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File Comments posted by Circa
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After a lot of requests from the community since v1.1 came out last year, I went through and did my best to make more things optional, so if you want a more vanilla experience with some of the core improvements JAEnhanced has like widescreen, RGB SFX sabers, bug fixes, etc., you can now do that. All optional PK3's have been moved to an "Optional" folder which you can pick and choose which ones you want or don't want. By default they are all in that folder so they are disabled.
List of optional features:
- New force powers • Force Insanity, Destruction, Repulse and Stasis have been added. Force Repulse is gained automatically during the SP campaign. Bind the keys in the Controls menu. NPCs can use Destruction and Stasis. For faster force regeneration, g_forceRegenTime has been brought over from MP.
- Improved jedi_hm • DT's very nice improved Human Male jedi is included with Jedi Robe options with RGB tinting features.
- Build Your Own Lightsaber • Now lightsabers can be customized like the player species. Example customizable hilts are included thanks to AshuraDX and Plasma.’
- New lightsaber hilts from around the Star Wars universe, even the Expanded Universe and new canon, all thanks to Plasma’s lightsaber pack.
- Improved effects • also known as "UltimateWeapons", this is a must-have to create a more authentic Star Wars atmosphere
- Included HapSlash’s improved stormtrooper model • because the default one is atrocious.
- Included Toshi’s Luke model • because of same reason as above
- Included AshuraDX’s high quality DL-44 model • because it is beautiful
A small change was also made to the Minimal dismemberment setting to be g_dismemberment 0 rather than 2.
Keep in mind you MUST have zZZ_jaenhanced.pk3, that one is not optional.
1.2 is a small update but hopefully this makes some players happy that didn't want too much of the bloat that we added as part of this project but like the core features. Please let me know if you run into any issues after this update. I tested some key things but not everything.
scp_chaos1 likes this -
@Plasma I'd love to see Exar Kun's lightsaber added to this at some point if interested. I used to adore the mod that had a single hilt version. Updated high quality version would be awesome and fit in with this collection well.
https://rvn.im/files/exarsingle.pk3
GamerRedNeck likes this -
45 minutes ago, CoryTrash said:
That sucks. I wonder why the multiplayer works though?
Presumably because it's using the multiplayer you already had on there, the game splits SP and MP between two launchers, so if you open MP you're opening the Android version that you already had.
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9 hours ago, CoryTrash said:
I have jk3 touch on my android phone and I can't get Jedi academy enhanced to run. The multiplayer will launch but the single player will not. I just want to change the lightsaber ignition twirl. Can someone please help?
It is not compatible with android. Windows and Linux only.
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On 3/11/2023 at 2:19 AM, Professor Mor said:
Will echo the above comment, when having this equipped the lightsaber does not have a blade.
On 3/15/2022 at 8:07 AM, cegi85 said:Lightsaber don't have a blade.
Here's a fixed PK3 for the no saber blade issue. I also added the Sith and Kit Fisto options to the SP menu. If @Ruxith wants me to upload this to the file page let me know, otherwise I'll keep in the comments for now.
Professor Mor and GamerRedNeck like this -
9 hours ago, Purbsi said:
This is great, but it overrides a lot of the things I really like in my heavily modded copy. I'm aiming for a "what if" universe in my game, where Ben didn't kill Luke's new attempt at am Order and some things that have been changed in the Disney canon are the same in the EU, or are otherwise changed again in this melded timeline I'm making. I can't use your mod because I need more precise control over some of the stuff that's in it, but I really do love your work. I really, really wish I could use it.
That said, is there a chance we could get a standalone version of the GE parts builder? It would actually be perfect for the aesthetic I'm going for.Remove the zZz from the PK3 names and add B's instead so they are loaded first rather than last and anything alphabetically after will override them.
Or you can simply edit the pk3 files directly to remove things you don't want.
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6 hours ago, Dillon said:
Same issue.
You need to put the jaenhanced folder in the GameData folder like the instructions say. Most likely you put the whole folder in your Jedi Academy folder instead. jaenhanced folder and the files go in GameData.
The result should be something like
C:\Steam\steamapps\common\Jedi Academy\Gamedata\JAEnhanced\ C:\Steam\steamapps\common\Jedi Academy\Gamedata\jaenhanced.x86.exe
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6 hours ago, CansecoDev said:
I tried to rescale this model a couple of years ago (since I felt it was too small), then learned that to properly do that I'd need to reanimate it entirely to look good, now that I'm slowly learning to use Blender and the tools allow it, it would be an interesting project to learn that part of modding JK I never dared to touch, so I need to ask for the future; Is it the whole thing under CCBY-like license or just the original mesh and animations by Duncan?
If I decide to improve the textures after making the whole thing bigger I might use some parts of your work on this textures @Circa, would that be right?My comments about what I tried are around on the Discord hehe, if you try to just make it bigger without actually reanimating it, it looks like it's falling appart:
Yeah go for it!
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This is really cool!
Minoda likes this -
An update ten years later, impressive! Nice work.
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5 hours ago, Biffish said:
Any chance that this style cheat menu can be added? The ability to change force powers so easily like that is a favorite of mine
That's a good idea, I will look into it at some point!
GamerRedNeck likes this -
25 minutes ago, Sky_killa said:
This is a great project! It's practically a remake. I wanted to know if it's possible to run it with a mod Jedi Academy - Outcast?
Not sure, but doesn’t hurt to try and see.
Sky_killa likes this -
8 hours ago, Biffish said:
Is there a way to remove the new Luke model? Not saying it isn’t good, the nostalgia in me likes the old one
I totally get that! Replace the PK3 in the jaenhanced folder with this one:
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Ooo I love this! The more Coruscant Jedi Temple, the better. Nice job!
GamerRedNeck and Lwkill like this -
Assuming there was no ported content on this, but you did use ported sounds. I added that to your credits list. Please make sure to give credit to all external content used in the future.
Looks good!
The Unguided likes this -
2 minutes ago, Mr. Mouse said:
I totally understand if this is something you won't be doing until a "final" release, but is there any way you could compile a list of system recommendations for running this mod? I always seem to have optimization troubles and I can't identify why.
The only thing that might be taxing on your system is the Ultimate Weapons effects PK3. The codebase itself should run as normally as jasp.exe would. Try taking that PK3 out and see if that helps.
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5 hours ago, d2g2 said:
I got a frozen cutscene on the Tatooine Mercenaries quest, saved, and removed one mod at a time until it unfroze. This was one of the last mods I tried so I am very confident this is the problem. Also the backup file I kept at that spot has continued working despite trying to recreate the problem using other mods, however reinstalling this one caused the problem to come back. All Weequay npcs stop spawning.
Also the problem file is in this mod, but is not the core mod itself. There is an NPC.pk3 file that is in the Zip that is what caused the problem.Ah, could be too many NPCs then. If you don't plan on using those NPCs of the Sith then shouldn't need that one anyway. OpenJK or JAEnhanced raise the NPC limit so you might have better luck with those if you're not using them already.
bigphil2695 likes this -
6 hours ago, d2g2 said:
Amazing customization options that really work great for doing RP on custom maps, but wrecked the heck out of SP mode by messing up NPC spawns, especially during cutscenes. Probably works fine if you have skippable cutscenes though.
This mod doesn't change the game's NPC's though, it only adds new ones, and they are optional. Maybe it was a different mod that caused the issue?
d2g2 likes this -
Not sure if you forgot to include important parts of the mod but I don't see any weapons you mentioned, you included all of the game's playermodels. Only thing I see added was the cantina song which you didn't give credit to. I approved it but I hope you can take a look to make sure you uploaded the correct files and update it.
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12 hours ago, Mr. Mouse said:
How did you edit the Twi’lek’s skin? That file is hidden from view isn’t it?
You can reveal those textures using this tutorial:
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1 hour ago, Parsival said:
How do I holster my saber? When I press 1 to turn it off it stays in hand.
Thanks.
It only holsters when you switch to a different weapon. You can press the - key to put all weapons away.
Parsival likes this -
16 minutes ago, sveezy said:
Where can i ask about help? cause i can't load default.cfg file
i extracted zip file in D disc cause on my PC the needed path is in D disc
the crashlog.Jedi Academy: Enhanced: v1.1 win_msvc-x86 Jul 25 2022 Initialising zone memory ..... ----- FS_Startup ----- Current search path: D:\Users\User\Documents\My Games\JAEnhanced\jaenhanced D:\Steam\steamapps\common\Jedi Academy\Windows\Windows 32bit\jaenhanced\zZz_saberPack.pk3 (542 files) D:\Steam\steamapps\common\Jedi Academy\Windows\Windows 32bit\jaenhanced\zZz_saberbuilder.pk3 (212 files) D:\Steam\steamapps\common\Jedi Academy\Windows\Windows 32bit\jaenhanced\zZz_Jedi_HM.pk3 (107 files) D:\Steam\steamapps\common\Jedi Academy\Windows\Windows 32bit\jaenhanced\zZz_ja_enhanced.pk3 (515 files) D:\Steam\steamapps\common\Jedi Academy\Windows\Windows 32bit\jaenhanced\zZz_aUltimateWeapons.pk3 (567 files) D:\Steam\steamapps\common\Jedi Academy\Windows\Windows 32bit\jaenhanced D:\Users\User\Documents\My Games\JAEnhanced\base D:\Steam\steamapps\common\Jedi Academy\Windows\Windows 32bit\base ---------------------- 1943 files in pk3 files Couldn't load default.cfg
i also installed the openJK and Hilt Collection mods
You need to put the files in the GameData folder like the instructions say. Looks like you put the whole folder in your Jedi Academy folder instead. jaenhanced folder and the files go in GameData.
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Please note this project is still a heavy work in progress. There are bugs, glitches, and unfinished features still in v1.1. If you need to report a bug that isn't listed here, please do so.
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Remember to credit all content you did not create in detail. I just added the texture authors based on the folder names for you but please make sure to do so yourself next time. Credit is important.
These are really nice looking maps though, nice work.
Westbam likes this
Jedi Academy: Enhanced
in Single Player
Posted
If you are still using all of the PK3's, you can simply stay on 1.1. Nothing changed in the code, it merely is a PK3 reorganization so people can use the client standalone. If you aren't using it standalone and it is causing problems, better to just stick to 1.1. Not sure what would be causing that to happen though, since that is all that changed.