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Posts posted by Circa
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What’s the exact error message? Is there a log file anywhere in /Application Support/OpenJK/ ?
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Do they need to show up? I have this problem all the time when mapping but as long as it loads the model you can still move it as normal and the textures load in the game itself just fine then it's not a big deal usually.
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13 hours ago, jeedai said:
Goes to a 404 page
Fixed, sorry about that!
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If you open Jedi Academy normally without that shortcut and select dfmod in the Mods menu in the game does it still have those issues?
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On 3/14/2025 at 9:52 AM, DarthPsychotic said:
/home/user/Documents/Games/Jedi Outcast/GameData/rdjosp-vanilla_x86_64.so
Just to be super clear and double checking, this file is in that exact folder? So it's there but it thinks it isn't?
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1 hour ago, DarthPsychotic said:
Hello again.
So I tried installing the x76_64 version of OpenJO as you suggested.
I still got the same "Failed to load renderer" error.Here's the crash log.
tty console mode disabled OpenJK: v1.0.1.1 linux-x86_64 Mar 10 2025 Initialising zone memory ..... ----- FS_Startup ----- Current search path: /home/user/.local/share/openjo/base /home/user/Documents/Games/Jedi Outcast/GameData/base/assets5.pk3 (4 files) /home/user/Documents/Games/Jedi Outcast/GameData/base/assets2.pk3 (289 files) /home/user/Documents/Games/Jedi Outcast/GameData/base/assets1.pk3 (8011 files) /home/user/Documents/Games/Jedi Outcast/GameData/base/assets0.pk3 (6674 files) /home/user/Documents/Games/Jedi Outcast/GameData/base ---------------------- 14978 files in pk3 files execing default.cfg couldn't exec openjo_sp.cfg couldn't exec autoexec_sp.cfg 2025-03-14 13:49:40 Running Jedi Outcast Mode 2025-03-14 13:49:40 ----- Client Initialization ----- 2025-03-14 13:49:40 ----- Initializing Renderer ---- 2025-03-14 13:49:40 Trying to load "rdjosp-vanilla_x86_64.so" from "/home/user/Documents/Games/Jedi Outcast/GameData"... 2025-03-14 13:49:40 Sys_LoadDll(/home/user/Documents/Games/Jedi Outcast/GameData/rdjosp-vanilla_x86_64.so) failed: "Failed loading /home/user/Documents/Games/Jedi Outcast/GameData/rdjosp-vanilla_x86_64.so: libjpeg.so.8: cannot open shared object file: No such file or directory" 2025-03-14 13:49:40 Trying to load "rdjosp-vanilla_x86_64.so" from "/home/user/Documents/Games/Jedi Outcast/GameData"... 2025-03-14 13:49:40 Sys_LoadDll(/home/user/Documents/Games/Jedi Outcast/GameData/rdjosp-vanilla_x86_64.so) failed: "Failed loading /home/user/Documents/Games/Jedi Outcast/GameData/rdjosp-vanilla_x86_64.so: libjpeg.so.8: cannot open shared object file: No such file or directory" Failed to load renderer
Did you try installing libjpeg through Homebrew? Should just be brew install libjpeg or brew install jpeg
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2 hours ago, DarthPsychotic said:
even though I installed sdl2 and libpng via brew.
If you're on a 64bit OS, brew installs 64bit versions of libraries by default. This will probably be solved by downloading the x86_64 version of OpenJO instead of x86. Should be found on the OpenJK releases page which is where I hope you downloaded from before.
I also noticed the error mentions libjpeg which may be its own library that is needed installed via brew, I'm not certain though.
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Back in January we announced a new mod contest: maps built for the Duel gamemode. These maps are typically smaller with a central dueling area. The deadline to submit was 6 weeks later on February 23rd, when then the poll was open to any forum member to vote on which they thought was the best map. Due to a great turnout with the number of submissions, I decided to award the top 3 voted maps with a Gold, Silver, and Bronze award.
THE WINNERS ARE...
1ST PLACE
@Reepray with Rishi Station 2
2ND PLACE
@chloe with Oasis Mesa
3RD PLACE
@Artemis with TFFA Brutal
Congrats to the winners, your work was astounding! However, huge shoutout to all submissions because seriously, they were all astounding. It was a very hard decision to pick just one to vote for. Very well done. This contest had a much better turnout than I expected. You guys are awesome, thanks for making all of this worthwhile and keeping the JK modding scene alive and well!
mrwonko, SpeedyJDFox95, Droidy365 and 2 others like this -
Big fan of your Epic Challenge Mods, and this looks great so far! In my mind I still think of the more cartoony Nintendo art style of your early ones but I really like the more Star Wars-like vibe you're going with in this one. I prefer it and fits the game well.
RJA likes this -
This looks great! Interesting choice with it being a JK2 mod, especially with it taking place after Academy. I love JK2, but the amount of modding capabilities were made a lot easier in JKA. But as long as you are able to achieve your goal to its fullest potential in JK2 then that's all that matters.
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It's all in the map file (.bsp file, though the .map file included which is the editable version)
Here's the tutorial on doing a ladder style map:
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Submissions are closed and voting has begun! Vote here:
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We've got a bunch of submissions for the Duel Map Mod Contest, and they all look outstanding. This will be a very hard decision! Please vote for the map you believe should win!
Due to the great turnout with the number of submissions, we're going to do a GOLD
, SILVER
, and BRONZE
award for this contest, depending on the votes they receive. Votes are all public, just an FYI. Vote manipulation will result in disqualification.
I highly recommend actually downloading all of these and taking them for a spin ingame. Pictures say a thousand words but experience is priceless.
Voting will end 7th of March 2025. (This was extended from original announcement due to more submissions than expected)
See a short preview of the maps in the video below, but please do your due diligence and try them for yourself!
Droidy365, SpeedyJDFox95, DEAD and 6 others like this -
Use the 64bit version of OpenJK instead. 32bit applications max out at 4GB of RAM usage, which lead to this error.
citsejam likes this -
On 2/11/2025 at 4:27 PM, Aldro Koon said:
JA++ is not an option for us. Thanks Wonko.
A bit off topic here, but I was always curious why JA++ never caught on with the bigger servers. I know the goal of JA++ was to replace JA+ while keeping all of its features but keeping it modern and updated, but nobody ended up using it?
Smoo likes this -
4 hours ago, darkdaxter23 said:
Thank you , where can I download it from ?
The main download page or the Github page.
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5 hours ago, Pumukel auf Abwegen said:
Thanks for the reply.
I am pretty sure i did. But since it is currently working, i am gonna keep the current configuration running.
If it fails again at some point or i finish the campaign, i am gonna try your suggestion.After testing myself, I realized when I made that 64bit zip file, I left an x86 DLL in the jaenhanced folder. So that's totally my bad. If you try again with the x64 version is should work if you redownload. Sorry!
Pumukel auf Abwegen likes this -
45 minutes ago, darkdaxter23 said:
Hi there ,yes , let me reinstall everything and show you how it looks like , gimme 5 mins ^^
What did I do wrong ? =')
Hey that was totally my bad, when I made the latest 64 bit version for Windows, I mistakenly left an x86 file in there. I just fixed it, if you redownload the x64 zip file and grab the .dll file thats in the jaenhanced folder and put in your jaenhanced folder, and delete the old one, it should work.
darkdaxter23 likes this -
The deadline is not super strict FYI. You have until 00:00 on the 24th at the earliest, but more likely a little bit after that as I will have to wake up and make a video and poll, which hopefully will be around 12:00 EST on the 24th.
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Did you put all files from the zip file into your gamedata folder? It sounds like its missing files.
darkdaxter23 likes this -
48 minutes ago, Pumukel auf Abwegen said:
the x86_64 version wont even start on my windows 11.
Did you replace all files from the 64bit version? Using it should solve the error and let you use the texture mod but if it didn't launch at all it might not have all of the correct files in the gamedata and base folders.
Pumukel auf Abwegen likes this -
The deadline is the 23rd of February, end of day! We've got a handful of great looking submissions already. Get yours in before the deadline!
Kessno likes this -
/connect 147.135.120.116:29070
/connect base.jk3.in
baseoasis.comMany of you know that the Shadow Order server has remained up since the clan's disband in 2018. Even though it's not a hugely popular server since then, I like keeping it online for those that do find it valuable. SØ's goal was always to bring the casual gameplay back to Jedi Academy in the form of a clan. While the clan didn't work out, the server kept that goal going.
Now, I'm rebranding the server to help clarify it's nature and to eliminate any baggage it previously had. I'm aware there are other base servers out there that strive for this goal too, but I figure I'd do my part in keeping the game alive.
So what is Base Oasis?
It's literally the same server, just renamed. This is a Jedi Academy server that aims to keep the vanilla basejka experience while providing a casual and stable environment for people that don't want to get sweaty with TFFAs or duels 24/7, which is what base has been known for. We are wanting to take what the JA+ servers have done, but in base. Many people prefer the base experience over JA+ and this hopes to provide that.From 2016-18, this server was used for the SHADOW ØRDER clan, whose goals were similar. After disband, we feel the core goal is still important, so the server was repurposed.
It runs my basejka+ server mod, which is basically OpenJK but with a handful of tweaks.
Please note that this server is not moderated. There are no rules or admins to come resolve any issues you may experience. This is important to remember, but also what keeps the server unique. If you have a problem with another player, you may need to take a break or find another server that they are not on.
- Casual FFA gameplay
- Voting allowed
- Anyone is welcome
- OpenJK base
- Custom maps optional
- No rules
Why not make it an official JKHub server?
That alone comes with a lot of baggage, both ways. If I have a base server then suddenly people are demanding there to be a JA+ server, then a MBII server, then a Lugormod server. This is my personal server, personal project. Perhaps in the future we can look into creating JKHub servers, but there are still so many empty servers out there I don't think it's needed right now. Besides, my hope is to keep this hands-free as possible. I'm not moderating this server. Nobody got time for that.Why not just keep it Shadow Order?
I did for, what, five years. Though I have no problem with keeping it the same, I felt like it was time to retire the name and rebrand it. Though I cherish the memories from SØ, it didn't exactly end well. However the main goal in the rebrand is just to make it more clear that it's a base server. I used "oasis" because it's just a creative term meaning a safe and casual space to just chill.What maps and mods are there?
A ton. See the full list on the website, but I've got all of the most popular ones and many more. If I'm missing any that regular players would like on there, let me know. Voting is enabled, so admins don't need to be around to change the map or mode. Keep in mind though that the server does restart around 2am EST and will return to whatever the default is. I also always put up the default maps for holidays like Halloween and Christmas, which are listed on the website as well.Who cares?
Fair enough. Not many people do at this point, but I do peep the stats on GameTracker and know that the server does get used every so often by regulars. Hopefully they notice the change and don't think the server is gone. But also hopefully people notice it who may not have before.What if the server is down or needs other support?
PM here on JKHub or DM me on Discord (cir.ca). Do not come to me about people harassing or laming you. Laming is not a thing on this server. If you don't want to be killed, enter spectator mode and chat there. That's what it's for. Otherwise stay out of the main battle areas if you must. -
36 minutes ago, Aldro Koon said:
Sv_FPS 20 will fix it but if you want 30 or 40, you need Milamber's fix.
SmoothClients won't matter and it currently doesn't either.
I was just more curious what the actual fix is but perhaps @Milamber could elaborate. Mostly just curious.
Aldro Koon likes this
(Error) OpenJK not loading from steam
in Jedi Knight Tech Support
Posted
Installing via Proton is how you get the assets, but are you running OpenJO to actually launch the game?