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smktr

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Profile Information

  • Gaming Specialty
    Competitive Play
    TFFA
  • Operating System
    Win10

smktr's Achievements

  1. I know that you are quite dedicated, but you cant work on this full time. People at companies like ravensoftware are professional at either coding or designing. I know that sooner or later you will make the combatsystem work but there are so many other things to do. 10-15 modders are not enough for this. Atleast try kickstart it after a point. You can sell a project like this easily nowadays.
  2. Simply going from for example this to this is not a github project (if you want it to be well optimized). Or you can just look at quake champions too. If you want a high caliber game, you need to work with a developer company.
  3. "You cant just code a fully working multiplayer." By "you" I meant the jka community.
  4. Idk. You cant just code a fully working multiplayer. And it could be a random sci-fi game anyways. What I would do is making a few animations on the choosen engine and kickstart the whole thing with a 2-300k $ goal. So the developers would see that people are interested.
  5. So a few days ago I posted this on reddit with: "JK:JA saberonly both TDM and duel were competetive on ESL for almost 15 years. The sabers and styles are already quite balanced, especially in 3v3. What a game like this probably needs is objectives, which would force the players to fight each other. Something like the conquest mode in the battlefront series." What it should have is: Objectives, as I mentioned. Im not talking about siege or ctf, where one is chasing the other. TFFA is simply not enough either, because both sides often just play overly passive. We shouldn't reward the teams that are baiting their opponents or wont commit at all. The more intensive, more innovative, faster styles should win. (Btw I'm not saying ctf or siege isnt competitive or fun, but the saberonly is the most unique part of Jedi Academy MP so I would focus on that mostly.)Getting rid of the very goofy looking or useless moves. For example the attack + cartwheel or the attack + backflip move where your characters hand stucks. Its useful for some, but its just very goofy looking.It shouldn't reward bad or inaccurate plays that much. On a better engine with 64/128 tick servers everything would do damage (spins, 180 degree shaking). So buff the aim nerf the wiggle (or just nerf the wiggle, aim is already quite strong).Getting rid of the "high ground meme"And there are way more things probably. I know EA wont make a game like this, because it wouldn't fit with the recent movies. Big starwars fans wouldn't like it either because the saberfights in JK looks nothing like this. I can agree with them, but I don't really care. I want your opinion too since you know the most about JKA. Would a game developing company pick this up or not?
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