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{JoF} Atlas

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Everything posted by {JoF} Atlas

  1. Apologies, don't mind me visiting months later lol - no sir this map is abandoned for the reason I don't have the source files and no longer the desire to work on such a messy early thing of mine ^^ It's a nice piece of memorabilia to see how it started I guess. I don't recall what triggered the Updated, I think I changed the description.
  2. Probably the most well-structured and functional map support a mod/gametype has seen, ever. If this was 2006 this would get featured in articles, blogs and so on. Well, gotta be grateful it's a thing while we're here. These maps are very high quality, it feels good to look at and play with.
  3. 355 downloads

    This is a horror-themed multiplayer map based on the gameplay of "Slender" by Parsec Productions. The map was made to accomodate Halloween and horror-type events of my clan {Jedi of Freedom} (Find us here --> jofacademy.eu) How to play (Suggestion): -------------------------- *Highly* suggest you disallow jumping/strafing for this. Depending on the number of participants, designate one or two players the role of Slenderman. Those players will then disperse roaming around the map trying not to "camp" any specific positions. Everyone else remains at spawn awaiting the signal to start looking for pages. Players cannot fight back against Slenderman. Slenderman can use force grip, speed and lightsaber to hunt enemies. To initiate the game the host needs to teleport to the admin room located at ( 0 , 0 , -100 ) and press the button designated as "SPAWN 10 RANDOM PAGES". There are 19 possible page locations, of which 10 will be activated and spawn their pages after the button is pressed. Happy hunting! Installation Instructions: --------------------------- ->If you are using the base game client (jamp.exe) and not an OpenJK build/fork as your client (which you should be, it's 2021 at this point) place the file "zz_nightmareJAMP.pk3" into your installation directory, under ".../GameData/base/". ->If you are using an OpenJK build or a fork of it, place "zz_nightmare.pk3" in your directory instead. The difference between the two versions are grass sprites in the shaders of textures that default JAMP doesn't handle properly. This issue is fixed in the OpenJK builds. External Content Used / Credits: -------------------------------- -Modeling, scripting help, ideas, advice, shadering, emotional support, venting outlet, moderately infuriating visionary - Milamber -Ideas, troubleshooting - Havoc, Toxiee, DxGuy, Weske, PreFX, inspired by Ramikad's Slender map -Shader extraordinaire - mjt -Music - "Slender The Arrival OST: No Friends", by artist Mark J Hadley -Page textures are originally of the videogame "Slender: The Eight Pages" by Parsec Productions. -Vehicle models "truck_scaled.md3" and "br_suv4.md3", ported and modified from "BlackRayne's Map Model Pack", originally created by Lt1 and Black Rayne studios, converted for JK2/JK3 and released by Szico VII on JKHub.org (https://jkhub.org/files/file/1960-blackraynes-map-model-pack/) -Miscellaneous textures: Sketcup Texture Club (https://www.sketchuptextureclub.com/) -Angel statue by "misterdevious" (https://sketchfab.com/misterdevious), licensed for use under "Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)" license (https://creativecommons.org/licenses/by-nc-sa/4.0/). The use of this work in my map is in no way endorsed by the model's creator, Sketchfab.com, or the license itself. Changes to the statue made by Milamber include reconstruction in low poly, removal of the lower base portion, and reprojecting the texture detail onto the low poly model as well as some minor texture modifications. ---------------------------------------------- THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS. -----------------------------------------------
  4. It looks really slick and modern, love the aesthetic
  5. Great post to read, thank you for sharing
  6. Congratulations and cheers to everyone who participated
    Man, you put some work into this! I'm a fan of having a big variety in mods, suit everyone's tastes. Kudos!
  7. Lovely idea, cheers to everyone who partakes, really excited to see the submissions!
    Milamber told me he doesn't remember what he did here, so 5 stars. They look fantastic!
    Played during the annual Pilot event, sick work. Big kudos to everyone that put effort in this - @Milamber the skybox looks fantastic and without FPS costs, stellar work.
    Great map, very immersive with the Yavin theme and a lot of functional rooms and areas as well as eye candy. A bug I noticed is that a lot of the floors use this texture: However this texture is not included in this pk3, so the floors looked bugged for me. Then I realized from the texture directory that they are included in the_academy_v3 map. (https://jkhub.org/files/file/138-the-academy/) You could fix this by simply implementing those textures and the texture folder called /the_academy_v3/ into THIS map's pk3. Cheers and great work!
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