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Circa

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File Comments posted by Circa

  1. In addition to your mod I have an overall texture improvement mod and two high-res hilt mods. I know the hilt mods are the issue. Is there any way that I can bypass this?

    The easiest fix: rename my mod to have a bunch of Z's in the beginning of the name. i.e. zzzzzzzzzFixedSaberHilts.pk3. Basically you want it loaded AFTER the other mods.

     

    If you're using a hi-res hilt mod that replaces the hilt models, that's your issue then. You can't have 2 mods that replace the same thing. If they're Rooxon's hilts, they should already have this fixed. If not, maybe PM him and ask if he could.

  2. I have a couple mods that give more hilts and a mod for more colors. Would this specifically interfere?

    Probably not, but maybe try the process of elimination to see if they are. Remove all mods from your base except mine and see if it works then.

    Bossk

       955    8

    Definitely looks better than the original. The SWTOR Trandoshans are great to use in this case. You made the model look a bit more realistic. Nice work.
     
    For people thinking it looks weird, compare to a picture of Bossk:
     


    latest?cb=20130219044712

     

     

     

    I think some people see good looking Trandoshans and are so used to JKA's weird looking one that they think the accurate ones look weird. :P

    yeyo JK, KyleKatarn1995 and Bek like this

    Academy for MP

       779    3

    Sweet. If I were to nitpick, it'd be that the spawn points added at the stage would be better if the player faced towards the centre of the map rather than outside. Apart from, great.

    Haven't noticed that. I'll look into it. :)

     

    EDIT: Fixed in 1.1  :winkthumb:

    Omicron and Smoo like this

    Qui-Gon Jinn

       5,026    26

    Alright thats fair. Wasn't my intention to come off as my model.

    My point is that if you're going to port a model, make sure to contribute to the mod in more than just porting it. You'll earn more respect that way from the community. Obviously people will say this is the best Qui-Gon model we have now (which is great :)) but you didn't technically make anything about it. Hopefully you get what I'm saying. Good job nonetheless. :lol:

    Bek likes this

    Qui-Gon Jinn

       5,026    26

    So... how are they supposed to be different from Obi-Wan's, since they have all the same robes except for Windu with darker brownish robes and black robe for Anakin o_O

    It's pretty obvious:

     

    http://i.imgur.com/PvXVxY8.jpg

     

     

    @Circa Well I just weighed and rigged the head then put it on HS robes. I don't understand the question?

     

    I'm saying you didn't really explain what you did compared to what you didn't do yourself. I updated the external credits section for you, since you were missing those. I know you said it's a port, but some people don't know what that means, and could assume you made it yourself.

    Seven and Bek like this
  3. If you're just adding a new pk3 to it anyway, why include the whole mod? Might as well implement the change in the original pk3. Otherwise you're taking downloads away from DT's file and confusing newcomers to thinking you created the model itself. That's always the tricky part about SP support mods. I used to make those all the time back in the day and I would receive dozens of model requests because people thought I made the models. :P

    Omicron and Psyk0Sith like this
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