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Droidy365

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Everything posted by Droidy365

  1. If you spawn an NPC with a nickname, you'll be able to control that NPC. E.g: /npc spawn stormtrooper bob /control bobAnd to regain control of yourself: /control If you use this mod, you can change some things about Bob's behaviour, too. A useful way to get a camera: Put this in a *.cfg file cg_draw2d ! weapon 0 cg_thirdperson 0 wait 3 noclip When dealing with NPCs, it's useful to use these commands, too: god notarget g_npcfreeze ! "g_npcfreeze !" will toggle frozen NPCs I hope this helped
  2. Nice! I might use this for a particular mod I'm making
  3. Also, in GTK Radiant, there are NPC AI scripts built in. I solved the problem of NPCs in the sideline by having them use the "huntkill" script to hunt down the enemy and kill them.
  4. Lol Rip. If you want, you can bump that one
  5. That's great! That part works perfectly! Now there's a few questions left: How do you do the same thing for the player?How do you get the explosion effect to play where they were when they died? (effects/sao/death_sparks.efx)Can this just be done within the script, or does it require coding?Thanks again, it works great!
  6. Also, not hijacking your thread or anything, but I just thought I'd put the model to good use Anyone know what this is meant to be? I've been working on it for a while It is still a WIP, though.
  7. Also, something worth mentioning - NPCs aren't exactly team players at the moment. I spawned 20 NPCs to help me fight a mutant_rancor, and over half of them were just sitting in the sidelines doing absolutely nothing. Perhaps someone could fix this for KotF and JKA via coding?
  8. Duplicate thread here.
  9. Actually, I turned off the Slow-Mo Camera Spin, and now it's a lot quicker - not instant, but quicker. But the question still remains - how will we get the effect to play as they die? Are either of you two good at coding? Thanks, again btw EDIT: Also, on a side note: How would you make a Team Icon appear like in MP and a custom health-bar that works like cg_debughealthbars and Force Sense? These are also for my Sword Art Academy mod lol. I have 3 Icons for 3 teams: gfx/misc/cursor_g (TEAM_PLAYER) gfx/misc/cursor_o (TEAM_NEUTRAL/FREE) gfx/misc/cursor_r (TEAM_ENEMY)
  10. Ok, I have a few questions. For starters: How do you set up the parm1 command stuff? lol
  11. Ignore this one here, it's a double post lol. Just keep scrolling......
  12. I mean, this might help a little
  13. I find this interesting, because I was working on a Crait Map today, and I used the Hoth Skybox. When I did so, it had the Void (Hall of Mirrors) effect.
  14. Hello? Anyone there? I'm bumping this again, because it somehow got buried underneath other posts enough to disappear from the New Content page...... EDIT: @@Noodle @@Langerd Could either of you two help? Thanks guys
  15. Except if it was kickstarted, it would probably get a C&D from Disney/EA.
  16. Huh, that's pretty cool. I'd like to see more things like this
  17. I'm gonna bump this, because I still couldn't get this to work, unfortunately. If someone could do something like this with coding or scripts, please do so lol. I'll probably name the effect "effects/sao/death_sparks.efx" if that helps
  18. Because JKA isn't a super high-poly ps4/switch-era game. It's a game made back in 2003, it can't handle super high-poly models.
  19. I honestly don't know too much about this, but I believe that you strafe jump when you're in first person, though that's probably not what you're looking for. This is more of a bump than anything else. Also, you're YT Channel's awesome, keep up the great work
  20. Um... It seems to be in editor mode, or something like that......
  21. Hello there! I hope you have a great time actin the Hub.
  22. Also, this might help, too: https://jkhub.org/topic/10154-how-to-make-a-lightsaber-hilt/
  23. That looks great! When I get home, I'll try it out I might also try to make some new textures, too.
  24. A question: Other than Backspace, what's another key that can't be bound by normal means in the controls menu? Two more keys, if possible
  25. No, it's not smaller. It's actually bigger, with more detail.
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