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Kualan

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Posts posted by Kualan

  1. Those models don't look half as good as you think they do when you strip them down into a JKA-compatible version. The reason they look so good in Battlefront is a combination of a high vertex count (which JKA can't handle), various normal/diffuse/specular/etc texture layers (JKA doesn't support all of these) and in-game lighting (which JKA can't replicate).

     

    Honestly, for Luke and Leia I think we already have the definitive versions available to us - and those have been purpose-made for the game.

     

    I'm all for kitbashing and some light porting to bring new characters to the game, but for major players like the Big Three from the OT there is categorically nothing that beats a custom-made JKA model, and we already have them for two of the three. And I believe there is a Han Solo in the works somewhere? @@DT85 I think.

    Jeff, Penekowski, Tompa9 and 2 others like this
  2. Not sure where to configure that. I've looked everywhere. I did notice in the log that this path is wrong when initiating the compile:

    VFS Init: /Applications/Jedi Academy/base//base/
    

    Obviously that shouldn't have the /base/ at the end. Where can I change that? I did a deep search in my system for files with that line and I got nothing.

     

    File -> Project Settings?

    Edit -> Preferences?

     

    You've probably already checked those - if not maybe there's a .cfg or .ini file in Radiant's hard drive folder you can edit?

     

    EDIT: Oh, or you could look in Textures -> Load Directory and see what the path is at the bottom of that?

  3. Mostly the BST evenings tend to have a peak amount. Sure, come check us out.

     

    I tried just now but was getting constant 'Connection Interrupted'. My Internet seems fine otherwise - I'll probably try again a little later.

  4. I think that some of you might need to take a day off and get some real life fun instead of jumping like this. I ment that it will be great to see those models finished at some point or even half finished as proto versions (if the artist is not able to finish them because of not enough time to spend on them)! Because it is a shame to see someone who really is able to create a new model from 0 to 100 and then he or the model dissapears. Seriously take a day or two off and go into the mountains or at a lake/sea and have some f-ing fun to relax.

     

    Passive aggressive patronising isn't exactly helpful either.

  5. Well it is and isn't saving. When I save the map file it saves to the gamedata/base/maps directory. But, when I go into File Explorer and actually look for the file it is not in there. However, I can search through Radiant and open up the map file.

     

    Okay I think we're zoning in on the issue. You may need to check in your preferences in Radiant and ensure all your game paths and directories are set up correctly. Furthermore, changing the write permissions for the Jedi Academy and/or running Radiant as administrator should ensure the software has no problem with saving the .map where it needs to.

     

    The .map file isn't saving in your GameData/Base/ directory since you can't see it there but it is saving somewhere as Radiant can still find it. If the above steps don't help you may need to run a full file search on your hard drive to track down where the file is being saved and move it to the right directory manually.

  6. Hi folks.

     

    I was wondering if any of our modellers could be tempted to create a character model for the Coruscant Underworld Police , as originally featured in the Clone Wars TV show.

     

    CSF_underworld.png

     

    I think they have a very interesting - if underrated - design that evokes similarities to both WW2-era German stormtroopers and modern-day riot police. If anyone is considering taking up the request, I have included some more reference images in the spoiler tab below:

     

     

    image_336abdd2.jpeg?height=877&width=156

    CSF_underworld_cop.jpg

    Coruscant+Police+II.jpg

     

     

     

    Hopefully the design of these police officers pique the interest of someone here on the Hub.

     

    Regards,

    Kualan

  7. Only two things I could guess from that are:

     

    a) Permission issue, as @@Boothand suggests

     

    b) When you save your .map files (not compile, just regular saving in Radiant) is it saving to the directory listed in the error message? (GameData/base/maps/). Seems a silly question I know, but the message is implying that it can't find the .map file you're working on in the directory it expects it to be.

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