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Droidy365

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Everything posted by Droidy365

  1. Huh, that's kinda strange. I've never heard of it crashing before. Perhaps it's the Playermodel you're using?
  2. I'm having a bit of trouble getting this thing to work - I just see a missing texture. Is there something I'm doing wrong?
  3. Hmmm, I'm not too sure if that's actually a shader, or if it's just a little smoke and mirrors It may or may not be trickery in GTKRadiant. I'm gonna do a bit more studying to find out what it is.
  4. In that case, you should probably tell everyone how you fixed it, in case someone has the same problem. Also, I'm trying to import R2D2, but I just keep getting errors
  5. @@Langerd and @@JAWSFreelao might be able to help.
  6. This may or may not help: https://jkhub.org/topic/9607-bobba-fett-class-problem/ https://jkhub.org/topic/9422-rocket-trooper-jetpack-effect-on-the-humanoid-player-model/
  7. Hey guys, I'm looking for the best possible shiny floor shader. I've encountered several that I thought were shiny, when they were just transparent with the map mirrored. Besides, I don't want it to be that shiny, I sorta want it to be like this, if it's possible:
  8. Hey guys, I was wondering if anyone could make this: Feel free to use whatever colours you like (within reason) Thanks guys!
  9. What I was thinking of is having multiple triggers - A trigger changing the music from Music A to Music B when you enter the area, and another one changing from Music B back to Music A again when you leave.
  10. Do you want it to change the music that's currently playing when you enter the trigger? If so, put this in: music music/filenameSimilar to what you'd normally put on worldspawn.
  11. I've actually been getting hold of all these files for you. I was gonna tell you when I was finished.
  12. Hmm... Did you change your playerteam status? Usually, if I'm playerteam free and I want to stop aggro, I use notarget, change my playerteam to player, then turn notarget back off. Idk if this helps or not.
  13. I'm having a similar problem, but with a custom model. May or may not be related.
  14. Sigh, it doesn't look like anyone's gonna be helping out with this any time soon
  15. I'm going to assume that you know how coding works in this game?
  16. Yeah, I had a bad feeling that might have been the case. It might be able to be changed via coding.
  17. I believe that any Jedi class is hard coded to force push when they're being choked. I could be wrong about that. Try changing the NPC's class to something that's not a Jedi, like a gunner class or something.
  18. There seems to be two base folders after GameData, there should only be one Base folder in there.
  19. Hmmm... We could use the scripts from the JK2/JK3 Ladder map for that part. But what about the map? Are there any Jedi Temple maps with source files, or any people willing to make one? Also, I'd love to see the reverse as well - playing as a Clone (or possibly Anakin) fighting off the Jedi. Perhaps there could be multiple versions of this map.
  20. Um... I'm not entirely sure what you mean by that, but I replaced the actual *.NPC files. If you spawn a Shadowtrooper or a JK2 Reborn, you'll get a Guard. If you spawn JK2 Tavion, you'll get Kylo Ren. If you spawn Desann, you'll get Snoke.
  21. Oh shoot! I'm gonna be completely honest - I completely forgot about this Here are all the files that I used (I'm assuming you already have the Ladder JK3 map)
  22. Congratulations! I didn't really expect to win this contest with my flags - there were so many great mods!
  23. Hey guys, I was just wondering what the rules on copyrighted music and sounds ported from other media were with modding. I've seen plenty of mods containing ported sounds, and plenty containing copyrighted music - hell, I've made plenty of them too. Thanks guys
  24. I made the video 523 x 384 because that's what the tutorial says to do. I could try making it 512 x 512. That red window to the left is the result after exporting it as an AVI. And no, the exported ROQ doesn't work in-game, either. Here's the AVI I attempted to import, if anyone wants to have a go (it's for my Sword Art Academy mod.) EDIT: Ah, I see. QVM won't let me have any other size other than 512 x 384. EDIT 2: I've worked out how to add soundtrack now, and it sorta shows up in-game, but not really...? It plays the music with a blank grey screen.
  25. Ok, sorry about that. I was looking at the new content page, and it was gone. I thought everyone else was looking there, too.
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