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Circa

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Files posted by Circa

  1. Fixed Saber Hilts

    This mod fixes the base lightsabers to be a bit higher in the hand but also all equal position from the top hand, so there is no advantage with any certain hilt but also look more natural when held.
    If you notice without this mod, all of them are held very low in the hands, some even have the left hand completely off the hilt holding nothing.
    All single hilts are affected, including Kyle's, Luke's, Desann's, and the Reborn hilt. Staff hilts are already equal lengths, so are left untouched.
    This should work with server side as well, so if you want to make sure all players using base sabers are evenly matched no matter the saber chosen, this is the way to go aside from forcing the same saber for everyone.
    *DISCLAIMER* This is not a scientific or exact measurement. If you zoom in and compare down to the smallest unit they may be different by one or two units. If you are worried from losing to a saber hit by 1 or 2 units, don't use this mod or make your own.
    This will not work with mods that replace the hilts, like Plasma's saber pack or Rooxon's HD sabers. These may override those but their versions won't have these changes.

    4,198 downloads

       (16 reviews)

    35 comments

    Updated

  2. The Ladder - Jedi Academy Version

    The Ladder level is a Single Player map that features a "wave" system. After killing the first enemy, two appear. Then 3. Then 2 and a boss. So on and so on.
    The original Ladder level by JediNight (Mike Gummelt, original Raven dev) that was made for Jedi Outcast.
    I take no credit for any of this idea, map, or scripts. I merely included the necessary textures and files needed from Jedi Outcast and a few other fixes to make it more compatible with Jedi Academy.
    Installation ad usage: put PK3 file in the Jedi Acadmy/Gamedata/base folder, and in the game, open the console with SHIFT + ~ and type /map ladder

    5,182 downloads

       (7 reviews)

    11 comments

    Updated

  3. FFA3 Yavin Edition

    This is an entity mod that changes FFA3 (Tatooine City) into a Yavin temple theme, as well as included bonus rooms that teleport you to other maps from the game as little (or big) duel rooms or just to hang out in private. These teleports are not shown with any flashy glowing orbs or anything like some entity mods, so if you don't want to bother with them, nothing will effect the FFA3 experience. Version 2.0 didn't have any indicators of doors, whereas 2.1 now has the red glowing particle effect on each door, indicating you can use them. If you see any door in the core FFA3 area, it will probably lead somewhere else, and then the door you came out of will lead back to that door. You need to press the Use key (default R) to enter the doors.
    This is strictly an entity mod, which means you can upload it to a server and nobody will need to download a pk3 to see the changes. All entities and textures are from the vanilla assets. However, if you want to have an accurate levelshot when loading in, you can put it in your local base folder too if you'd like.
    The botroutes and spawns have also been redone. Spawns are now in the center area around the dropship, making it easier to get to the traditional FFA spot that most people hang out in, rather than spawning far away like default. Botroutes are now more basic to reduce the risk of them getting stuck in the hangar and the dropship as easily like in vanilla.
    Door 1: The main large door by the main FFA area will lead to academy4, the large academy hall from SP that Luke and the students normally are in. All NPCs removed, it's a large area for fighting or conducting ceremonies or classes.
    Door 2: The small door outside of the hangar door, the upper part of the ramp will lead to duel6, the giant Yavin courtyard duel map. Use the optional pk3 to remove this map and restore duel6 to its original form. (see changelog)
    Door 3: The door behind the brown dropship, down the hallway on the right will lead to t1_inter, the small room from SP where Jaden and Rosh talk shit behind Kyle's back. Good for 1v1 duels or private conversations.
    Door 4: The door behind the bar will lead to duel10, the small Vjun power station room. More of a bonus room, as it's kind of a terrible duel room. But it fits the "back of the bar" feel decently well I suppose.
    -========================================-
    If you want to check this map out online, my server ( .!¡!. BASE OASIS ) will always have it. I did this for that server as one of our main "clan maps" that was a cool way to impress new players without requiring them to download a new map. You can reach our server at /connect base.jka.io
    -========================================-

    -==========-
    -!|!-  NOTE  -!|!-
    -==========-
    There is currently no way to set your respawn point in these rooms, so you will have to travel back to the room from the main spawn room every time. With the new spawns that's not nearly as much of a chore as before, but still kind of annoying.
    -================-
    -!|!-  KNOWN BUGS  -!|!-
    -================-
    The lighting had to be overcompensated for the use of the teleport areas, so character models might look slightly too bright, but the alternative is to be super dark so I think this was a better solution. Certain sounds may be missing in the teleport rooms like footsteps. Since they are mostly small and for dueling 1v1, this isn't much of a problem. Footsteps are fine in the main FFA3 area. Looking at the sky from the bonus maps will show the FFA3 area in the skybox. This is a limitation of using this method, nothing can be done, but the bright side is none of the bonus maps show it without you purposefully going to the windows and looking down. Duel6 (yavin duel) is missing many of the entities around the map like the breakable pillars and trees. This also will affect using the map outside of FFA3 unfortunately. I may attempt to fix this in future versions. Use the optional pk3 that removes duel6 so you can still use that map normally. -============-
    -!|!-  CREDITS  -!|!-
    -============-
    All credit to Sword (aka @unsword ) to their first version doing the hard part, I merely built upon it and changed things to how I preferred them for my server.
    -=================-
    -!|!-  INSTALLATION  -!|!-
    -=================-
    This is meant for server use, so upload the pk3 file to your server's base folder. If you're using locally, put the pk3 in the base folder of your Jedi Academy GameData directory (Jedi Academy/Gamedata/base)

    158 downloads

       (1 review)

    7 comments

    Updated

  4. Circa's Font Pack III

    This is my third font pack containing 4 new chat fonts to choose from: Anta, Eurostyle, Karoll, and Rubik. You can only have one at a time and this only replaces the chat font (and simple HUD font). See screenshots.
    The simple HUD may overlap or run off screen just slightly on a couple of those but not so bad that anything is unreadable.

    26 downloads

       (0 reviews)

    1 comment

    Submitted

  5. Subtle Chat Sound

    This is a simple mod that replaces the chat sound in multiplayer with a much more subtle, yet still Star Wars-y sound. I was shocked we didn't have any chat sound mods on here, I used to make my own all the time back in the day but I figured I'd make a new one to release.
    The sound is taken from Jedi Survivor's menu. You can hear the example at this video:
     

    10 downloads

       (0 reviews)

    0 comments

    Updated

  6. Circa's Darth Revan

    This is a concept version of Darth Revan that I came up with years ago. Revan is one of my favorite Star Wars characters (pre-SWTOR) and loved the way he looked in the KOTOR cinematics, but when you see his ingame model, he looks very strange to me. I remember first playing KOTOR as a kid and thinking this was more how he would have looked like. No dress, simpler armor, etc.
    It has SP menu support, NPC support (npc spawn revan_c), basic team support.
    -======================-
    -!|!-  KNOWN BUGS  -!|!-
    -======================-
    Clipping is inevitable, and I did not make proper LODs so those might have issues.
    -====================-
    -!|!-  CREDITS  -!|!- 
    -====================-
    Credit to Almightygir for the head and hood meshes and textures, and Hapslash/Spanki for the rest. Taunt sound from KOTOR (player character), credit to Bioware.
    -========================-
    -!|!-  INSTALLATION  -!|!-
    -========================-
    Put the pk3 in the base folder of your Jedi Academy GameData directory (Jedi Academy/Gamedata/base)

    585 downloads

       (1 review)

    6 comments

    Updated

  7. Disable Hoth Gear in SP

    This mod simply disables the Hoth gear change in single player. Normally when hoth2 loads, the script sets the player to use torso_g1 and lower_e1.skin files, which in vanilla skins is the Hoth snow outfit. If you use mods that don't include support for that, it can be annoying to go fix yourself when playing the Hoth levels. This should fix that problem, frostbite be damned.

    240 downloads

       (0 reviews)

    4 comments

    Updated

  8. BaseJKA+ Server

    baseJKA+ (or basejkaplus) is basically just OpenJK but with a few little features that I really wanted for my server. I wanted to have a basejka server with OpenJK's bug fixes and security, but also a few extra things that the OpenJK devs didn't think were fit to include in the master repository. Nothing changes the gameplay, these are just nice little features for a server to have, if you're not using a mod like JA+ or something.
    Linux and Windows dedicated server only, no client needed.
    This is what my old -=- SHADOW ORDER server ran, and still does today (now the JKHub server).
    Here's a list of all the features thus far:
    ---- 1.00 ---- • All taunts are available in all game modes (meditate, gloat, flourish, etc) • Private duels now start with full health and shield, and can be changed via new cvars (g_duelStartHealth and g_duelStartArmor) - default is 100/25 • Results of a private duel are displayed to all, with the remaining health of the winning player ---- 1.01 ---- • Added a cvar to toggle idle animations (personal annoyance of mine) - g_useIdleAnims 0 ---- 1.02 ---- • restored the ability to use map glitches via dmflags 520 ---- 1.03 - April 7, 2017 ---- • Cheats are now toggled via rcon, enabling the use for anyone on the server - /rcon sv_cheats 1 ---- 1.04 - September 16, 2023 ---- • Windows dedicated support • Project rename to basejkaplus • Merged changes from master OpenJK since last release  
    All features of the master OpenJK repo are included in this as of this writing. If you want to compile the latest version of this and the most recent OpenJK commits, I will try my best to keep it fairly in sync with it.
    https://github.com/circa-0/basejkaplus
    If you want to test it out first, the JKHub server is currently running it: /connect jk3.in
    -===- CREDITS -===-
    Big shoutout to Smoo, Xycaleth and Raz0r for helping me with basically all of this. I had the features but they showed me how to get it done.
    -===- INSTALLATION -===-
    If you are running an OpenJK server (recommended), put the .so file in the base folder of your server, and run the new openjkded file like you normally would. If its a basejka server, same thing but run the new openjkded file instead of jampded file you used to.

    236 downloads

       (2 reviews)

    6 comments

    Updated

  9. Dantooine Compound (T2_DPRED for MP)

    This is an entity mod of the singleplayer map T2_DPRED (the one with Rax keeping you a prisoner without your saber)
    The goal of this mod is to make it a more usable map in multiplayer, complete with new spawns, teleporters for getting around, NPC spawners, and more.
    This is part of a series that I hope to complete every SP map this way.
    If you are wondering why do this, the benefit to entity mods is you don't need the actual PK3 in your base folder to play on the map with these changes. That means it is just another map that you can add to your rotation without sacrificing new players or worrying that players won't have a map your server is running.
    Orange consoles around the map are NPC spawners. They will spawn a specific NPC, some are cultist, reborn, stormtrooper, hazard troopers, etc.
    Red glowing energy spots are teleporters. Since not all doors could be removed easily, this is the best way to get around the whole map, getting to special areas outside of the main courtyard. Some of those rooms are good for dueling or having privacy while the rest of the players are having an FFA in the courtyard. Also fun to play hide and seek!
    In the main courtyard where the ATST comes out of in the SP mission, there is now a medical area with bacta tanks that heal you to full health when you press USE on them. There are also a few droids there to make it a bit more lively.
    -===================-
    -!|!- CHANGELOG -!|!-
    -===================-
    1.0
    - Initial release
    1.1
    - Added more bacta tanks to main area
    - Added droid NPCs
    - Fixed a couple teleports
    - Fixed bmodel coordinates

    -================-
    -!|!-  NOTE  -!|!-
    -================-
    There is a benefit to having this PK3 in your client base folder. Since the map has a big Dantooine vibe, I included the Dantooine music from KOTOR. This only works if you have it in the base folder of your client, not just the server. Otherwise normal OT music is used.
    -======================-
    -!|!-  KNOWN BUGS  -!|!-
    -======================-
    Some teleport buttons (the red glowing force) may require you to face at a certain angle that isn't always natural. This is just a downside to using bmodels for triggers.
    Spawned NPCs sometimes are too stupid to notice you even if you're close. This isn't an issue with the map, just MP NPC AI code being bad.
    -========================-
    -!|!-  INSTALLATION  -!|!-
    -========================-
    This is a server-side mod, so put the PK3 in your server's base folder. If you want to use it locally, put the pk3 in the base folder of your Jedi Academy GameData directory (Jedi Academy/Gamedata/base)
     

    112 downloads

       (1 review)

    0 comments

    Updated

  10. Christmas Plaza

    This is a new version of my Naboo Plaza map but now completely decked out for Christmas! Complete with trees, lights, snow, and a very devious snowman. There is a day and a night (eve) version.
    I had this planned years ago when I made Naboo Plaza, but I didn't even get to finish that map in it's original form so I never got around to doing this, but I figured it would be fun to do for the JKHub contest.
    This is a very small map, best for small groups in FFA, for dueling on the platform, or if you grab the snowball thermal detonator replacement mod, you can have a really fun snowball fight! Links below.
    You can activate the duel platform with the switch on the balcony that faces that main entrance. It toggles, so you can restore the fountain and tree when you're done with the platform.
    There's also a little secret. The snowman is not all as he seems... would be a shame if you destroyed him...
    -===================-
    Night map:
    /map christmas_plaza_eve
    Day map:
    /map christmas_plaza_day
     
    -===================-
    -!|!- LINKS -!|!-
    -===================-
    Video showing the map and the secret:
     
    Snowball thermal detonators:
    https://jkhub.org/files/file/3924-snowball-mod/
    Other Christmas and holiday mods to check out:
    https://jkhub.org/tags/holiday
    Original Naboo Plaza map:
    https://jkhub.org/files/file/3399-naboo-plaza/
    -================-
    -!|!-  NOTE  -!|!-
    -================-
    I don't consider this map truly in a finished state. The brushwork is still very barebones but I ran out of time to get this out by Christmas, so I call it good enough. I hope to revisit it and polish it up and maybe even make a longer ladder level out of the snowman secret.

    -======================-
    -!|!-  KNOWN BUGS  -!|!-
    -======================-
    Snow brushes are a bit blocky and you can get caught on them as you run over them, but nothing major.
    The ice in the fountain raises slower than the fountain when returning.
    Snow falls inside the igloo and under roofs
    You may not be able to run this on vanilla JKA (jamp) due to my 2K texture but I honestly didn't check. Use OpenJK, y'all.

    -====================-
    -!|!-  CREDITS  -!|!-
    -====================-
    Rooxon for the Christmas tree model he made for me so long ago
    Artemis for her Snowman model that she made for our clan events but never released officially, sadly, and also credit to her Christmas light shader in her FFA3 Xmas map, I totally copied it 🙂
    Main music track is Christmas Tree by SoulProdMusic
    Secret snowman track is Carol of the Bells by August Burns Red

    -========================-
    -!|!-  INSTALLATION  -!|!-
    -========================-
    Put the pk3 in the base folder of your Jedi Academy GameData directory (Jedi Academy/Gamedata/base)

    151 downloads

       (2 reviews)

    2 comments

    Updated

  11. AT-AT

    This is the AT-AT or ATAT walker vehicle as seen in Empire Strikes Back. The model, textures, and animations were made by Duncan_10158 and all credit goes to him. The original mod seems to have been lost to time, and all we had was an odd clan reskin of it or it was included in larger mods like KOTF. I restored the original textures while keeping Sakura's improvements to the stats.
    Spawn with the below command:
    /npc spawn vehicle atat

    163 downloads

       (0 reviews)

    4 comments

    Updated

  12. Bastila Shan

    This is a combination of the original model ported from KOTOR, mixed with parts from the default human female model in Jedi Academy. I also gave the textures a pretty hefty touch-up. They are much better quality now.
    Use Plasma's lightsaber hilt collection mod for Bastila's saber to work properly with her NPC or use 'saber saber_bastila' in SP or 'saber1 saber_bastila' in MP
    NPC support: /npc spawn bastila /playermodel bastila Bot Support with custom quotes Team Support SP Menu support Custom sounds straight from KOTOR All credit to Bioware for original model, textures, and sounds and creating many of my favorite characters in Star Wars, including Bastila.

    1,630 downloads

       (2 reviews)

    0 comments

    Updated

  13. Water Wake Shader MP Fix

    This mod fixes the broken water wake shader in multiplayer, when the player or NPC is standing in water. Normally the shader works in vanilla SP but not in MP, but this will make it work in both. A GIF and video are included to show the difference. Before it was just a static image which looked quite bad.

    I actually made this back in 2016 but completely forgot to release it.
    The file has to be loaded first, even before the assets, so do not rename it. This is why it has a 0 in the name. In addition, the shader itself can't be renamed either.

    -===- Credits -===-
    @AshuraDX for the assistance on this back in 2016. ♥️

    -===- Installation -===-
    PC: Extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory.
    Mac: Place in Applications/Jedi Academy/base folder

    1,451 downloads

       (2 reviews)

    6 comments

    Updated

  14. Naboo Plaza

    This is small duel map set in a courtyard in the Naboo capital city of Theed. There is a button on the middle balcony to reveal a duel platform, surrounded by a pit, to keep the duels interesting. There is room on the sides to use this map in FFA mode as well.
    Bug: There is a timer on the button, which means you can't push it over and over, to avoid people spamming while other are dueling on the platform. So if the button doesn't work right after you use it, wait about 10 seconds.
    This was a map made for a specific king of the hill type of event in my clan. The premise is everyone lines up by the main door in a single file line and the two people in the front of the line duel on the platform. First person to get cut by a saber must go back to the line, and the next person enters to challenge the survivor. Last person standing wins. Feel free to use this idea on your own servers.
    Check out the Christmas version here!

    293 downloads

       (16 reviews)

    12 comments

    Updated

  15. Last Night

    This is a Halloween-themed map, created for the JKHub Halloween Contest 2016. It's very much incomplete. I didn't have time to spend too much time on it. There are some little secrets that you can find. The Use key is your friend (or enemy).
     
    I may actually finish it later on. This does have everything it needs to be playable, and is available for FFA, TFFA, Duel, and Power Duel. It also has bot routes.
     
    -===- Known Bugs -===-
     
    Lots. Trees can be walked through. Probably some brush glitches here and there. Skybox is crap. Lots to fix.
     
    Much love and thanks to Rooxon for creating all the cool models you see in the map, like the pumpkin, shovel, pickaxe, etc. I think his items turned out better than the map itself.

    176 downloads

       (6 reviews)

    5 comments

    Submitted

  16. High Quality Voice Icon

    This is a mod that updates the voice icon in multiplayer to be of higher quality. The default one is pretty bad, and since I made the chat icon high quality, this needed to be the next step. Thanks to Ensiform for pointing that out.

    459 downloads

       (10 reviews)

    3 comments

    Updated

  17. High Quality Chat Icon

    This is a mod that updates the chat icon in multiplayer to be of higher quality and animated. I was tired of seeing a really ugly pixelated one, and it was about time for an update. I used Ruxith and SiLink's animation shader for the animated dots. All credit goes to them.

    2,047 downloads

       (17 reviews)

    21 comments

    Updated

  18. Rosh the Rodian

    This is a single player mod that completely changes Rosh to be a Rodian. His model is now a Rodian but with Rosh's body. His outfit was recolored to better blend with his new skin color. All of Rosh's dialogue was changed to Rodian dialogue from KOTOR. A couple other minimal changes.
     
    Make sure you have subtitles on for all dialogue. To do that, open the console (SHIFT + ~) and type /g_subtitles 1
     
    If you hate Rosh, this actually drastically makes him more pleasant of a character. His voice is different. His image is different. Your eyes and ears will no longer bleed because he's on the screen!
     
    Video demo:
     

     
     
    -===- Known Bugs -===-
     
    Some dialogue might slightly be too long or too short. None should be too drastic. If anything, it'll show that Kyle and Jaden are tired of hearing Rosh open his mouth.

    1,685 downloads

       (19 reviews)

    16 comments

    Updated

  19. Test Maps

    This is yet another simple mod, requested by Penekowski. There are 3 very small maps, with one color for the whole room, making it easy to take screenshot to use in icon creating or other media. Or maybe just to test a skin out. There is a green, white, and grey map.
     
    To get to the maps, choose one below:
     
    /map test_white
    /map test_grey
    /map test_green
     
     
    The maps are bright, and the shaders used don't reflect light, to my knowledge. That's why you can run into a wall without realizing it.
     
    Shout out to Penekowski for the idea

    146 downloads

       (6 reviews)

    7 comments

    Submitted

  20. Simple Crosshair

    This is a very simple mod that replaces the default crosshair with all but a simple dot. This is common in a lot of games, to simplify a third person or first person experience. I felt like the default crosshairs were created more for guns, and when you play mostly just using a saber (on MP), it's nice to get the bulky crosshair out of the way and keep it simple.
     
    Again, this is another simple mod that I've had for awhile that I figured others would get use out of.
     
    This replaces the default crosshair (1) - if you use another built in crosshair (2-10) then you'll need to switch to the default. You can use this command in the console to do so:
    /cg_drawcrosshair 1

    1,151 downloads

       (10 reviews)

    0 comments

    Submitted

  21. Circa's Menu Mod

    This is a mod that aims to freshen and soften the main menus of both SP and MP of Jedi Academy. I always felt like the sounds and music for the menu were extremely harsh. Especially if you're playing late at night, you fire up JKA and click Play--BEEP! Ow. Click Join Serv--BEEP!
    New sounds add a more subtle feel to your menu experience.
    Music track for MP switched with the Yavin Temple explore music from JK2. Very peaceful feel, reminds me of the Jedi Academy map.
    Same music track added to the SP menu (previously no music played)
    Server list now shows more servers at a time, making the font smaller. Before it was huge and only showed around 10 at a time.
    New video plays in the main menu, just to give it something new.
    Server info window is now grey, so it's easier to see black names
    Hopefully more changes will happen later. This is the first release.
     
    Video demo:
     

     
     
    This was a mod I've had in my base for years but never shared it. Decided to work on it a bit more and release it. It's hard NOT to use it now.
     
    Also, keep in mind this won't work with other main menu mods, for the most part, if they edit the actual menu.

    1,963 downloads

       (8 reviews)

    8 comments

    Updated

  22. Wookiee Voices

    This is a single player mod that replaces all of Jaden's lines with Wookiee lines. The point of it is if you wanted to play as a Wookiee, this will improve immersion by not allowing the Wookiee to speak Basic, which isn't possible for a Wookiee. If you're planning on playing SP as a Wookiee, you'll need this. It replaces male and female.
     
    Use with mods such as these:
     

    https://jkhub.org/files/file/1801-%7B%3F%7D/
     

    https://jkhub.org/files/file/623-%7B%3F%7D/
     
    To see what the player is saying outside of cutscenes, open the console (SHIFT + ~) and type g_subtitles 1
     
    -=========-
     
    I went through each voice line and tried to match the mood and inflection as best as I could. There are only so many Wookiee lines that we have access to, so I'm sure some of them will get old after awhile. Honestly though, it's better than the default male Jaden voice.
     
    If you're not playing as a Wookiee, remove this mod. It's an all or nothing deal.

    1,122 downloads

       (8 reviews)

    3 comments

    Submitted

  23. Academy for MP

    This is an entity mod of the academy1 map from single player to work better on multiplayer. If you've every played SP, you know that this map is used for all the scenes that take place in the academy. It was only meant for cutscenes, therefore has various NPCs. If you've ever tried playing it in multiplayer, those NPCs will still be there.
     
    The map is very simple and good for clan meetings or small dueling matches. I've edited out all the NPCs, so now you don't have to worry about killing them all before you begin dueling or whatever you're wanting to do.
     
    -=-
     
    Just remember that this is for MP, server side. You don't need it in your personal base folder, just on the server. Once you have it there, it will affect anyone that joins. They don't need to download anything. The magic of entity mods.
     
    I haven't tried it in SP yet, but I have a feeling it will still have the cutscene play but without NPCs, which could be a problem.

    795 downloads

       (7 reviews)

    3 comments

    Updated

  24. KOTOR Stances

    Release date: June 2008
     
    This mod replaces different stances and animations in JA. This is version 2.0. Theres only a few changes. It will edit the following:
    Normal standing animation replaced with the normal standing animation from Star Wars: Knights of the Old Republic.
    Medium saber stance replaced with the normal saber stance from KOTOR. Just a 1 frame stance so far. Might continue with the full animation some other time in another version.
    Fast saber stance replaced with the stance Darth Revan uses when Bastila and other Jedi encounter him.
    Strong saber stance replaced with Darth Malak's saber stance.
    Dual sabers stance replaced to the one used in KOTOR.
    Staff saber stance replaced with the staff stance in KOTOR
    Choke/Grip animation replaced with a stance similar to the one in KOTOR. Not totally accurate but close.
    Running with saber replaced with the normal running animation.
    Running with dual saber replace with the normal running animation also. I thought that the defualt animation looked terrible. Like the player was shaking their hips back and forth. Looks a lot better even thought saber blade hits the ground sometimes.

    7,265 downloads

       (12 reviews)

    9 comments

    Updated

  25. HQ Levelshots for JK2

    This mod replaces all of the levelshots in JK2 with identical, higher quality ones. The default levelshots were borderline puke-inducing quality for tiny screens. In this day in age, we have huge monitors with huge resolutions. These I made still aren't the best quality, but at least now you can tell what is in the pictures.

    2,849 downloads

       (5 reviews)

    9 comments

    Updated

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