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Everything posted by Asgarath83
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Fixed Installing Discord App on Smartphone
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Good Idea.... >.< Thanks for hint.
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I can't more log on Discord web with my computer on any browser (yes, windows XP trouble, okay) On 7 April, Discord will delete my account for inactivity. But recently i get a smartphone, and at least i can use updated browsers on it. I installed the discord APP on my smartphone but i not know how to heck logging in to discord to jkhub. also if i put my email \ username and password into the discord log in bar, it send me to the download app page, or point me to the "verify you are not a robot". i do the check in but not log in cause i am logged from "another device, sending email verification..." where??? Because this email verification not appear in anyone of my email boxes. -.- so, i can't log in more. if this will not be fixed, i will be forced to ask to some users to talk into Telegram. Thanks for Understanding me.
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Script to detect the Player's Force Power Level
Asgarath83 replied to KyleRendar's topic in Coding and Scripts
The If statement should be improved from a code mod for allow to use all the SET_ statements. >.< -
Impressive, brother! O.o
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Yes, i understand. no problem.
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My Discord problem is related to XP Browsers retrocompatibility (Telegram works again on XP) .(and please, not blame again cause i use XP and i am stuck on XP , cause my personal motiviation are not much good to explain without talk of a personal dramatic situation. i can use: - Firefox, updated, not open discord desktops. - Chrome, updated, not open the page. - Chrome360: log in work but ask captchas stuff and not bot verification "verify you are not a bot" and sadly i can't complete the cheking. maybe cause browser not support properly the page scripts. - Mypal68: the log in work but it's looping loading the desktop app. So that' all... If you know some other browser to try... but honestly i tried all XP compatible browsers.
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Since Discord not works for me by more than a year, is there any kind of Telegram Group related to JKHUB? Pasted very long time since i talked with someone of you with chats.
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Good Luck Seph. i wanna see, what you will do with it. Really, JKA official levels use only the 1% of potentiality of engine. :\
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So Tauntauns can climbs an high inclinated slope? pretty cool! Yes, can be cool if someone do some wall climber vehicle and there is some map set like "climb the mountain for reach the base" :D
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June 2020??? i did necroposting. d'oh.
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i have the same your dreams and i am into the same situation. also most trigged cause i need to make some kind of action RPG , so i need to add a lot of code for adding RPG stuff features. You need to replace ALL Star Wars Asset and not sure that something can be really replaced. on Openjk source code, (not original JK source code realesed into 2013), the copyrighted stuff chunk of code shoul be removed, and it's on GPL. if you want do that, you can do at your risk, but guys are right, be careful about disney. rename and remove from code ALL star wars calling, all Star Wars referecens about lightsaber, weapons, force powers, etc for be more safe. (so for example, calle WP_SABER inrto another way, and FP_DRAIN into another way, and rename the AI stuff related to star wars creatures. only for this you need to rename and search a TONS of networked functions and this require a lot of preliminar job, there also a lot of limitations of gameplay and engine that avoid you to make HD stuff. (npc limit, vertex limits of models, Shader limits, weapon number limitation, force power limitation). you need AT LEAST to write new libs like .SAB files that allow you to customize weapons and spells stuff, so you can add new weaposn and force power as you wish. the more close things in that way that nicely improve the engine is the JKG jedi knight galaxy project, but it's only for multiplayer arena deathmatch. PS: however, if you change in code all star wars referecenes and replace all SW assets you should be relatevely safe if you not use that for do cash or money. so some kind of free game. at least this is about how to works copyright here on Italy, but on UK and USA country things can be much more restrictive and complicated. on my country depend. in the north region copyright have a lot of importance. on south regions is "no one look no one care". consider that latin countries laws about author rights are a lot different respect to UK \ USA laws . latin countries should be little more open about these things, but not sure. talk with a lawyer of your place or a trusted lawyer of your family before do anything. i already got 3 legal opinions for my own, and i should be okay, but, as i told, on my country things works little different.
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I warns all users and friends that Discord not works more for me by more than a month into my actual web browsers, so i can be contacted only by forum.
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Combine Soldiers & Civil Protection from Half-Life 2
Asgarath83 commented on Troopard's file in Player Models
- 4 comments
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- male
- non star wars related
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- 2 comments
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- star wars related
- halloween
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- 1 comment
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- contest entry
- halloween
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yes, is pretty long by default cause you need to - select a brush - select the face enabled - select the desired face - press S (surface ispector) e finally you can see the brush texture name and alignment. control+s or shift+s enable surface ispector on Patches, if you need to fix the textures more accurate that with the brush surface ispector
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Setting a static global value of 1 to cg_crosshairForceHint
Asgarath83 replied to Librarian's topic in Coding and Scripts
why not check all code calls of g_spskill cvar ? there is something that deactivate into the code the use of crosshair force hint if difficult level is > of some value. -
Setting a static global value of 1 to cg_crosshairForceHint
Asgarath83 replied to Librarian's topic in Coding and Scripts
you should search the cvar "cg_crosshairForceHint" into the code and go undo with reverse engeneering for see the chunks of code involved on it. use "go to definition" and "find all references" of visual studio for find all code places when the cvar is called and configurated. i not know where is called the shader used for forceusable objects when you pass the crosshair on them, but crosshairs colors i guess should be into cg_draw.cpp or cg_player.cpp or some place like that. sure they are set into the cgame folder. -
What 3D modeling application do you use for JKO/JKA?
Asgarath83 replied to Circa's topic in Latest Poll
Thanks for suggest , man. i'll get a look. -
What 3D modeling application do you use for JKO/JKA?
Asgarath83 replied to Circa's topic in Latest Poll
Well Well... Making a Character: - MakeHuman for shape the body. - For Clothes... again i not found a solution, i guess i will do some kind of asset on 3d max about it by kitbashing various models... some stuff is on 3d warehouse. -------------------------------Making a MD3 \ 3D Models Assets, Weapons, ETC : Open Game Art, 3DWAREHOUSE for get stuff, sites of free textures for get textures, choose ever CC0 or CCBY stuff low poly. Blender for assign material and compile MD3 (cause of batch functions for copy md3shader parameters tons of time) + MAX 10, Q3ME Of Ashura for Get autoclip collision stuff. --------------------------- Making a Map --------------------------- Old tools: - Easygen for make terrains / GM terrains New Tools: - Alternative: Ashura Q3ME for make terrains, most fast, most accurate. Walls and brushes: SweetHome3D for fastly draw the walls architectures Q3ME and 3DMAX for convert to MAP format the prefab map structure GTK RADIANT CUSTOM of MJT for build the map, adding MD3 with autocollision (no more pain work for draw manually collision on 3d max, collision of MD3 is generated during map building) ------------------------------------------------- VISUAL EFFECTS: EffectEd SHADERS, NPC file, Sabers data, weapons data, weapons customization: ------------------------ Scripts and Strings Scripting Icarus: Behaved and Dehaved. notepad for edit *.NPC., *.SAB, *.GUN file (weapon customization lib added with coding, WIP unreleased, unfinished) ------------------------------------ Audio wav, MP3. ---------------------- Goldwave, Audacity for edit Morphvox for edit voice tracks and change timber of voice. --------------------------------------------------------------------------- CODING Openjk + VISUAL STUDIO, Cmake, Notepad++ ---------------------------------------- -
I love Mithological \ historical \ Architectonic map Themed, so is impossible for me not enjoy your job! Also, as Italian, maybe i can particulary like how you reproduce the column and vaults style of ancient rome empire. Walk in this map for me is like walk into a little piece of memories of my ancestors. Thanks Biggs! You make my day.