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Circa

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File Comments posted by Circa

    Spanki's Sith Customization

       28,203    15
    5 hours ago, d2g2 said:

    I got a frozen cutscene on the Tatooine Mercenaries quest, saved, and removed one mod at a time until it unfroze. This was one of the last mods I tried so I am very confident this is the problem. Also the backup file I kept at that spot has continued working despite trying to recreate the problem using other mods, however reinstalling this one caused the problem to come back. All Weequay npcs stop spawning.
    Also the problem file is in this mod, but is not the core mod itself. There is an NPC.pk3 file that is in the Zip that is what caused the problem.

    Ah, could be too many NPCs then. If you don't plan on using those NPCs of the Sith then shouldn't need that one anyway. OpenJK or JAEnhanced raise the NPC limit so you might have better luck with those if you're not using them already.

    bigphil2695 likes this

    Spanki's Sith Customization

       28,203    15
    6 hours ago, d2g2 said:

    Amazing customization options that really work great for doing RP on custom maps, but wrecked the heck out of SP mode by messing up NPC spawns, especially during cutscenes. Probably works fine if you have skippable cutscenes though.

    This mod doesn't change the game's NPC's though, it only adds new ones, and they are optional. Maybe it was a different mod that caused the issue?

    d2g2 likes this
  1. Not sure if you forgot to include important parts of the mod but I don't see any weapons you mentioned, you included all of the game's playermodels. Only thing I see added was the cantina song which you didn't give credit to. I approved it but I hope you can take a look to make sure you uploaded the correct files and update it.

    Jedi Academy: Enhanced

       61,106    146
    16 minutes ago, sveezy said:

    Where can i ask about help? cause i can't load default.cfg file 

    i extracted zip file in D disc cause on my PC the needed path is in D disc

    the crashlog.

    Jedi Academy: Enhanced: v1.1 win_msvc-x86 Jul 25 2022
    Initialising zone memory .....
    ----- FS_Startup -----
    Current search path:
    D:\Users\User\Documents\My Games\JAEnhanced\jaenhanced
    D:\Steam\steamapps\common\Jedi Academy\Windows\Windows 32bit\jaenhanced\zZz_saberPack.pk3 (542 files)
    D:\Steam\steamapps\common\Jedi Academy\Windows\Windows 32bit\jaenhanced\zZz_saberbuilder.pk3 (212 files)
    D:\Steam\steamapps\common\Jedi Academy\Windows\Windows 32bit\jaenhanced\zZz_Jedi_HM.pk3 (107 files)
    D:\Steam\steamapps\common\Jedi Academy\Windows\Windows 32bit\jaenhanced\zZz_ja_enhanced.pk3 (515 files)
    D:\Steam\steamapps\common\Jedi Academy\Windows\Windows 32bit\jaenhanced\zZz_aUltimateWeapons.pk3 (567 files)
    D:\Steam\steamapps\common\Jedi Academy\Windows\Windows 32bit\jaenhanced
    D:\Users\User\Documents\My Games\JAEnhanced\base
    D:\Steam\steamapps\common\Jedi Academy\Windows\Windows 32bit\base
    
    ----------------------
    1943 files in pk3 files
    Couldn't load default.cfg

    i also installed the openJK and  Hilt Collection mods

    You need to put the files in the GameData folder like the instructions say. Looks like you put the whole folder in your Jedi Academy folder instead. jaenhanced folder and the files go in GameData.

    Alien Mercenaries

       724    5

    Replacing some of the NPCs in SP of both JK2 and JKA with some of these would be awesome. Some of the NPCs have multiple versions like human_merc2 or weequay2 that could be replaced with these and still keep the vanilla ones in as well. Would be a nice additional pk3 you could add.

  2. 4 hours ago, Monoval said:

    Can you show me an example of this problem? Like a photo? I did go in and edit the shader file yesterday.

    The example is in your screenshots, it shows his bangs without transparency. They're supposed to look like in the original:

    Spoiler

    spacer.png

     

  3. 3 hours ago, Futuza said:

    Kinda wondering if an unofficial patch/mod for JKA would be a good idea, I feel like there's enough small little things like this to probably justify making one at some point that just throws it all together for newbies.  A lot of projects like that end up dying though so I'm not sure its worth the effort.

    I thought about that as well. Might need to make a thread about it and get people’s input on what needs to be included. 
     

    it’s kind of what JK:E was supposed to be plus much more. 

    Futuza likes this
  4. 3 hours ago, Jonny T said:

     

    Doesn't matter which button I bind sadly, still getting the same error

     

    Try putting a whole bunch of Zzz's at the beginning of the PK3 file so it loads last. I've seen that work if you have other mods that mess with menus. So the file name would look something like zzzzzzzzzIngame_Char_Sab_Menu_v2

    Lord Caledus likes this
  5. 2 hours ago, Jonny T said:

    Playing JA Enhanced.... EVERY other single mod in the world works with it.... EXCEPT this one? If there is no fix I will just sadly delete it 😞

    Could it be a problem with JA Enhanced?? I doubt it tho as every other mod I use works except this one 😢

    I just tested it with JA Enhanced and it works. However I did notice that my instructions on this page were missing the key in the bind command. Make sure you do this command and replace "o" with the key you want to bind the menu to, unless O works for you.

    bind o uimenu ingamecharactermenu

     

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