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JK2 Software Development Kit (Editing Tools 2.0)

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About This File

From James Monroe's .plan update:

 

==========================================

 

Contents of Tools2:

 

 

 

EffectsEd.exe - the editor we used to create EFX files.

 

BehavEd.exe - the editor we used to create Icarus scripts.

 

IBIZE.exe - the Icarus script compiler (Note: the ICARUS compiler used

in JK2 is the same as the Elite Force version, but the BehavEd.bhc file

has changed.)

 

roq.exe - tool to compile images into a RoQ video.

 

 

 

and these Documents:

 

 

 

bot_tutorialot_tutorial.txt - how to make bots for MP

 

Bot waypoint tutorial.doc

 

Guide to SOF2JK2 Vertigons.doc

 

Guide to SOF2JK2 Weather.doc

 

ICARUS Manual.doc

 

JK2_Model_Tutorial_by_Tim_Appleby_JK2.doc

 

Model Constuction Conventions.doc

 

Using_EffectsEd.doc

 

and SPscripts.zip - all the scripts from JK2 Single Player as reference.

 

 

 

 

 

It will also extract the game source folders:

 

 

 

Code - all the source code for the game VMs. (see CodeMakeAMod_readme.txt for more info)

 

bin - the folder for code compiling

 

ui - support folder to compile code

 

 

 

Plus some more example maps and models to Base as well.

 

==========================================

 

 

 

There are quite a few .maps included, ctf_ns_streets for example. There are also some more player models included.

 

 

 

Note: These tools are unsupported by Raven Software, Activision or LucasArts.

 

This is an update for the JK2 SDK, includes some useful files, mainly 4 base character models in .xsi format fully enveloped to the skeleton.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


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