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Everything posted by Droidy365
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Hello there! Welcome to JKHub and its community
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Noice. I was kinda scared to request these myself, as things like these do tend to get a lot of unnecessary hate.
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Question: Do you have to be a member to play on the server? Sorry, I'm new to this sort of thing with clans (I'm mostly here because someone advertised your clan on my YT channel )
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I've been having trouble with this as well.
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g_subtitles 1 shows subtitles in regular gameplay. In the SP Options menu, you can toggle it between 0 (off) and 2 (in cutscenes only)
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Double saber into dual sabers !
Droidy365 replied to Urko's topic in Jedi Knight General Discussions
I think this is for Single Player, so probably not. -
Modders screw around with EA in Battlefront 2
Droidy365 replied to Gorc's topic in Star Wars Franchise Discussions
Just thought I should make a little thing...... -
Eventually, I would like to add Dual/Staff support. The Dual saber style has its own stance, I believe. I did actually attempt to change it, too - however, I couldn't find the stance in ModView. As for the Staff, for some reason, Raven Software gave the staff's blocking animation the same one the single saber uses. This mod only uses content that the vanilla game provides - I just swapped the blocking animations to fit better, and used commands that are in the game. If anyone knows a fix for this, I'd love to hear it
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Sadly, you have to switch to regular gameplay for saber throw at this point in time. I might make a feature for that if enough people want it I'll probably make a V2 to change the SP NPCs to be more like the reborn_duelist, if that's a feature you guys want. Although, I'm not sure if I should let them have Dual and Staff sabers, or if I should give everyone Single sabers.
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Manual Blocking that ISN'T an addon
Droidy365 replied to Pickles256's topic in Mod Requests & Suggestions
It wasn't removed, I was just adding that it was a SP only mod to the description. Now it's waiting approval AGAIN, which I didn't expect :/ @@Circa Sorry for the inconvenience. -
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The command to use force push is "force_throw" without quotes
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Ben Kenobi vs Vader Fan Film Teaser
Droidy365 replied to Mand'alor's topic in Star Wars Franchise Discussions
Holy crap, that looks awesome! -
Manual Blocking that ISN'T an addon
Droidy365 replied to Pickles256's topic in Mod Requests & Suggestions
@@Pickles256 I've actually turned this into a proper mod, and it's currently awaiting approval -
Anyone Thought About Blocking At All?
Droidy365 replied to godofcrap42's topic in Jedi Knight General Discussions
@@godofcrap42 THE FILE IS AWAITING APPROVAL! Woot woot, I guess. -
2,546 downloads
This is a mod that I made to use Manual Blocking, without needing any code or big mods, like MBII. This mod includes replaced animations to suit Manual Blocking better, and a test NPC called the Reborn Duelist. There is a tutorial.txt file, or there's the same thing in this spoiler, because reasons: NOTE: This mod will ONLY work in Single Player! It will NOT work in Multiplayer! Feel free to use this how you want, just give me credit. I mostly made this mod because @godofcrap42 requested it (10/10 name, btw) There were some other reasons as well, of course. Hope you enjoy -
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This might help, not too sure though. It might be a different issue to what you're talking about.
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Yes, this idea is very much like GMod's Prop Hunt, as well as other games. I'm honestly surprised that this has never been done for this game before.
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Hello, I was wondering if someone could get most of the suitable map_objects from Base JKA and make them playable in Multiplayer. Similar to what this mod does, but having it work in MP as well. Something else that would be good is a Prop Rotation Lock feature. Eventually, I'd like to make this into a Siege/MB2 style thing, (sort of) where there are (obviously) two teams: Props/Hiders and Hunters/Seekers. Props/Hiders would have: A DEMP 2 (Low ammo)A Blaster Pistol10 Laser TrapsMeleeMind Trick 2Jump 3Protect 3Speed 2Heal 1Sense/Sight 3100 Health20 ArmourHunters/Seekers would have: A LightsaberA Disruptor (High Ammo)Jump 1250 HealthIf a Hunter/Seeker kills a Prop/Hider, the killed player will swap teams. If a Prop/Hider kills a Hunter/Seeker, they will respawn after 10 seconds. You know how it works. I'm not sure if the Prop/Hider should be able to change to a different prop after they've been seen or not. Please let me hear your ideas and comments about this idea. Feel free to comment your own ideas, or (preferably) help out with the modelling (and maybe even menus and other stuff). Thanks a million.