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Kualan

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Posts posted by Kualan

  1. Try this instead:

     

    1. Open Edit Mode.

    2. Select all faces/vertices/edges.

    3. Select 'Seams From Islands'.

    4. Several of the edges will turn red.

    5. Go to Edge Select. Select one of the red edges.

    6. Use Select Similar and select all edges with similar seam. This will select all the edges marked red.

    7. In Edit Mode, use 'Edge Split' - don't uncheck edge angle.

  2. Can you actually open the mask of bounty hunter Asajj like you did in the picture?

     

    There are two skins for it, yes. /model ventressk/helmet or /model ventressk/helmet2 will turn you into the Ventress with the mask down. /model ventressk/helmetup or /model ventressk/helmetup2 will turn you into Ventress with the mask up.

     

    That is for MP only though. In the NPC file I think I only included the mask-down version, but you could easily edit the NPC file in wordpad and change it to the one of your choice.

  3. Final WIP of the weekend, once again continuing with the bounty hunter theme:

     

     

    ConceptBobaYoung.jpg

     

     

    Once again, this model is based on a character's appearance in the Clone Wars TV series. The young Boba Fett pack has a larger head than a normal human model because the intention would be for an NPC to be scaled down slightly, and therefore the larger header gives the right proportion for an adolescent body when compared to a full-scale adult. This may mean he's of limited use in an MP setting though, as like the Yoda model, he will be forced to be at his 100% scale bobble-headed form in multiplayer.

    Delmi, Bek, Jeff and 11 others like this
  4. How did you go about setting up his pose correctly? Usually if a model is already rigged to another skeleton I'll just pose it correctly there and export it as an obj, but otherwise it can be difficult.

     

    Posed it in Blender directly. Using Face Select + Wireframe View. The edges that are marked in light blue/turquoise denote where the mesh can be cleanly separated (without dragging faces with it when you move them, for example), so simply selecting faces via this method then allows you to use the Translate/Rotate tools to pose it as needed according to the JKA skeleton_root.

  5. Lookin' good! (I need to read that book.)

     

    Personally I didn't much like it - it started well but I didn't like the closing acts much.

     

    Speaking of characters from Dark Disciple, however, I weighed my first ever model from scratch today: 

     

     

    ConceptHighsinger.jpg

     

     

    C-21 Highsinger adds another to the roster of bounty hunters made recently. I just need to fine-tune the weighing on his hands/fingers and he'll be ready to go.

    Jeff, Delmi, KyleKatarn1995 and 4 others like this
  6. Had the same issue with my Ventress model before it was released. @@Jeff , I'm not on my main PC so I can't check it myself but is one or both of the following the case for the affected model:

     

    1. Are there more than one hand meshes present in the model, including surfaces that have been switched off in the .skin file? (e.g. r_handa, r_handb, etc). 

     

    2. If there is only one hand mesh present for each hand, ensure they are called r_hand and l_land in the Ghoul2 Properties / Object Data, and not something like r_sithhand or something like that.

     

    When I originally set up Ventress, I called those surfaces r_handventress and l_handventress and all saber blades were invisible. After renaming them to the standard r_hand and l_hand it resolved itself.

    TheWhitePhoenix and yeyo JK like this
  7. Your work here is getting really good! I really like the bossk. I have tried to port parts of the boba from battlefront into jka with no luck. I'd love a breakdown on the method at some point on a different thread.

     

    Which problems did you run into? I might be able to help.

     

     

    Battlefront models ported to JKA would be amazing, mainly because they are directly scanned from original Star Wars props (If I recall correctly) 

     

    I think you're right, judging by the sheer accuracy they've managed to capture in many of their weapons/assets.

     

     

    Bossk 2.0 and Embo 3.0 are the closest approximation I've seen of the models from the television series, The Clone Wars. Keep that good work.

     

    Glad you like them, the bounty hunters are all very nearly ready to go! And in keeping with the Clone Wars theme I knocked this up today:

     

     

    ConceptVentress_1.jpg

     

     

    I'm pretty pleased with how she turned out in the end, just need to do a little fine-tuning here and there.

  8. Hi folks,

     

    Don't often make a request in this forum but this is something I think would be neat to have as a duel-sized map - the Hutt Council Chamber on Nal Hutta:

     

     

    HuttGrandCouncilConceptArt.jpg

    HuttGrandCouncilHall-Eminence.png

     

     

     

     

    The main reason I would like to see this locale realised in JKA would be as a machinima asset but in truth it seems the right scale and design to make into a decent Duel-mode map for the game.

     

    Heck, if the right mapper was interested it could even span out into a full-scale Nal Hutta themed FFA! 

     

    I considered trying to make it myself as the small size of the map would make it suitable to a first-time mapper but unfortunately I can't find the time to learn mapping from scratch in between all my other modding committments. Hope one of you folks can help me out.

     

    Regards,

    Kualan

    the_raven likes this
  9. I prefer shfitees trando over this, the SWTOR heads jsut don't go well with base JKA stuff

     

    In the sense of the textures or the overall art 'style' of SWTOR? Because there's more work to be done on the former before he's ready to go.

     

    Also submitted a new update to Embo that should be available shortly once it's gone through the approval process:

     

     

    ConceptEmbo3.jpg

     

    The_CrY, Tompa9, Delmi and 4 others like this
  10. I highly advise his taunt be: "You're gonna take a dirt nap."

     

    I love that line so much.

     

    I definitely want the 'dirt nap' line in there.

     

     

    Dengar looks great. Did you port the head from battlefront or just the texture? Love to see you do a new boba and bossk.

     

    I don't think there's much more I could add to the Boba Fett models we have at the moment - they're pretty much perfect. However I looked into an upgraded Bossk and, well, this happened:

     

     

    ConceptBossk.jpg

     

     

    The head comes from SWTOR and has been reshaped/retextured to be more 'Bossk-y', and I made the arms on the vanilla model longer to appear more true to scale.

     

    Also got onto a roll and ended up doing some tweaks to the IG-88 model by Hirman, Again, mostly just reshapes of the head and limbs, and replacing the ammo belt:

     

     

    ConceptIG88.jpg

     

    Daniel, swegmaster, Omega and 1 other like this
  11. Dengar looks great. Did you port the head from battlefront or just the texture? Love to see you do a new boba and bossk.

     

    The head, eyes and hood are from Battlefront - the rest is kitbashed and re-textured from existing JKA models.

     

    The good news about Dengar is that today I managed to resolve the issues of getting him to run in-game without OpenJK assistance. It is now possible to play as him in the vanilla game! 

     

    All I need to do now is some shader work and to rip some sounds from Battlefront and he'll be swinging his way to the Hub soon.

    Mandalorian likes this
  12. Hey Jeff do you have any interest in converting the Rebel soldiers from battlefront into JKA models?  I am curious how the weighing process would work for a model of that size? 

     

    The short answer is it wouldn't - even if you could break the models down into enough surfaces to run in-game, you would most likely run into severe difficulties getting a fully-ported modern BF model to run in JKA.

     

    I speak from experience in just using parts of those models, let alone the whole thing.

    Jeff likes this
  13. Oh, I see the resemblance with Baelish now. Yes, they have something in common. I've just completed reading the issue, and see even more similarity of Sleen with Belfort. The way he talks – also is quite similar. So it's sort of a mix between two different characters with Star Wars approach. I like it.

     

    As for Tarkin – I thought it could be him, but I didn't recognize him (the model is very nice though). It felt a bit strange, that in this issue Tarkin is somehow kinder and more positive about discussing the issues with the Jedi – it looked that way. It was the major reason, why I thought it was a different admiral and not Tarkin.

     

    I also saw the new model of Mace Windu. The previous one did look too young, so I guess this shift towards a darker Episode III is for the better.

     

    Aye, the difference in how Tarkin addresses the Jedi in this issue is entirely intentional. His hands are tied by the debate in the Senate, and this is why he needs the 'moral authority' (as he puts it) of the Jedi in order to act - looking towards his views on the Jedi and the Senate in the post-ROTS timeline, events like this could explain why he has such contempt for them. The events that Sleen is bringing to the fore are making unusual allies...how long that lasts though will remain to be seen.

  14. The guy on the left reminds me of Jordan Belfort, the character based upon the real person, seen in the The Wolf of Wall Street, played by Leonardo DiCaprio.

    The ned Admiral model also looks cool. I thought it was Tarkin, but he looks differently and older. Who is this guy?

     

    It actually is Tarkin - a new character model I made for him.

     

    I never noticed the similiarities between Senator Sleen and Leo DiCaprio before but you're right! I can't unsee it.

     

    He's actually inspired by insipid characters like Lord Petyr Baelish from Game Of Thrones, so still has a fair bit in common with the unscrupulous Wolf Of Wall Street (though I've yet to watch the film).

    Cerez likes this
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