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Posts posted by Kualan
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@@Kualan So I'm still having the issue with Quigons hair. For whatever reason no matter what I do or change it still shows the white on the transparent areas.
This works for me: https://www.dropbox.com/s/bv464wtli6m5a3j/QuiGonShader.rar?dl=0
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I've caught up completely now!
Awesome! How did you find it overall? Favourite volume so far?
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Saesee Tiin, right? I remember this guy throwing up this error regardless of any edits.
If I remember correctly, the following should fix it:
1. Select 'head_horns' and enter Edit Mode.
2. Enter Face Select. Select all with A.
3. Press H to hide all the selected faces.
4. Go to Vertex Select. Select all with A.
5. Despite hiding the faces, there should be a few loose vertices left that will now highlight. You can safely delete these junk vertices.
6. Enter Object Mode. The hidden faces will show again.
7. Export should work.
Delmi likes this -
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Omg now that I made my own Mas Amedda (yeah I am the Mas Amedda annoying guy) you come up with this...
Anyway thank you for what you made here.
I'd be interested to see your version too - do you have a screenshot?
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Ended up adding a couple more highly-requested characters to the senators pack and dressing it up with NPC files and shaders to allow for a full release rather than a dropbox link.
The Galactic Senators Pack has been uploaded to the Hub, pending approval. The full list of characters included in the pack:
- Bail Organa (two skins)
- Mon Mothma
- Mas Amedda
- Aak Ask
- Edcel Bar Gane
- Riyo Chuchi
- Halle Burtoni
- Tendau Bendon
- Meena Tills
- Gume Saam
- Sweitt Concorkill
- Pol Blount
- Tundra Dowmeia
Credits:Psyk0Sith - Vurk head, Ithorian head/limbsLervish - Boss Nass bodyLuckxzs - Roonan headdark_apprentice - Saruman's robesZeke Mass - Kaminoan bodyMB2 Team - Neimoidian bodiesJeff - Master Ferroda's capeOffspring - Jaffa Pack armor piecesToshi - Various cloak and cape meshes -
Well, message received I guess, heh. Who knew senators could be so popular?
I'll try to find some time later today or tomorrow to tidy the models up. They're a bit of an organisational mess at the moment with .skin files and what-not.
DTIII, Śăļvõö, TheWhitePhoenix and 1 other like this -
Okay, I just got the exact same thing just going to the main Comics page. The fact that it's only happening now and I've never seen it before suggests to me it's a temporary thing - probably just some behind the scenes maintenance by the Webs guys.
TheWhitePhoenix and DTIII like this -
Don't know if anyone else has this problem but sometimes whilst scrolling through an issue and clicking for the next page, I get a "page not found"? If I refresh it, it goes back to normal and I can see the page but this continues to happen with certain pages.
Hm, first I've heard of it but I can have a look into it for you. Could you give me an example or two of which pages were giving you trouble?
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This guy's going to turn out beautifully, great job as always.
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In other news, @@Fire Phoenix , I checked out your YouTube channel and thought your JKA recreation of Episode 1 was pretty neat. Are you planning on continuing it?
TheWhitePhoenix and Śăļvõö like this -
Jeff and The Punisher like this
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If you want to 'rebuild' KOTF and correct all its past flaws, I wish you good luck - I just think you'll be fighting an uphill battle from the start. Maybe consider renaming it to help distinguish your new project from the bad connotations of the original?
I think I saw someone suggesting 'Masters of the Force' as an alternative title - something like that, which both alludes to the link to the original but also makes it clear that this is a new project.
TheWhitePhoenix, Artemis, Rayce and 5 others like this -
Is the head from TFU?
Nope. Same source as Mas Amedda and Bossk.
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Lee-Char forgot to attend the photo shoot...
The kid ain't no senator.
Too much awesome
you definitely should continue in creating Clone Wars models because they are perfect. As I requested Jedi like Luminara and Barris could be done in their CW display for sure
Haven't got much interest in doing film characters in the Clone Wars' art style for JKA, I'm afraid. Plo Koon and Cad Bane are exceptions, but anyone with a more 'human' face looks too out of place IMO.
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New Shaak-ti awesome
i hoped in new version because old one has tentacles sticked in her hood, it looks weird. I hope this is fixed now :-)
The weights on the tendrils are more precise in the new WIP, yes.
Been throwing together various models for the next issue of Tales From The Clone Wars:
I don't know if anyone would get a use out of these (RP servers, maybe?) but if there's enough demand I could possibly tidy them up and make a pack release for them.
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Blue says someone takes up the request?
Jeff, the_raven, JAWSFreelao and 2 others like this -
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Forgot to mention, the HoloNews One stuff is great.
Heh, by coincidence both HoloNews One and other galactic media are going to feature in the next issue of Volume Five.
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None of those pk3's have the model_default.skin.
Just checked - they're in MBAssets3.pk3
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So I want to some more skin practicing, so I want to do some of MB2 skins because they have some pretty cool skins. But here's the problem I can not find the model_default.skin file in any of the models folders. Does someone know where the model_default.skin are located?
If I recall correctly, the full contents of the 'models/players/' folder in MB2 are spread over several .pk3s. So you need to go through FAMBModels.pk3, MB2Models.pk3 and probably several more to find everything.
Kualan's Kitbash Workshop
in WIPs, Teasers & Releases
Posted
Something new to show off today, folks. Over the past couple of days I've decided to take my first foray into the world of mapping. Eek!
My first project is a single-room map (albeit a sizeable one) that is based on a very specific design required for a future issue of my Tales From The Clone Wars comic:
Bonus points to whoever can read Aurebesh.
At the moment I'm tinkering with the lighting - I want to make it a little more imbalanced with the area that the cameras are pointing at hogging most of the limelight (literally) whilst the map gets progressively more shadowy towards the back of the room. Then I'm going to increase the clutter scattered around the studio.
It's very important to note that - as the map is designed to be used in the comic - I have used resources and textures from a wide variety of sources including (but not limited to) textures by @JCulley3D and @@MaceMadunusus . As such, the map will not be released in its current state unless I a) Acquire permission from said mappers or b) Change the textures.
However I wanted to show off these WIP shots as an encouragement to the ever-growing ranks of Blender users on the Hub forums. As someone who had never used 3D modeling or mapping software before learning Blender for JKA, I found a lot of the skills to using GTK Radiant (the JKA mapping tool) to be transferable and learning the basic skillset behind mapping was an absolute doddle thanks to MUG's mapping tutorials on the JKHub Youtube channel (here: https://www.youtube.com/watch?v=p6R5UNdF9Ig ) . In short, if any of you are considering diving into mapping I heartily recommend it.
Next, I hope to start work on other maps from the GFFA - I'm open to ideas, suggestions and requests with the usual terms and conditions (i.e. no guarantee I will take up the request). At the moment I'm limiting myself to maps/locales that can be contained in just one or two rooms (so duel maps, basically) but if you think you have an interesting idea do let me know.