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Droidy365

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Everything posted by Droidy365

  1. Do I just add a line to shaderlist.txt saying "Naboo"? The file's called "naboo_sky.shader" @@Circa EDIT: There we go, all fixed. I had to add a line saying "naboo_sky" Thank you very much
  2. textures/skies/naboo { qer_editorimage textures/skies/sky.tga surfaceparm sky surfaceparm noimpact surfaceparm nomarks notc q3map_nolightmap skyParms textures/skies/naboo 1024 - } @@Circa
  3. As I said before, I've been having a similar issue: It's not showing the Sky shader, for whatever reason.
  4. This may or may not help...
  5. I'm not sure if it's doable, as I'm not a coder, but it sure does sound like a great concept! I'd imagine this would be possible, as they made it possible in MP.
  6. Well, this has some sounds, but one of the comments say that there isn't any real dialogue. Still, it could come in handy.
  7. Yeah, you could even do it with a config file. echo WP_NONE echo WP_BLASTER_PISTOL echo WP_BLASTER echo WP_DISRUPTOR echo WP_BOWCASTER echo WP_REPEATER echo WP_DEMP2 echo WP_FLECHETTE echo WP_ROCKET_LAUNCHER echo WP_THERMAL echo WP_TRIP_MINE echo WP_DET_PACKS echo WP_SABER echo WP_MELEE echo WP_NOGHRI echo WP_TUSKEN_STAFF echo WP_TUSKEN_RIFLE echo WP_JAWA echo WP_TURRET echo WP_BOT_LASER Save that in notepad as "weaponlist.cfg" without quotes. Open the console in game and type "exec weaponlist" without quotes, once again.
  8. @The4thRemnant Hello? It's been a month and there still hasn't been an update...
  9. Lol, maybe I should make a saber sound mod for this XD EDIT: http://www.mediafire.com/file/rkw1g361mcdypb5/zzzzz_SWOOSH_TTS_sabers.pk3 NOTE: You might want to turn your effects volume up to hear it
  10. I think they're asking if they can save their NPC's current attributes to the NPC itself, if that makes sense.
  11. Hello there! Welcome to JKHub and its community
  12. Noice. I was kinda scared to request these myself, as things like these do tend to get a lot of unnecessary hate.
  13. Question: Do you have to be a member to play on the server? Sorry, I'm new to this sort of thing with clans (I'm mostly here because someone advertised your clan on my YT channel )
  14. In my MBlock mod, I made the kick replace the lunge attack. Feel free to study that and take bits and pieces out of it
  15. I've been having trouble with this as well.
  16. Damn, beat me to it
  17. g_subtitles 1 shows subtitles in regular gameplay. In the SP Options menu, you can toggle it between 0 (off) and 2 (in cutscenes only)
  18. I think this is for Single Player, so probably not.
  19. Just thought I should make a little thing......
  20. Eventually, I would like to add Dual/Staff support. The Dual saber style has its own stance, I believe. I did actually attempt to change it, too - however, I couldn't find the stance in ModView. As for the Staff, for some reason, Raven Software gave the staff's blocking animation the same one the single saber uses. This mod only uses content that the vanilla game provides - I just swapped the blocking animations to fit better, and used commands that are in the game. If anyone knows a fix for this, I'd love to hear it
  21. Sadly, you have to switch to regular gameplay for saber throw at this point in time. I might make a feature for that if enough people want it I'll probably make a V2 to change the SP NPCs to be more like the reborn_duelist, if that's a feature you guys want. Although, I'm not sure if I should let them have Dual and Staff sabers, or if I should give everyone Single sabers.
  22. @Lord Of Hate It's back now
  23. It wasn't removed, I was just adding that it was a SP only mod to the description. Now it's waiting approval AGAIN, which I didn't expect :/ @@Circa Sorry for the inconvenience.
  24. Fix for the menu bug: Go to scripts and open "ffa_snoke.arena" It should look like this: Change it to this: Now it's fixed Also, I found the Easter Egg
  25. Yeah, I probably should add a few details like that
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