Easily one of the best files I've played with. And this is coming from someone who has knocks against certain mods that are... A little unfinished.
Easy 5/5, because I have nothing else to say.
I just realized. I did some testing, and the textures weren't exactly right on the separate skin. So, I am uploading a hotfix. I'll wait until it is approved before I ask for this comment to be deleted.
[EDIT] I would show the old release, but there's a 404 link on it. Sorry about that.
This map is bloody beautiful, the middle chamber is absolutely stunning. Plenty of areas to walk around and enjoy the ambience. I had it running with Vulkan and the lighting and colours felt so welcoming and comforting very unique to any other duel map I've experienced. The skybox is so ethereal yet surreal to the eye, overwhelming at first, like this place is not for mere mortals, but a hall for great warriors and gods. Like a Christian Valhalla. Had a lots of fun duelling on this map.
Another 5 star map to add to the Mr.biggs collection.
Big ups to Mr.biggs.
I like the idea, the execution and the conveyor belts! I see a lot of work put into this map.
It has an uneasy layout to fight on, but I feel like that is the point given it is a factory. I do enjoy having to constantly be aware of my surroundings when playing on any map. It creates situations far more interesting than a flat large space.
Something you could improve though is the way you packed the textures. It would be best if we only needed 1 pk3 file instead of 2 to be able to see all the textures. Also, the second pk3 contains a lot of textures. Surely not all of them are used on the map. It's just extra wasted space and a hassle for nothing. I'd say find the rest of the textures that you used from that second pk3, put them on the main pk3 with the map, and discard the second pk3 altogether.
Finally, I know botroutes are not easy to get right, specially on layouts like this, still, any support for bots would be nice in a future update.