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Kualan

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Posts posted by Kualan

  1. Something new to show off today, folks. Over the past couple of days I've decided to take my first foray into the world of mapping. Eek! 

     

    My first project is a single-room map (albeit a sizeable one) that is based on a very specific design required for a future issue of my Tales From The Clone Wars comic:

     

    Bonus points to whoever can read Aurebesh.

     

     

    KualanMap1.jpg

    KualanMap2.jpg

    KualanMap3.jpg

    KualanMap4.jpg

    KualanMap5.jpg

     

     

     

    At the moment I'm tinkering with the lighting - I want to make it a little more imbalanced with the area that the cameras are pointing at hogging most of the limelight (literally) whilst the map gets progressively more shadowy towards the back of the room. Then I'm going to increase the clutter scattered around the studio.

     

    It's very important to note that - as the map is designed to be used in the comic - I have used resources and textures from a wide variety of sources including (but not limited to) textures by @JCulley3D and @@MaceMadunusus . As such, the map will not be released in its current state unless I a) Acquire permission from said mappers or b) Change the textures.

     

    However I wanted to show off these WIP shots as an encouragement to the ever-growing ranks of Blender users on the Hub forums. As someone who had never used 3D modeling or mapping software before learning Blender for JKA, I found a lot of the skills to using GTK Radiant (the JKA mapping tool) to be transferable and learning the basic skillset behind mapping was an absolute doddle thanks to MUG's mapping tutorials on the JKHub Youtube channel (here: https://www.youtube.com/watch?v=p6R5UNdF9Ig ) . In short, if any of you are considering diving into mapping I heartily recommend it.

     

    Next, I hope to start work on other maps from the GFFA - I'm open to ideas, suggestions and requests with the usual terms and conditions (i.e. no guarantee I will take up the request). At the moment I'm limiting myself to maps/locales that can be contained in just one or two rooms (so duel maps, basically) but if you think you have an interesting idea do let me know.

  2. Saesee Tiin, right? I remember this guy throwing up this error regardless of any edits.

     

    If I remember correctly, the following should fix it:

     

    1. Select 'head_horns' and enter Edit Mode.

    2. Enter Face Select. Select all with A.

    3. Press H to hide all the selected faces.

    4. Go to Vertex Select. Select all with A.

    5. Despite hiding the faces, there should be a few loose vertices left that will now highlight. You can safely delete these junk vertices.

    6. Enter Object Mode. The hidden faces will show again.

    7. Export should work.

    Delmi likes this
  3. Ended up adding a couple more highly-requested characters to the senators pack and dressing it up with NPC files and shaders to allow for a full release rather than a dropbox link.

     

    The Galactic Senators Pack has been uploaded to the Hub, pending approval. The full list of characters included in the pack:

     

    - Bail Organa (two skins)

    - Mon Mothma

    - Mas Amedda 

    - Aak Ask

    - Edcel Bar Gane

    - Riyo Chuchi

    - Halle Burtoni

    - Tendau Bendon

    - Meena Tills

    - Gume Saam

    - Sweitt Concorkill

    - Pol Blount

    - Tundra Dowmeia

     

     

    SenatorScreen1.jpg

     

     

    Credits:
     
    Psyk0Sith - Vurk head, Ithorian head/limbs
    Lervish - Boss Nass body
    Luckxzs - Roonan head
    dark_apprentice - Saruman's robes
    Zeke Mass - Kaminoan body
    MB2 Team - Neimoidian bodies
    Jeff - Master Ferroda's cape
    Offspring - Jaffa Pack armor pieces
    Toshi - Various cloak and cape meshes
    DarthStiv, Jeff, DTIII and 5 others like this
  4. Don't know if anyone else has this problem but sometimes whilst scrolling through an issue and clicking for the next page, I get a "page not found"? If I refresh it, it goes back to normal and I can see the page but this continues to happen with certain pages. 

     

    Hm, first I've heard of it but I can have a look into it for you. Could you give me an example or two of which pages were giving you trouble?

  5. If you want to 'rebuild' KOTF and correct all its past flaws, I wish you good luck - I just think you'll be fighting an uphill battle from the start. Maybe consider renaming it to help distinguish your new project from the bad connotations of the original?

     

    I think I saw someone suggesting 'Masters of the Force' as an alternative title - something like that, which both alludes to the link to the original but also makes it clear that this is a new project.

  6. Lee-Char forgot to attend the photo shoot...

     

    The kid ain't no senator.

     

     

    Too much awesome :) you definitely should continue in creating Clone Wars models because they are perfect. As I requested Jedi like Luminara and Barris could be done in their CW display for sure :)

     

    Haven't got much interest in doing film characters in the Clone Wars' art style for JKA, I'm afraid. Plo Koon and Cad Bane are exceptions, but anyone with a more 'human' face looks too out of place IMO.

  7. New Shaak-ti awesome :) i hoped in new version because old one has tentacles sticked in her hood, it looks weird. I hope this is fixed now :-)

     

    The weights on the tendrils are more precise in the new WIP, yes.

     

    Been throwing together various models for the next issue of Tales From The Clone Wars:

     

     

    ConceptSenatorPack.jpg

     

     

    I don't know if anyone would get a use out of these (RP servers, maybe?) but if there's enough demand I could possibly tidy them up and make a pack release for them.

    DTIII, Seven, Bek and 13 others like this
  8. So I want to some more skin practicing, so I want to do some of MB2 skins because they have some pretty cool skins. But here's the problem I can not find the model_default.skin file in any of the models folders. Does someone know where the model_default.skin are located?

     

    If I recall correctly, the full contents of the 'models/players/' folder in MB2 are spread over several .pk3s. So you need to go through FAMBModels.pk3, MB2Models.pk3 and probably several more to find everything.

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