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Everything posted by Droidy365
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I'm having a bit of trouble getting this thing to work - I just see a missing texture. Is there something I'm doing wrong?
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Hmmm, I'm not too sure if that's actually a shader, or if it's just a little smoke and mirrors It may or may not be trickery in GTKRadiant. I'm gonna do a bit more studying to find out what it is.
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Trying to open glm in blender, getting "File not found! (No .gla?)"
Droidy365 replied to Vizsla's topic in Modding Assistance
In that case, you should probably tell everyone how you fixed it, in case someone has the same problem. Also, I'm trying to import R2D2, but I just keep getting errors -
How to add flame jetpack effects and working flamethrower to a npc?
Droidy365 replied to Vizsla's topic in Modding Assistance
@@Langerd and @@JAWSFreelao might be able to help. -
How to add flame jetpack effects and working flamethrower to a npc?
Droidy365 replied to Vizsla's topic in Modding Assistance
This may or may not help: https://jkhub.org/topic/9607-bobba-fett-class-problem/ https://jkhub.org/topic/9422-rocket-trooper-jetpack-effect-on-the-humanoid-player-model/ -
Hey guys, I'm looking for the best possible shiny floor shader. I've encountered several that I thought were shiny, when they were just transparent with the map mirrored. Besides, I don't want it to be that shiny, I sorta want it to be like this, if it's possible:
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Hey guys, I was wondering if anyone could make this: Feel free to use whatever colours you like (within reason) Thanks guys!
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What I was thinking of is having multiple triggers - A trigger changing the music from Music A to Music B when you enter the area, and another one changing from Music B back to Music A again when you leave.
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Do you want it to change the music that's currently playing when you enter the trigger? If so, put this in: music music/filenameSimilar to what you'd normally put on worldspawn.
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Where is the commando droid model located in the MB2 files?
Droidy365 replied to Pickles256's topic in Modding Assistance
I've actually been getting hold of all these files for you. I was gonna tell you when I was finished. -
Hmm... Did you change your playerteam status? Usually, if I'm playerteam free and I want to stop aggro, I use notarget, change my playerteam to player, then turn notarget back off. Idk if this helps or not.
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I'm having a similar problem, but with a custom model. May or may not be related.
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Sigh, it doesn't look like anyone's gonna be helping out with this any time soon
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How would I go about adjusting the damage of the Bryar Pistol?
Droidy365 replied to bigphil2695's topic in Modding Assistance
I'm going to assume that you know how coding works in this game? -
There seems to be two base folders after GameData, there should only be one Base folder in there.
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Hmmm... We could use the scripts from the JK2/JK3 Ladder map for that part. But what about the map? Are there any Jedi Temple maps with source files, or any people willing to make one? Also, I'd love to see the reverse as well - playing as a Clone (or possibly Anakin) fighting off the Jedi. Perhaps there could be multiple versions of this map.
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Congratulations! I didn't really expect to win this contest with my flags - there were so many great mods!
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Hey guys, I was just wondering what the rules on copyrighted music and sounds ported from other media were with modding. I've seen plenty of mods containing ported sounds, and plenty containing copyrighted music - hell, I've made plenty of them too. Thanks guys
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I made the video 523 x 384 because that's what the tutorial says to do. I could try making it 512 x 512. That red window to the left is the result after exporting it as an AVI. And no, the exported ROQ doesn't work in-game, either. Here's the AVI I attempted to import, if anyone wants to have a go (it's for my Sword Art Academy mod.) EDIT: Ah, I see. QVM won't let me have any other size other than 512 x 384. EDIT 2: I've worked out how to add soundtrack now, and it sorta shows up in-game, but not really...? It plays the music with a blank grey screen.
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Ok, sorry about that. I was looking at the new content page, and it was gone. I thought everyone else was looking there, too.