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Droidy365

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Everything posted by Droidy365

  1. When I was rather young, I used to do this a lot with the LEGO Games; LEGO Star Wars II, LEGO Pirates of the Caribbean, probably more that I can't think of at the moment. Sometimes I used to do this with JA, too - though I used the old KotF. Man, this takes me back. I remember going around on SJC's EpIII Mustafar as Obi-Wan, fighting Anakin and a bunch of Grans I had spawned in that got in the way - they ruined the cinematic feel of the fight, but they certainly added to the challenge. Then, once Anakin was beaten, there would be a helluva-lotta Grans w/ Thermal Detonators on the way back to the ship.In Base JA, I recently made a challenge on Taspir (mp/ffa5) where there were a bunch of enemy Player NPCs with all sorts of different weapons (mostly repeaters), a decent amount of health and a lot of difficulty. I mostly made this for the sake of testing my Crosshair mod that I probably won't be releasing any time soon.Who knows how I remember all that lol.
  2. Okay, fair point. The answer is simply Ctrl + T
  3. Hey guys, I recently downgraded my Blender to 2.64 for the glm importer, and I can't seem to find the Triangulate Modifier that was in the later versions. Is there a way to get it back, or an alternative? Thanks Edit: Never mind, just delete this post lol @@Circa
  4. I've been wanting something like this for the longest time lol. Something like /give weapon_blasterBut instead, it's /drop weapon_blaster So on and so forth. (BTW this isn't actually a command, it's just a suggestion) If there is a command like this, I'd love to see it
  5. I figured out a way to make the effect play as they die/disappear! Firstly, I added this line underneath every death animation in animevents.cfg: BOTH_DEATH1 AEV_EFFECT 83 sao/death_sparks.efx *pelvis 0 Then I made it so that the death animation only had 1 frame in animations.cfg, as the effects were only playing after the death animation was finished.
  6. It seems to be doing that whenever the glow goes over a patch or a model in the map. Patches are mostly used for round surfaces like you showed in your screenshots. It's also used for the water in Yavin.
  7. Just FYI, it's always helpful to post screenshots when making requests I seem to be having issues with uploading them here, so I just posted links. EDIT: And the 3rd one's broken.
  8. What do you mean? There's only one Tavion/Kylo and one Desann/Snoke in the map - Tavion/Kylo's a mini-boss, and Desann/Snoke is the final boss.
  9. Hmmm, that's interesting. The saber spins faster at Level 3 than it does at other Levels, so it should be in there somewhere. I'm not a coder, so take this with as many grains of salt you like
  10. Also, a little fun fact: If you select a weapon other than a saber and use the /saber command, it will change the model of the weapon temporarily. E.g: saber single_1 If you have a pistol out, and you use /saber single_1 single_1, it will put another saber in your left hand and it'll change your animations to look like the cultist commando I made a saber with the pistol model, sadly it only shoots from one pistol - the other one's just for show. Maybe there's a way to fix this?
  11. Also, a little fun fact: If you select a weapon other than a saber and use the /saber command, it will change the model of the weapon temporarily. E.g: saber single_1 If you have a pistol out, and you use /saber single_1 single_1, it will put another saber in your left hand and it'll change your animations to look like the cultist commando I made a saber with the pistol model, sadly it only shoots from one pistol - the other one's just for show. Maybe there's a way to fix this?
  12. These are all the authors of those mods. I hope they don't mind the ping @@Kualan @@Psyk0Sith @@Tompa9 @@Langerd
  13. You can fix this by adding the GTKRadiant "huntkill" script to the NPCs.
  14. This actually has a *.map file if you want to use it. Otherwise, just change the NPC files themselves (that's easier lol) I'm currently working on doing this Do you want them to have force powers?
  15. Also, I wouldn't mind if someone Frankensteined the Cultist hands onto Kirito and made some textures to match, as he seems to have a severe case of boxing-glove-hands. Thanks
  16. This is something that I'd like for my Prop Hunt thing that everyone forgot about
  17. Not just yet, I was sorta hoping to get just a few more votes and results before doing anything else. Updates should be some time soon
  18. It tends to take a few days, sometimes weeks for a file to get approved. I recently uploaded some CTF Flags for Chinese New Year, they're still awaiting approval.
  19. Damn, that's a nice blaster! Did you make that? If so, you should upload it
  20. TBH I was sorta expecting to see DDROM's Naboo Lake Retreat in KotF. It's not completely movie-accurate, but it's a classic map that's good for Roleplay.
  21. Well, here he's asking about whether he's Asian or not, and in the Chinese New Year thread, he's asking if he'd be allowed to enter Jonny Gat because he's kinda from Asia. I'm just telling him that he can't do that if he's planning on using that ported model for those two reasons. I'm not against porting, I use ported models and I'm still waiting for some to be ported. I'm just trying to get him out of trouble before that trouble starts.
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