Jump to content

Droidy365

Members
  • Posts

    473
  • Joined

  • Last visited

Everything posted by Droidy365

  1. About a year ago, I was working on a mod called the "Kyle Boss Simulator" - I got a lot of things to work, but I have no idea how to get the Grip to work.
  2. Okay, thanks mate. The biggest problem with this is that is's just giving me a blank red screen, rather than a movie. It's about a minute something long.
  3. Do you want it to look opaque (so that you can't see through it)?
  4. So...... Who would be interested in doing this? Is @@Langerd good with sabers/swords, heads and Frankensteins? EDIT: Perhaps @@DarthJava could make some good swords
  5. You're welcome, glad I could help
  6. Okay, that's perfectly understandable. Sorry to bother you about this whole thing
  7. Does @@Rooxon take requests? Are they still active? Would they be interested?
  8. Hey guys, for some reason, I can't get this to work. At Step #5, I'm pretty sure it's supposed to show a mini preview of your movie. When I exported it, I got a silent red screen, rather than a movie. Please help. @@MagSul
  9. IMO the second one probably suits her better, maybe in black instead and with a few less feathers, and a few other things borrowed from the first one.
  10. Have you got the sounds in your PK3? If so, the sounds should be located in sound/chars/SateleShan/misc/
  11. No, don't put that in sounds.cfg, put it in your NPC file. Like this:
  12. Add these lines to your NPC file: sex female snd SateleShan sndcombat SateleShan sndjedi SateleShanLet me know if this works
  13. I wouldn't mind if she was a bit more sexualised than that, of course. That's just my lazy edit. It actually reminds me of SWTOR.
  14. Meh, that's alright. Opinions are opinions. Sword Art Academy is actually going to be a total conversion, so there's that. I've already made a map for this, and a few scripts as well. I mostly chose to do this because Jedi Academy is known for its amazing saber combat, and SAO (the game) is supposed to be based around sword combat. However, there is not a single SAO game that has sword combat that's actually good; half-decent, maybe, but nothing good.
  15. Mate, I'm mostly making this for my brother, as he's right into SAO. Think of it as the Abridged series instead - I love that parody.
  16. Damn, that's a cool Sarlacc pit! Do the tentacles grab you, or are they just for show?
  17. Really, this isn't actually that different from the regular KotOR Mandalorian that's in MB2 (@@AshuraDX). With a bit of editing, Frankensteining, and reskinning, this could be achieved quite easily, and produce a better result
  18. Hey guys, I'm currently working on a mod project called "Sword Art Academy", and I have a Kirito model ported by @@The4thRemnant. However, I know that I'll never be allowed to release it with a ported model. So, perhaps a Frankenstein combined with a bit of extra work for the head and accessories would be better. Could someone take this model, add a few of Kirito's accessories, and make a head that looks like him? (With @@Scerendo's permission, of course) That would be great. As for the swords, I wouldn't mind having a port of these models for the sake of a placeholder and referencing, but they will need to be properly made too, of course. And now, reference images: Elucidator: Dark Repulser: Current Ported model: In-Anime References: Thanks guys
  19. I doubt that map's been ported, there seems to be a lot of brush work. I'm no expert, but I'm pretty sure ported maps are usually models that have been turned into maps, aren't they?
  20. I love the sound of this, but what map editor are you going to add it to? I use GTKRadiant, Idk what other ones there are.
  21. Ah, there's probably a conflict, unless you're in MP. Rename the PK3 with a bunch of z's at the front (zzzzzzfilename.pk3)
  22. This might be what you're looking for.
  23. https://jkhub.org/topic/4146-dagobah-map/
×
×
  • Create New...