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Droidy365

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Everything posted by Droidy365

  1. I seem to be having this issue with my Base NPCs for whatever reason. Some NPCs will spawn, but most of them don't. This issue is exclusive to Multiplayer - it works just fine in Single Player. EDIT: It seems to be my Manual Blocking NPC mod that was causing the issue - I might have to make it only change the saber wielders.
  2. I seem to be having this issue with my Base NPCs for whatever reason. Some NPCs will spawn, but most of them don't. This issue is exclusive to Multiplayer - it works just fine in Single Player. EDIT: It seems to be my Manual Blocking NPC mod that was causing the issue - I might have to make it only change the saber wielders.
  3. I've found a solution for the props' animations - I just need to make them use a T-Pose and they look just fine. The real question - How do I do this without screwing up the Hunter's animations? Should it just be a saber? I still need to get it to work in Multiplayer.
  4. Well, I've made a front view of the face (it's not mapped to anything, I just made it for the sake of making it easier)
  5. I did actually make a Darth Jar Jar mod for MBII using a "Jar Jar in Jedi Robes" mod (which I can't find for some reason, maybe that mod was removed?)
  6. How is it that you couldn't figure out which files were what? Every map is sorted into its own PK3 file Which maps did you want?
  7. If I might ask, which map were you planning on cutting something out of, and what part of it?
  8. Sadly, I don't know the first thing about coding - if there's any way I can do this without writing code, I'll probably do it. At the moment, I'm only planning on converting a few map objects. As for the crosshairs, I'd imagine I'd be able to make them invisible so that you can't turn them on at all. Now, if there is someone that would be willing to write code for this or convert a few models, that would be great
  9. I don't remember deleting anything that I shouldn't have... And yes, it opens just fine in ModView. It works in Single Player too, but the animations look ridiculous
  10. But that's what I've been attempting to do - That is actually the _humanoid skeleton, so I have no idea what's gone wrong.
  11. Ok, it's exported, but it didn't like it when I tried it out ingame:
  12. No, it's more of a Hide 'n' Seek game, as the title and the original post would suggest. Ok, I did that, and I got this mess:
  13. Imma bump this in a productive way: What does this error mean? EDIT: Ok, I just added the armature modifier, but I've still got this:
  14. Imma be honest..... I couldn't navigate to the upload button on imgur But anyway, we'd better stop talking about this in here XD
  15. I personally like to use https://imgbb.com/ as I don't need an account. Nice sabers, by the way.
  16. You might want to put a spoiler warning. Some people might not have seen TLJ yet.
  17. You can probably via scripting. Try using this mod here, follow its directions and use the undying runscript. That's what Boba Fett and Desann used.
  18. Holy crap, you've bumped this thing 3 times, calm down. @@eezstreet @@Noodle Can you guys help him?
  19. Have you tried it with one of the default/base playermodels?
  20. Not yet, no. I have no idea how this is meant to be done lol.
  21. Huh, that's kinda strange. I've never heard of it crashing before. Perhaps it's the Playermodel you're using?
  22. I'm having a bit of trouble getting this thing to work - I just see a missing texture. Is there something I'm doing wrong?
  23. Hmmm, I'm not too sure if that's actually a shader, or if it's just a little smoke and mirrors It may or may not be trickery in GTKRadiant. I'm gonna do a bit more studying to find out what it is.
  24. In that case, you should probably tell everyone how you fixed it, in case someone has the same problem. Also, I'm trying to import R2D2, but I just keep getting errors
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