upload this version to nexus or moddb they can as these mediafire links have a limited time frame. Happy hunting.

    As I explained in my DM, the limit doesn't apply to externally linked files. Submit your mod using the external link option I screenshotted in my message to you and you won't need to worry about a limit.

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  4. On September 16, 2003, Jedi Knight: Jedi Academy was released to the world and spun off what was loved and adored about its predecessor Jedi Outcast, and taken to the next level in terms of combat, gameplay, and modding capabilities. Two decades later, we are still here, playing and modding this game. Most of us are well into our adult years and only try to find the time to put into this game in some way, but we're here. Some people have left, come back, left again, repeat. Some have left completely, but everyone that has spent time with this game can agree that it is a unique and special experience that deserves celebration and appreciation.

    Mod Contest
    Over here at JKHub we started the celebration with a new theme, followed by the Anniversary Mod Contest. The goal with this contest was just to let people create content related the Jedi Knight series in general. We had a bunch of amazing mods submitted to the contest. Huge shoutout to @SomaZ @Noodle @WizardMKBK @Kitsu-NeshKaa @Omega1 @Chansta @Joshua for submitting their mods, each one was unique and incredibly crafted. SomaZ took the votes in the poll with his Bespin Duel Reborn mod with rend2 support, which the community voted on, but all entries were awesome. Well done.

    To view all entries of that contest, you can watch the below video or check them out yourself.

    spacer.png

     


    Server Event
    Over the weekend, on the 16th, @Makha lead a big Jedi Academy server event that I and a few others helped with. The goal was to just bring people together on a server or two throughout the day, host a TFFA or CTF or other games, but overall just have people FFA and chill. It was a resounding success, we ended up having over 150 people show up throughout the day with the main server fill 32 slots at many times, with some overflow to a second server at some points. There was a TFFA and CTF match on a second server, as well as all guns brawl with NPCs, lots of FFA and private dueling. It was a blast (and exhausting by the end), and we hope everyone that attended had as much fun as we did. There were two group photos taken when the server was full, on FFA3 and FFA4. If you weren't there for these, I'm sorry!

    spacer.pngspacer.png

    Thank you to all that showed up, even if just for a little bit. The point was to play this amazing game and share a bit of time with fellow fans, no matter how long or little you did so. And an even bigger thank you to all who helped make the whole day happen and run smoothly.

    I made a short video below recapping the event (the whole 10 hour stream can be watched here), naming as many people as Makha had written down that attended, thanking attendees and the developers behind making this wonderful game. All the appreciation in the world to them, as we all know making games is not easy, especially with deadlines, and though this game may not be perfect in their eyes, it succeeded in the long term in various ways and I think I can speak for the whole community in saying thank you for what you made, with both Jedi Outcast and Jedi Academy.

     


    Reminiscing about Jedi Academy podcast with Circa & Link
    Earlier this year, @Link & I celebrated by talking about our Jedi Academy memories and the legacy of the game in a podcast. Our experiences may have been different from yours, but it can be fun to hear other perspectives as you reminisce along with us.

     


    Link's love letter to Jedi Academy
    Not technically JKHub, but he's part of the ex-staff family, @Link also made his own video diving deep into what he loves about Jedi Academy and how it changed his life in various ways. He really hits the nostalgia spot on with this video, I highly recommend giving it a watch if you haven't yet.

     


     

    Though that's all we have for the anniversary right now, the year is not over, and more may be coming. Until or if that happens, thank you again for everyone that has been with this community, not just Jedi Academy, but JKHub. Our 11 year anniversary was in August, which is just as mindblowing to think it has been that long since this place launched. I know Caelum isn't around anymore but I'm sure a part of him would be proud of what he started and hopefully how it has continued since he left. You all are awesome, and here's to another 20 years! 🍻


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  5. I don't have much advise on menu editing, as any time I've done it has been a huge pain, but I always wanted someone to help with revamping it for JAEnhanced. I did some minor additions to the menu before and it made me want to pull my hair out, I can't imagine doing something like this. Nice job so far!

    Some other menu mods you may be interested in poking around with to see what and how they did things:
    https://jkhub.org/files/file/1264-skyline-menu/

    https://jkhub.org/files/file/1466-skyline-menus-gfx-package/

    https://jkhub.org/files/file/3597-jedi-outcast-expanded-menu/

     

    STOIK likes this
  6. UPDATE: The winner is @SomaZ!

    The work on rend2 is coming along really nicely, and it is amazing to see the progress on a familiar map. Can't wait to see more rend2 projects in the future. Well done!
    And thanks to all the other contestants, all the entries were awesome and you should be proud of what you did and the celebration you contributed to! Happy 20th anniversary to JKA. 🙂

    anniversarycontest_winner.jpg


    Original post:

    This is a couple days late. I take full responsibility for getting lost in the beauty and majesty of Starfield all weekend and completely forgetting to post the poll. So sorry!

    We had more entries in this contest than we've had in years, so thank you so much to all the people that created something, even if its something you already planned on making, that's what makes these contests more fun.

    Remember, this "anniversary" contest is to celebrate the 20th Anniversary of Jedi Academy, and the critieria is that is must be related to the Jedi Knight series in some way. We decided not to be too strict about it, just to encourage more submissions, but all of the rules still applied.

    anniversarycontestsubs.jpg

    Contestants (click here to see all)

    Bespin Duel Reborn by @SomaZ

    CJP Dark Lord Customisation I by @Omega1

    Female Rodian by @WizardMKBK

    Imperial Hallway by @Chansta

    Jaden as Twi'lek Male by @Noodle

    Kyle Katarn with Jacket by @Joshua

    Trip Mine by @Kitsu-NeshKaa

  7. 20 hours ago, yoda741 said:

    Does anybody have the command for this version of vitiate , i have the hood down version , im looking for the hoods up version of it 
    spacer.png

    Your image link seems to not be available anymore. Also, by "command" are you referring to Galactic Legacy or Movie Duels? I'm assuming you mean one of the two.

  8. Most people install OpenJK in the Steam folder, that shouldn't be an issue.

    Make sure you aren't mixing DLLs with different versions of OpenJK or any other mod, that can cause this problem too. Like Lancelot said, best to start fresh and only have what you need in there first and eliminate the problem from there with your mods and reshade stuff after.

  9. 47 minutes ago, undeadslayer said:

    The fan remakes are exactly what I mean, their was absolutely no reason to strike the Rogue Squadron remake. If anything Squadrons played like the flight section of the more recent Battlefront games. I'm surprised they even let the guy behind the force engine on the remake project. It just seems like Disney doesn't understand Star Wars at all.

    It's not a Disney-specific issue. Lucasfilm has been doing that since games have been a thing. Its just that now anyone can make a game these days so it is more common, because people don't seem to get the hint that using a major corporation's intellectual property without consent is literally against the law, and the more popular it gets, the more likely they are to notice and take actions. There have been cases where projects are communicated through the proper channels and get a pass, like many fan films have done. I'm not sure how many fan games have done that, but I can't recall many that have until they have already gotten a cease & desist already, like with the Battlefront 3 fan game or the KOTOR Apeiron game, they already started work and gained a lot of attention before they even reached out to Lucasfilm, which most likely soured their reputation in the eyes of the lawyers.

    These projects also never have their own legal teams or budget to fight the action in a court of law to argue fair use or anything, and until that happens and some sort of mandate is set for this sort of thing, it'll keep happening.

    To be clear, I'm not saying I think it's necessarily right. All corporations like Disney, Lucasfilm, Marvel, Nintendo, etc. should be much more open to allowing their IP's be used by their fans like that when possible.

    Also, just another reminder that Disney has almost 0 input on what goes on at Star Wars outside of budget and distribution. If you want people to blame for that, blame the executives at Lucasfilm. And I don't just mean Kathleen Kennedy, she's only one of many that have anything to do with any of it. (just a peeve of mine)

    Back on track though, this Dark Forces remaster's demographic is console players and people that have never played it before, so any modding or engine projects done by fans are assumed to be PC only and catered towards people that already have the game and want to mod it. I think of this release similar to the JK2 and JKA console releases, even though it is also getting a PC release because the original is kind of a pain to run and get working with modern hacks like the Force Engine and whatnot. That's my theory on why they wouldn't bother striking those projects for this.

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  10. 2 hours ago, undeadslayer said:

    Disney is no stranger to shutting down fan projects that interfered with their potential income. Three instances come to mind:

    1.) Someone was trying to remake Rogue Squadron in unreal engine free of charge, they got a cease and desist from Disney then Squadrons came out shortly after that.

    2.) Someone was trying to remake Episode 1 Podracer in unreal engine free of charge, Aspyr announced they were releasing a port to ps4 and Switch and  they too got a cease and desist.

    3.) Finally, A group of people were working on a Knights of the Old Republic remaster, Aspyr announced that they are in the works of a remaster version of that game and another cease and desist was handed out.

    Call me crazy but I think Disney has a problem with their Star Wars fans making better games than they do.

    Your question only mentioned “levels” which I assume means mods, which Lucasfilm has always allowed, as long as content remains non-profit and requires the original game to function.

    If you meant fan remakes, they usually strike those ahead of announcements like with the KOTOR one, so if they haven’t already then I doubt they will bother. The person behind the Force Engine project for Dark Forces is actually an advisor on this remake too which is pretty cool.

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  11. Today Nightdive Studios in collaboration with Lucasfilm Games officially announced they are remastering the original game from 1995 that began Kyle Katarn's journey, Dark Forces. No strangers to remastering classic 90's shooter games, Nightdive has System Shock and Quake II under their belt showing they know what they're doing when it comes to modernizing these games, while keeping their identity and charm in tact.

    This is a remaster, rather than a remake, using original assets and code where possible while implementing modern controls, upscaling textures and sprites, 4k resolution, and widescreen support. Nightdive prides themselves on what they call their "KEX Engine" for these projects.

    Dark Forces Remastered will be released on PC, Xbox One & Series X|S, PlayStation 4 & 5, and Nintendo Switch. According what Nightdive's Larry Kuperman told IGN, the game will be competitively priced around the $20-$30 USD range and a release date is expected for 2024. An official release date will be announced later this year.

    The first question many people will ask, especially in this community, is how likely are we to see the rest of the series get remastered, especially Dark Forces II, and the answer is: very unlikely. The sequel uses a completely different engine which may mean Nightdive's KEX engine wouldn't support it easily, etc. It is not impossible, but I don't think one remaster automatically confirms the whole series will get touched, especially since Outcast and Academy got console releases so recently.

    The game is looking great, and I'm looking forward to playing it again, as someone who has tried to play the original many times but gets frustrated with the controls, this remaster is a much welcome release and is another example of Lucasfilm not completely letting their legacy content completely be forgotten.

    Star Wars: Dark Forces has a release date: February 28, 2024. That’s for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, and Nintendo Switch.

    UPDATE: The game is out and can be purchased on Steam, Xbox Store, PlayStation Store, or Nintendo eShop.

    Source: IGN


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