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Droidy365

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Everything posted by Droidy365

  1. How is it that you couldn't figure out which files were what? Every map is sorted into its own PK3 file Which maps did you want?
  2. If I might ask, which map were you planning on cutting something out of, and what part of it?
  3. Sadly, I don't know the first thing about coding - if there's any way I can do this without writing code, I'll probably do it. At the moment, I'm only planning on converting a few map objects. As for the crosshairs, I'd imagine I'd be able to make them invisible so that you can't turn them on at all. Now, if there is someone that would be willing to write code for this or convert a few models, that would be great
  4. I don't remember deleting anything that I shouldn't have... And yes, it opens just fine in ModView. It works in Single Player too, but the animations look ridiculous
  5. But that's what I've been attempting to do - That is actually the _humanoid skeleton, so I have no idea what's gone wrong.
  6. Ok, it's exported, but it didn't like it when I tried it out ingame:
  7. No, it's more of a Hide 'n' Seek game, as the title and the original post would suggest. Ok, I did that, and I got this mess:
  8. Imma bump this in a productive way: What does this error mean? EDIT: Ok, I just added the armature modifier, but I've still got this:
  9. Imma be honest..... I couldn't navigate to the upload button on imgur But anyway, we'd better stop talking about this in here XD
  10. I personally like to use https://imgbb.com/ as I don't need an account. Nice sabers, by the way.
  11. You might want to put a spoiler warning. Some people might not have seen TLJ yet.
  12. You can probably via scripting. Try using this mod here, follow its directions and use the undying runscript. That's what Boba Fett and Desann used.
  13. Holy crap, you've bumped this thing 3 times, calm down. @@eezstreet @@Noodle Can you guys help him?
  14. I kinda like this one tho:
  15. Have you tried it with one of the default/base playermodels?
  16. Not yet, no. I have no idea how this is meant to be done lol.
  17. Huh, that's kinda strange. I've never heard of it crashing before. Perhaps it's the Playermodel you're using?
  18. I'm having a bit of trouble getting this thing to work - I just see a missing texture. Is there something I'm doing wrong?
  19. Hmmm, I'm not too sure if that's actually a shader, or if it's just a little smoke and mirrors It may or may not be trickery in GTKRadiant. I'm gonna do a bit more studying to find out what it is.
  20. In that case, you should probably tell everyone how you fixed it, in case someone has the same problem. Also, I'm trying to import R2D2, but I just keep getting errors
  21. @@Langerd and @@JAWSFreelao might be able to help.
  22. This may or may not help: https://jkhub.org/topic/9607-bobba-fett-class-problem/ https://jkhub.org/topic/9422-rocket-trooper-jetpack-effect-on-the-humanoid-player-model/
  23. Hey guys, I'm looking for the best possible shiny floor shader. I've encountered several that I thought were shiny, when they were just transparent with the map mirrored. Besides, I don't want it to be that shiny, I sorta want it to be like this, if it's possible:
  24. Hey guys, I was wondering if anyone could make this: Feel free to use whatever colours you like (within reason) Thanks guys!
  25. What I was thinking of is having multiple triggers - A trigger changing the music from Music A to Music B when you enter the area, and another one changing from Music B back to Music A again when you leave.
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