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Droidy365

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Everything posted by Droidy365

  1. Hmm... I have actually been curious of this myself, but with blaster models, such as the Bryar. As for the character models, that would probably depend on what size you want them to be. I honestly have no idea if this is possibly or not lol.
  2. Damn @@Langerd, that's awesome!
  3. Okay. If I recall correctly, there's a follow script in this mod. I'll probably combine this with my current NPC - steve_spoopy. EDIT: Okay, I can't seem to get the spawnscript to work, and he's not turning his flashlight on by default.
  4. Hey guys, I need help with something - I want to make an NPC like what the title says. I want this because I want to make an NPC that holds @@Langerd's flashlight while the player walks around - empty handed. Thanks guys.
  5. I am really looking forward to this, as this would be perfect for the map I'm making.
  6. Great! You could actually release it as a contest entry.
  7. I'd personally like to see a new version of the DLT-20A. One with actual holes in it and a half decent FPV, no offence to whoever made the original model.
  8. Thanks, I think lol. It was heavily inspired by MB2. As for the JK2 side of things, that was mostly unintentional, but it's still somewhat inspired by it lol. I think it's a combination of the slightly slower saber attacks, the Reborn and possibly even Bespin, despite it being a JK3 map. So, should I release it? If so, should I make an extra PK3 that replaces the base NPCs to use this sort of style? If so, (again) should I give everyone Single Sabers? And should I include the music for that map?
  9. autoexec.cfg does what it says on the tin - it automatically executes when you load a map. It's one of the workarounds for the write protection. If you type g_sabermorerealistic without any value, it'll probably say that it is set to 3.
  10. Hmm, the new effects could be done quite easily... Of course, I'm not a modeller, but I can probably help
  11. I think that what I've made here may or may not help you Single-Player only. When I make a readme/make it less "confusing" I may release it. @@godofcrap42
  12. Welp, It's a bit late lol. It did actually fix the buttons, but the camera's still a bit buggy. I still can't click off of it, and I still can't click on brushes while using it. I've at least learned that I can just open Textures to get out of it, but that doesn't really make it any less of a pain.
  13. Hey, I know this thread is kinda old, but may I please get a copy of it, too @@Langerd? The link doesn't work :/
  14. I think have a GeForce GTX 1050 Ti graphics card if that means anything. I'm not really an expert with this sort of thing lol. EDIT: Actually, I seem to be having this problem with GIMP too.
  15. Hey guys, I've recently installed Radiant 1.6.5 on my new computer that's Windows 10, instead of Windows 7. Now, in order to get this thing to even START, I had to run it with Windows XP Service Pack. Then, I'd been having trouble with clicking on things. Whether it's a button, or something else, I always have trouble. Eventually, I needed to use the camera, as you do, when you're mapping. Once I right-clicked on it, I COULD NOT click back out of it! I had to use Alt + F4 to get out. This is obviously a REALLY big problem for a mapper. I need to fix this soon, because I want to enter for the Halloween Contest. Please help. Also, my mouse is NOT the problem. It works in everything else just fine. It's the program.
  16. Well, I did just make a texture, but I'm not sure if it'll be any good...
  17. I hope I'm not being too annoying/repetitive, but I really do need to find this animation/pose.
  18. Okay, so I made my animations work, that was a stupid mistake of mine, but I still can't figure out why whenever I execute the cfg and press shift, I keep walking even when I let go of shift :/ Plus, none of the Animations listed by @@JaceSolarisVIII are this one pose that I want to change:
  19. In my opinion, a new, backhand saber style would be great. That way, you could use any saber and any character with a backhand saber style.
  20. Are you sure it's unused? This is effects/bryar/shot.efx:
  21. There's one more texture that you forgot about @@AshuraDX, and that would be bryar_blob.tga, that would be the texture used in the shot.efx.
  22. @@JaceSolarisVIII Unfortunately, this is just animation swapping, but I appreciate your help anyway. @@Circa Excuse me, but I had searched through ModView several times, looking for one animation out of who knows how many animations. With @@Langerd's help, I found the Single/Staff blocking pose. I apologise for the double-post. This is my block.cfg file: Keep in mind that this exact same config worked perfectly in my Rebel Conversion mod. Sadly, I don't have it at the moment. I successfully changed the Single/Staff blocking pose, but I still could not find the Dual pose. In this case, the config isn't working, and the animations aren't either. Both of these should work.
  23. Hey guys, I've started making a mod for MBlocking, but I need help with finding the one that the Dual saber style uses. The Single/Staff uses BOTH_P1_S1_T_ But I'm looking for the one dual uses here: Front, Back. Please help, thanks. EDIT: Now I've got another problem, too. Whenever I press shift, I start walking and blocking, but when I let go, it won't run again. It's really weird, because I've used the exact same config for a previous mod of mine, and it worked perfectly. The animations aren't working, either. Please help ;-;
  24. Well, here's a Manual Blocking config that @@Langerd and I made a while back: EDIT: I seem to be having a few problems, for some reason
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