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Everything posted by Droidy365
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Jedi Academy/Outcast - Updated Playermodels
Droidy365 replied to Lancelot's topic in Mod Requests & Suggestions
IMO the second one probably suits her better, maybe in black instead and with a few less feathers, and a few other things borrowed from the first one. -
Have you got the sounds in your PK3? If so, the sounds should be located in sound/chars/SateleShan/misc/
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No, don't put that in sounds.cfg, put it in your NPC file. Like this:
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Add these lines to your NPC file: sex female snd SateleShan sndcombat SateleShan sndjedi SateleShanLet me know if this works
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Jedi Academy/Outcast - Updated Playermodels
Droidy365 replied to Lancelot's topic in Mod Requests & Suggestions
I wouldn't mind if she was a bit more sexualised than that, of course. That's just my lazy edit. It actually reminds me of SWTOR. -
Meh, that's alright. Opinions are opinions. Sword Art Academy is actually going to be a total conversion, so there's that. I've already made a map for this, and a few scripts as well. I mostly chose to do this because Jedi Academy is known for its amazing saber combat, and SAO (the game) is supposed to be based around sword combat. However, there is not a single SAO game that has sword combat that's actually good; half-decent, maybe, but nothing good.
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Mate, I'm mostly making this for my brother, as he's right into SAO. Think of it as the Abridged series instead - I love that parody.
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Langerd Mapping tutorial - how i make maps?
Droidy365 replied to Langerd's topic in General Modding Discussions
Damn, that's a cool Sarlacc pit! Do the tentacles grab you, or are they just for show? -
bump
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Really, this isn't actually that different from the regular KotOR Mandalorian that's in MB2 (@@AshuraDX). With a bit of editing, Frankensteining, and reskinning, this could be achieved quite easily, and produce a better result
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Hey guys, I'm currently working on a mod project called "Sword Art Academy", and I have a Kirito model ported by @@The4thRemnant. However, I know that I'll never be allowed to release it with a ported model. So, perhaps a Frankenstein combined with a bit of extra work for the head and accessories would be better. Could someone take this model, add a few of Kirito's accessories, and make a head that looks like him? (With @@Scerendo's permission, of course) That would be great. As for the swords, I wouldn't mind having a port of these models for the sake of a placeholder and referencing, but they will need to be properly made too, of course. And now, reference images: Elucidator: Dark Repulser: Current Ported model: In-Anime References: Thanks guys
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I love the sound of this, but what map editor are you going to add it to? I use GTKRadiant, Idk what other ones there are.
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Ah, there's probably a conflict, unless you're in MP. Rename the PK3 with a bunch of z's at the front (zzzzzzfilename.pk3)
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This might be what you're looking for.
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https://jkhub.org/topic/4146-dagobah-map/
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Also, I wouldn't mind making that first one into a mod - maybe not with the same characters, but make it into some assassin/bounty hunter assassinating a senator. IMO that would be cool. Who would the Bounty Hunter be though? The Mercs would be replaced with @@JAWSFreelao's Senate Commandos, if he doesn't mind. Perhaps it could be @@Langerd's bounty hunter in the Bespin map - like a sort of spin-off.
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When I was rather young, I used to do this a lot with the LEGO Games; LEGO Star Wars II, LEGO Pirates of the Caribbean, probably more that I can't think of at the moment. Sometimes I used to do this with JA, too - though I used the old KotF. Man, this takes me back. I remember going around on SJC's EpIII Mustafar as Obi-Wan, fighting Anakin and a bunch of Grans I had spawned in that got in the way - they ruined the cinematic feel of the fight, but they certainly added to the challenge. Then, once Anakin was beaten, there would be a helluva-lotta Grans w/ Thermal Detonators on the way back to the ship.In Base JA, I recently made a challenge on Taspir (mp/ffa5) where there were a bunch of enemy Player NPCs with all sorts of different weapons (mostly repeaters), a decent amount of health and a lot of difficulty. I mostly made this for the sake of testing my Crosshair mod that I probably won't be releasing any time soon.Who knows how I remember all that lol.
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Okay, fair point. The answer is simply Ctrl + T
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Hey guys, I recently downgraded my Blender to 2.64 for the glm importer, and I can't seem to find the Triangulate Modifier that was in the later versions. Is there a way to get it back, or an alternative? Thanks Edit: Never mind, just delete this post lol @@Circa
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Is there a clear inventory command?
Droidy365 replied to Pickles256's topic in Jedi Knight General Discussions
I've been wanting something like this for the longest time lol. Something like /give weapon_blasterBut instead, it's /drop weapon_blaster So on and so forth. (BTW this isn't actually a command, it's just a suggestion) If there is a command like this, I'd love to see it -
Instantly Disappearing Corpses and Effects
Droidy365 replied to Droidy365's topic in Modding Assistance
I figured out a way to make the effect play as they die/disappear! Firstly, I added this line underneath every death animation in animevents.cfg: BOTH_DEATH1 AEV_EFFECT 83 sao/death_sparks.efx *pelvis 0 Then I made it so that the death animation only had 1 frame in animations.cfg, as the effects were only playing after the death animation was finished. -
FULL RGB Lightsaber Colors (no transparency)
Droidy365 replied to RecklessJames's topic in Coding and Scripts
It seems to be doing that whenever the glow goes over a patch or a model in the map. Patches are mostly used for round surfaces like you showed in your screenshots. It's also used for the water in Yavin. -
Kao Cen Darach (That guy from the Swtor Cinematic)
Droidy365 replied to Pickles256's topic in Mod Requests & Suggestions
Just FYI, it's always helpful to post screenshots when making requests I seem to be having issues with uploading them here, so I just posted links. EDIT: And the 3rd one's broken.