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Dantooine Compound (T2_DPRED for MP) 1.1

   (1 review)

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About This File

This is an entity mod of the singleplayer map T2_DPRED (the one with Rax keeping you a prisoner without your saber)

The goal of this mod is to make it a more usable map in multiplayer, complete with new spawns, teleporters for getting around, NPC spawners, and more.
This is part of a series that I hope to complete every SP map this way.

If you are wondering why do this, the benefit to entity mods is you don't need the actual PK3 in your base folder to play on the map with these changes. That means it is just another map that you can add to your rotation without sacrificing new players or worrying that players won't have a map your server is running.

Orange consoles around the map are NPC spawners. They will spawn a specific NPC, some are cultist, reborn, stormtrooper, hazard troopers, etc.

Red glowing energy spots are teleporters. Since not all doors could be removed easily, this is the best way to get around the whole map, getting to special areas outside of the main courtyard. Some of those rooms are good for dueling or having privacy while the rest of the players are having an FFA in the courtyard. Also fun to play hide and seek!

In the main courtyard where the ATST comes out of in the SP mission, there is now a medical area with bacta tanks that heal you to full health when you press USE on them. There are also a few droids there to make it a bit more lively.

-===================-
-!|!- CHANGELOG -!|!-
-===================-

1.0
- Initial release
1.1
- Added more bacta tanks to main area
- Added droid NPCs
- Fixed a couple teleports
- Fixed bmodel coordinates

-================-
-!|!-  NOTE  -!|!-
-================-

There is a benefit to having this PK3 in your client base folder. Since the map has a big Dantooine vibe, I included the Dantooine music from KOTOR. This only works if you have it in the base folder of your client, not just the server. Otherwise normal OT music is used.

-======================-
-!|!-  KNOWN BUGS  -!|!-
-======================-

Some teleport buttons (the red glowing force) may require you to face at a certain angle that isn't always natural. This is just a downside to using bmodels for triggers.

Spawned NPCs sometimes are too stupid to notice you even if you're close. This isn't an issue with the map, just MP NPC AI code being bad.

-========================-
-!|!-  INSTALLATION  -!|!-
-========================-

This is a server-side mod, so put the PK3 in your server's base folder. If you want to use it locally, put the pk3 in the base folder of your Jedi Academy GameData directory (Jedi Academy/Gamedata/base)

 

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

Jeff, rootCompute, Maksman and 4 others like this

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rootCompute

  

This is a wonderful addition to any multiplayer Jedi Academy server! No client-side downloads needed, just add to your server's base folder and enjoy! 

I noticed some choppy movement in certain outside areas, but otherwise, this is just the kind of map we need to have more of! 5/5 stars, looking forward to more updates and maps like this 😄

Circa likes this
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