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Asgarath83

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Everything posted by Asgarath83

  1. Really? Exagonal face??? hilarous design. what's on the mind of pyke syndacate? nice model however, i like it, very fun!
  2. First off, thanks for provide the source. i really like the skybox and i really puzzle about how you did a skybox like that, is really perfect, a dinamic skybox with traffic tool! it provide the illusions that map is more larger of what is really. i love this kind of things. how you did this skybox? you used a misc_skyportal? the map is an interesting maze, nice works with patchs and caps mesh really you did all by hands and that is impressive. i love the waterfall effect! 10/10 edit: yes, you used a skyportal. smart choice! the best way for make wasteland, urbans and big maps enviroments in a realistic way :D
  3. I ever like when someone upload a good map. and thanks for source too. <3 great job man!
  4. Oh, so is sufficient to increase the amount of "storyinfo" necessary for unlock the main quest for solve this problem. very interesting! :D thanks again!!!
  5. Cool! So is sufficient to add new mission that NOT add the value on cvar or fix it (maybe subctracting instead of adding into some case) and that allow to add into a tier any kind of mission any want to do Man, you open me a world of possibilities! TY!
  6. Amazing... Is... Possible to do??? No code hacking? and how you avoid the fact that after the fifth tie you are forced to back to academy?
  7. and use SET_WEAPON NONE and the LOCK WEAPON command, so player is unabled to switch other weapons from weapon none? maybe also playing a sound of "dropping"
  8. Is possible, but you need some good guy that now well the vehicle code of multiplayer and singleplayer both. the asteroid mod of gummelt have a nice multiplayer dogfight space combat. the single player vehicles are horrid and hacked. animals and speeders are very good both Fighters handling and collision is very nasty. well, basically, a coder should past the source code of asteroid mod from MP to SP for fix the bad flight behavour of fighter. then you need another problem: you need to wrote an AI for NPC that use fighter vehicles for have realistic space combat mode. honestly i not know how to do that. At moment, i am not working on my fighers, i am doing a library for customize weapons as expernal *.GUN file that works exactly like *.SAB for sabers. and replace the limitated and frustrating weapons.DAT i am at good point but is a LONG job, the variables for fully customize model, icon, descripton, projectiles, damage, visual effects, ray shaders of disruptor, animation damage, splashdamage and ballistic of weapons are ton of stuff, and i am again working for accomplish it. when i will end this code i will host the edited code and i add some notification about the functions created and the files i hacked so amodder more expert of me can complete that an host on git and do some better improved job. i never got git working, sadly and no one never teached me step by step how to use it. however, yes, lancelot, is possible to do, every thing is possible to do with code. you need - source code - c++ knowledge - willpower - a nice coder. any thing of life is possible to do if you have the skills, the willpower and the tools for do it. the limitatiosn exists only on our mind.
  9. is all hardcoded. if you know c++ you can download opejk and visual studio and get a look. the file of code related to saber combat is wp_saber.cpp for single player .
  10. I not know how work. but why no try to see the script of jedi outcast level of nar shaadaa when kyle enter into the cantina and rodians ask hik to drop his weapons and is not possible to use weapons until you chat with barman?
  11. https://github.com/JACoders/OpenJK Here. Download Zip, Enable Git, create your repository and have fun
  12. https://github.com/JACoders/OpenJK Here. Download Zip, Enable Git, create your repository and have fun
  13. well, i remember that force speed level 5 affect timescale in a similar way, at least into JKA. so i am not surprise of that, cause basically is a tweak of force speed force power applyed into gun shoot fight. amazing job however, waiting for JKA porting me too.
  14. Impressive!!! Is there also the source code for port on JKA?
  15. I never imaginated that boba fett face was so scary D: nice job man! i like it! :D is one of the best villlains for me.
    Nice model. I know the thruth: i know how jar jar is the true sith lord, palpatine is only his puppet. :D
  16. You need basic C-C++ knowledge. depending if you want to work into MultiPlayer or Single Player,
  17. Dehaved allow to decompile scripts or edit i guess. Why not use a SET_SKIN script that set alora skins for match your needs? not know if is possible
  18. also that: float forceJumpHeight[NUM_FORCE_POWER_LEVELS] = { 32,//normal jump (+stepheight+crouchdiff = 66) 96,//(+stepheight+crouchdiff = 130) 192,//(+stepheight+crouchdiff = 226) 384//(+stepheight+crouchdiff = 418) }; float forceJumpHeightMax[NUM_FORCE_POWER_LEVELS] = { 66,//normal jump (32+stepheight(18)+crouchdiff(24) = 74) 130,//(96+stepheight(18)+crouchdiff(24) = 138) 226,//(192+stepheight(18)+crouchdiff(24) = 234) 418//(384+stepheight(18)+crouchdiff(24) = 426) };
  19. Found! Edit these values: float forceJumpStrength[NUM_FORCE_POWER_LEVELS] = { JUMP_VELOCITY,//normal jump 420, 590, 840 }; float forceJumpHeight[NUM_FORCE_POWER_LEVELS] = { 32,//normal jump (+stepheight+crouchdiff = 66) 96,//(+stepheight+crouchdiff = 130) 192,//(+stepheight+crouchdiff = 226) 384//(+stepheight+crouchdiff = 418) }; and you should okay. WP_saber.cpp follow tutorials of eezstreet for build your own solution with openjk, you need openjk and cmake.
  20. You need openjk, visual studio and you need to learn at least how to build your solution and your EXE and DLL files. however, is not much difficult. on SP should be just a little change of setting into fhe forcejump functions, i guess is indicated the amount of levitation of a force power. should be a vector i guess, that move player into the Z axis for a lot of second and a lot of map units. a little change of these parameters should affect jump intensity. ps: force powers and sabers are coded inside WP_saber.cpp ?
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