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Circa

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Posts posted by Circa

  1. I recommend reading through the tutorials in our tutorial section that you posted to.

    https://jkhub.org/tutorials/mapping/

    Specifically the Rich Diesal pages, as he explains basic stuff in a simple way. That's how I learned the basics of mapping. The site is super old looking because it was made when JK2 came out.

    https://jkhub.org/mapping/richdiesal/richdiesal.htm

    I also recommend joining the JKCommunity Discord if you have Discord, which will have people there that can help you when you get stuck more quickly.

     

  2. 3 hours ago, RuthlesslyRelaxed said:

    I also attempted to put these files into the MD folder.

    What files? The whole MD folder should have all of the pk3 files that it came with. The MD-default.cfg is in the MD_Assets.pk3 file.

    It should just be as simple as moving the MD folder from the ZIP file you downloaded into the Gamedata folder. Make sure all of the MD pk3 files are in that MD folder.

  3. 2 hours ago, Badassiousness said:

    is there anyway to bypass the switch to 3rd person?

     

    Yes, though it is not a very smooth transition right now which is probably why it isn't default. You'll need to put this command in the console:

    cg_trueinvertsaber 1

    I have no idea why the command is called that but it should do what you want, just with a slight stutter between switching from a weapon to the saber.

  4. Movie Battles II and most conversion mods with their own clients have their own folder that sits alongside the base folder. So pk3's would go in that.

    As far as tutorials for modding it goes, they only have a couple differences, otherwise it's the same. Not a lot is discussed about MBII here, you are better off heading over to their forum if you have questions about their mod.

    https://community.moviebattles.org/

    Futuza likes this
  5. 3 hours ago, ancanar said:

    How it should look on lightsaber. I browsed throu some screens and vids and cannot see anything different about lighsabers balde there

    EDIT:

     

      

    I play on Intel HD 4000 - not so old ut I guess the fact that it is intel may be the problem regardles the card being much newer than the game itself? The game allows to turn on the Dynamic Glow option and it shows r_dynamicglow set to 1 in console but nothing changes and each time i restart game or do vid reset the dynamic glow option sets automativaly back to off.

    This is what it should look like. It makes the glow bigger and more full.

    dglo.jpg

    ancanar likes this
  6. 3 hours ago, uubly4 said:

    I try both of this methods and no one helps. And, by the way, by "starting the mission over from the beginning" you mean start the first save from this mission or start from last save on previous mission?

    The first save of that mission. If none of those solutions work, I'm not sure what else to do to help. It worked for me. Sorry. Maybe someone else will know more.

    uubly4 likes this
  7. So I had this problem on OpenJK, not JAEnhanced. I have no idea what causes it but my fix was start a new config. Go to Documents/My Games/JAEnhanced/jaenhanced/ and open jaenhanced_sp.cfg with Notepad.

    Scroll down past the lines that start with bind (these are your control key binds) and find the lines that start with seta. Delete every line that starts with seta. Save the file and launch the game. Downside is your graphics settings will be reset but this method you won't lose your binds.

    If that still doesn't work, you can try renaming it the file so it creates a whole new one.

    I recommend starting the mission over from the beginning when trying again. You will know it worked when you see this in the first main big room (NOT after you already went through and broke the things in your screenshot above):

    shot2023-05-04_10-38-57.jpg

    Instead of this:

    shot2023-05-04_10-35-55.png

    uubly4 likes this
  8. Most people complain about these games being too easy, so this is kind of a rare request. If you're playing on Jedi Knight difficulty and wanting it easier, no shame in lowering that.

    No mods do what you want that I know of. Part of the charm of these games is the older gun play, so nobody has really looked into changing it, at least not for the base game. Gunslinger's Academy changed a lot of gun mechanics, and I believe JKGalaxies does as well but those are for Academy and are conversion mods so don't really apply here.

  9. This isn’t a JAEnhanced exclusive bug, it happens in base JKA as well. The only solution is to restart the mission, don’t load a checkpoint or a quick save, start the first vjun2 save in your list.

    You could try using the command cam_disable and cam_enable but I doubt that will work. 

  10. After a lot of requests from the community since v1.1 came out last year, I went through and did my best to make more things optional, so if you want a more vanilla experience with some of the core improvements JAEnhanced has like widescreen, RGB SFX sabers, bug fixes, etc., you can now do that. All optional PK3's have been moved to an "Optional" folder which you can pick and choose which ones you want or don't want. By default they are all in that folder so they are disabled.

    List of optional features:

    • New force powers • Force Insanity, Destruction, Repulse and Stasis have been added. Force Repulse is gained automatically during the SP campaign. Bind the keys in the Controls menu. NPCs can use Destruction and Stasis. For faster force regeneration, g_forceRegenTime has been brought over from MP.
    • Improved jedi_hm • DT's very nice improved Human Male jedi is included with Jedi Robe options with RGB tinting features.
    • Build Your Own Lightsaber • Now lightsabers can be customized like the player species. Example customizable hilts are included thanks to AshuraDX and Plasma.’
    • New lightsaber hilts from around the Star Wars universe, even the Expanded Universe and new canon, all thanks to Plasma’s lightsaber pack.
    • Improved effects • also known as "UltimateWeapons", this is a must-have to create a more authentic Star Wars atmosphere
    • Included HapSlash’s improved stormtrooper model • because the default one is atrocious.
    • Included Toshi’s Luke model • because of same reason as above
    • Included AshuraDX’s high quality DL-44 model • because it is beautiful

    A small change was also made to the Minimal dismemberment setting to be g_dismemberment 0 rather than 2.

    Keep in mind you MUST have zZZ_jaenhanced.pk3, that one is not optional.

    1.2 is a small update but hopefully this makes some players happy that didn't want too much of the bloat that we added as part of this project but like the core features. 🙂 Please let me know if you run into any issues after this update. I tested some key things but not everything.

    Download Jedi Academy: Enhanced

    Smoo likes this
  11. Over the last year, I've been working on building a podcast talking about gaming, movies, tv, etc. It has been a slow process getting a backlog started, while also planning ahead for super cool stuff. Though the podcast and YouTube channel isn't Jedi Academy-specific, since this game is such a big part of my life I can't help but talk about it when I can, especially during it's 20th anniversary year.

    This episode I had the privilege of having @Link join me as a guest, and we basically just talk about Jedi Academy, our first memories, jk3files, JKHub, running clans, and how it effected their lives in general. It was a lot of fun, and we'd really appreciate you talking a look.

    If you like what you see/hear then consider subscribing to us on YouTube, or on Spotify, or anywhere else that has podcasts, as we do have more Jedi Academy related things planned as this 20th anniversary continues on! Stay tuned!

    If you aren't a fan of podcasts or just don't have time, you can also check out the short clip on Reddit to give you a little taste.

    amongthenoise.com

    Subscribe on YouTube

    Follow on Spotify

    Also, if you haven't checked out @Link's video "A love letter to Jedi Academy" - you definitely should!

    Thanks to any support and time given, we greatly appreciate it and hope you enjoy. 🙂


    View full article

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  12. Why do you need so many NPC mods if you're just playing through the SP missions? Are you actually spawning them as you go along? It is best to avoid adding additional NPCs unless you plan on actually using them while playing SP for this reason. Otherwise just open up the PK3 files with Pakscape and delete the mod's NPC files that you don't plan on using.

  13. 8 hours ago, mrwonko said:

    Sounds like Jedi Academy Enhanced might have added support for progressive jpeg textures, which are originally unsupported and lead to that error message. You then installed a mod that uses them (maybe Jedi Academy Enhanced ships with progressive jpegs? That would be a little mad...) and this makes it incompatible with the original game. Try removing mods until you find the offender.

    OpenJK adds support for it by default, so it's just a feature carried over. Though I'm quite certain JAEnhanced doesn't ship with them, I don't really see the problem with that when the JAEnhanced pk3 is only really meant for JAEnhanced and is run from it's own mod folder to avoid messing with the base install. Sounds like he has another pk3 that has it in his base folder.

  14. Two factor authentication on JKHub 🔒
    Just a quick little update here for you guys. Due to a lot of security breaches and hacks that have been going on around the internet over the last year or so, and an uptick in spam posts recently, we've enabled two-factor authentication as an option for all accounts, and a requirement for all staff accounts. This won't necessarily fix the spam problem, but hopefully it allows users a little more security if they desire it.

    If you aren't familiar with two factor authentication (also known as 2FA), or multi-factor authentication, it basically enables you to use a second method for confirming that it is you that signs in, by using another device or account that you have approved to use as an authentication method. Typically this is through an SMS or an authenticator app. The method we have enabled is the latter, authentication apps such as Google Authenticator (Android | iOS)and Authy (Android | iOS). Chances are you're using one of those apps already, so this should be easy for you. If you haven't and want to learn, check out this link for a quick explainer on that.

    Visit the link below to enable 2FA on your JKHub account.

    Account Security Settings


    Jedi Outcast turns 21! 🎂
    In other news, this month marked the 21st birthday of Jedi Outcast, which isn't as exciting as the 20th, but in the States JK2 is old enough to legally drink, so raise a pint! 🍻 If you weren't around for the 20th anniversary last March, or you haven't gotten around to watching it yet or just live under a rock, last year I had the privilege of talking with a handful of the developers that were at Raven Software at the time and helped make Jedi Outcast.

    The full interview was about 2 hours long, but if you want just a little taste of it, I do have a short little clip on my main YouTube channel below that's about 15 minutes if you want to just hear a bit to decide if you want to hear the full thing. It was really cool getting to hear them just reminisce about that time and see their passion for making that game. I plan on doing it again later this year for Jedi Academy too, fingers crossed, so subscribe to the channel or keep an eye here around August/September as we get closer to the actual 20th anniversary for Jedi Academy.

    Full Interview Video Here


    Ideas for Jedi Academy Anniversary💡

    Speaking of Jedi Academy, if you guys have any ideas for ways to celebrate the 20th anniversary that are feasible to do, let me know. Is there a specific kind of contest you want to see? Is there any interest in some kind of server meet up or event someone has in mind to help with? There's only so much I can do on my own, so any help or ideas would be welcome. Leave in the comments below or contact me directly.


    View full article

    Asulynn and Smoo like this
  15. There seems to be some confusion on all sides here. Your previous threads and comments all mentioned trying to get JAEnhanced to run on Android, which you got your answer for (its not compatible). This thread seems to be about the PC version now, but then you mentioned APK files which implies you're talking about Android again. APK files are Android apps, EXE files are Windows apps.

    Follow the steps Lancelot mentioned, or if you need a visual guide, the video I made about installing OpenJK will apply to JAEnhanced as well.

    As far as controller support goes, JAEnhanced does not include any additional controller support. For games like this it is recommended to add it as a non-Steam game in Steam and launch it in Big Picture mode and use Steam's controller configurations, you can look through the ones that other players have made public and try them out. Another option is to use something like Xpadder or reWASD to map anything to a controller.

    Sorry you're running into so many problems, we're trying to help as best we can with the info provided.

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